Player Name: Raile Character Name/Journal: Foster van Denend cacoethes_mori Room Overview: Welcome to Escher's hospital room--the distortion is reflective of Foster's actual brainmeat, a spatial misalignment chamber made of shifting splinter fragments. Various pieces of a nurse's station, surgery, ICU, MRI chamber, and so on are all present. There's a static hospital bed with a copy of Foster in it, but he's nonresponsive. All objects in the room are physically real, from the MRI readouts to the IV poles. The walls indicate this may be a children's hospital--most of them are various pastels, pinks and blues and yellows and greens. There are no windows. The most useful object in the room are the syringes are full of radioactive green liquid known as Reagent, and those will actually buff you if you're reckless enough to inject yourself with their contents, bestowing super strength and stamina as well as healing physical injuries (broken bones, etc.) Foster never makes use of them himself for Reasons, so if no one tries it, they're basically decorative. Notably, picking one of these syringes up will make you his target immediately.
Otherwise, Foster himself will not approach anyone holding medical paraphernalia--his medical records won't save you, but a stethoscope will.
Desired Boss Moves:
Control Freak- Summoning/animating undead versions of his original human self out of the hospital bed to serve as weaker mob spawns. Like Magitroika undead, they don't need any specific body parts to continue to function, so you can decapitate them or cut their arms off all you want without ill effect, but they don't have any special abilities otherwise. Because they're 'animated' rather than 'raised' (ie soulless) they also operate in a 'static' or mindless fashion, meaning all action is entirely at his direction. If you distract him sufficiently they'll just continue to follow whatever command he last willed them to. Max of two at a time, and each time he replaces one, he's reusing the same body. The more of them he has to re-re-reanimate, the less stable they are and the more perverted from their original appearance. Eventually he'll just have an uncontrolled abomination and have to stop because fuck that.
The Earth Will Overflow - The precondition for this involves him bleeding onto the floor in some way. The Earth Spirit from AU Portland (I'm so sorry) coalesces out of it as a massive bear-shaped apparition and wrecks anything in its path as it heads for the door. You can dodge it if you're willing to cram into a corner or dive into the MRI machine, but it can't be killed and it will just run you over if you try. Good news is, it also obliterates any Undead Fosters that happen to be active at the time.
It's All In Who You Know - Foster becomes increasingly covered in rot and fungi as he takes damage, but he can use his mushrooms to produce spores (I'm SO sorry) that will charm a single opponent briefly, effectively turning them to his side. Whether this counts as pure mental domination or his opponent just takes his side for a bit is up to the player. He can only perform this on one person at a time, and cannot do this when Undead Fosters are active. This will cause mushrooms to proliferate somewhere on the afflicted person's body (I'm SO... SORRY), which can be removed by others to remove his control. This can result in anything from him attacking others using his controlled victim to using his control over the victim to make them damage themself. (For clarity: depending on the player's permissions, this might just mean he runs the character into a wall repeatedly.)
It's Britney, Bitch! - All his bodily fluids (which... hopefully just means blood and spit and like... sebaceous fluids) are acidic, and will inflict burns of increasing severity in accordance to volume of blood/length of contact. That's it. That's his last line of defence. He's basically one of those bosses that tries to keep you from hitting him.... er, while encouraging you enthusiastically to hit him. Whatever.
CW undeath/body horror, mind control mushrooms, medical trauma
Character Name/Journal: Foster van Denend
Room Overview: Welcome to Escher's hospital room--the distortion is reflective of Foster's actual brainmeat, a spatial misalignment chamber made of shifting splinter fragments. Various pieces of a nurse's station, surgery, ICU, MRI chamber, and so on are all present. There's a static hospital bed with a copy of Foster in it, but he's nonresponsive. All objects in the room are physically real, from the MRI readouts to the IV poles. The walls indicate this may be a children's hospital--most of them are various pastels, pinks and blues and yellows and greens. There are no windows. The most useful object in the room are the syringes are full of radioactive green liquid known as Reagent, and those will actually buff you if you're reckless enough to inject yourself with their contents, bestowing super strength and stamina as well as healing physical injuries (broken bones, etc.) Foster never makes use of them himself for Reasons, so if no one tries it, they're basically decorative. Notably, picking one of these syringes up will make you his target immediately.
Otherwise, Foster himself will not approach anyone holding medical paraphernalia--his medical records won't save you, but a stethoscope will.
Desired Boss Moves:
Control Freak- Summoning/animating undead versions of his original human self out of the hospital bed to serve as weaker mob spawns. Like Magitroika undead, they don't need any specific body parts to continue to function, so you can decapitate them or cut their arms off all you want without ill effect, but they don't have any special abilities otherwise. Because they're 'animated' rather than 'raised' (ie soulless) they also operate in a 'static' or mindless fashion, meaning all action is entirely at his direction. If you distract him sufficiently they'll just continue to follow whatever command he last willed them to. Max of two at a time, and each time he replaces one, he's reusing the same body. The more of them he has to re-re-reanimate, the less stable they are and the more perverted from their original appearance. Eventually he'll just have an uncontrolled abomination and have to stop because fuck that.
The Earth Will Overflow - The precondition for this involves him bleeding onto the floor in some way. The Earth Spirit from AU Portland (I'm so sorry) coalesces out of it as a massive bear-shaped apparition and wrecks anything in its path as it heads for the door. You can dodge it if you're willing to cram into a corner or dive into the MRI machine, but it can't be killed and it will just run you over if you try. Good news is, it also obliterates any Undead Fosters that happen to be active at the time.
It's All In Who You Know - Foster becomes increasingly covered in rot and fungi as he takes damage, but he can use his mushrooms to produce spores (I'm SO sorry) that will charm a single opponent briefly, effectively turning them to his side. Whether this counts as pure mental domination or his opponent just takes his side for a bit is up to the player. He can only perform this on one person at a time, and cannot do this when Undead Fosters are active. This will cause mushrooms to proliferate somewhere on the afflicted person's body (I'm SO... SORRY), which can be removed by others to remove his control. This can result in anything from him attacking others using his controlled victim to using his control over the victim to make them damage themself. (For clarity: depending on the player's permissions, this might just mean he runs the character into a wall repeatedly.)
It's Britney, Bitch! - All his bodily fluids (which... hopefully just means blood and spit and like... sebaceous fluids) are acidic, and will inflict burns of increasing severity in accordance to volume of blood/length of contact. That's it. That's his last line of defence. He's basically one of those bosses that tries to keep you from hitting him.... er, while encouraging you enthusiastically to hit him. Whatever.