lifeaftr_mods: (0)
The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] aftr_ooc 2019-01-17 02:02 am (UTC)

EXAMPLE ONLY

Player Name: Our Most Beautiful Bird
Character Name/Journal: Chara ([personal profile] achievementhunter)
Room Overview:
Chara's room is almost cathedral-like; awash with a golden light, the high ceilings and walls are decorated with long, stained-glass windows. Each bears an identical depiction of a strange symbol. Marble pillars are almost randomly dispersed about the room- hiding in their shadows will make characters invulnerable to attack.

Crowds of monsters fill the edges of the room, constantly reaching for Chara with grasping hands and expressions that vary between reverence, grief, anger, and terror. Coming into contact with these monsters deals 3HP damage (explanation below), but they will always reach for wherever Chara currently is, giving a slight advantage for sharp-eyed characters.


Desired Boss Moves:
-Not Above Consequences: At the beginning of the battle, Chara summons the SOUL of every person participating in the battle. Any damage taken will be accrued by this SOUL, with all characters starting with 99HP. Consequentially, all Chara's attacks and environmental elements cause an exact amount of damage.

-How Do You Like My Knife Knife Knife Sword: Chara summons a ring of red knives that shoot outwards from their position; being hit by one takes 9HP.

-Who Am I: Chara splits into three exact copies- two fake, one real. Attacking the fakes will cause them to disappear, but also result in 18HP damage. If characters hit the real Chara, however, both copies disappear, and Chara takes the resulting 18HP damage.

-ERASE This Pointless World: Up to three times during the FIGHT, Chara can ERASE a section of the environment, up to 10ft in diameter. This black void can still be walked upon, but causes 9HP damage on initial contact and 9HP damage for every 30 seconds of continued contact after. This void cannot spread into the shadows of columns.

-LOAD SAVE POINT 1: In traditional FIGHT etiquette, Chara will only attack once, before allowing rescuers to take their own turn. Attempts to interrupt or attack during Chara's turn will LOAD characters back to the positions they were in prior to the interruption. Causing a LOAD twice in a row will cause the entire party to take 9HP damage, and Chara will attack before another opportunity can be taken.

On the plus side, this does mean during the rescuer's turn, Chara will only dodge, so that's nice!

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