Player Name: Dal Character Name/Journal: Alexei Dinoia | ideismo
Room Overview: The room is circular and very large in size; the walls appear to be made of waterfalls, perpetually flowing down into a deep pool of water below. Four columns are protruding from the water, equidistant from each other around the room, each bearing a bright green crystal hovering atop them. The sky above seems bright, though a long way off over the top of the waterfalls; it's likely that it's not a proper sky, just a construct of the room designed to look that way, but it's pretty convincing. The "floor", as it were, is a few feet above the pool itself - a raised, narrow structure leading out onto a large, diamond-shaped platform.
A pair of people are here with him, blank-eyed and seeming to have no true will of their own; they're simply standing very still and seem to be waiting for orders. Otherwise, the room is very open; it's clear of obstacles, but it's also clear of anything that you may find useful in a fight. Basically, you're on your own.
Desired Boss Moves: Overlord Reign - At the start of the battle, Alexei will incite those blank-eyed people near him to assist him in the fight. The former, Schwann Oltorainn, is armed with a sword and is singlemindedly focused on defending Alexei at the cost of not seeming to care if he takes damage. The latter, Princess Estellise, is armed with a heavy white rod and a shield; she will only defend herself if attacked and generally will not fight you, and is instead going to be focused on using her (very limited) healing abilities on Alexei if he takes too much damage. They will not use any proper artes against you, however, and while they're certainly a nuisance they go down like well-trained but otherwise normal people if engaged.
Ancient Catastrophe - The four stones set up around the edges of the room glow brightly for a few brief seconds before firing off concentrated beams of light into the center of the room in a large cross pattern, damaging anything they manage to strike. The rays of light are thin and easily dodged, and the pattern is obvious, consistent, and easily predictable, and again, there's a warning beforehand.
Blast Heart - Upon coming in close contact with someone, Alexei will grab them, pull them close, and magically inscribe a glyph on their chest. The glyph will glow for several seconds before exploding, inflicting burn damage that will worsen gradually but continually over the course of battle until the target is eventually incapacitated. Requires the target to be within grabbing distance and unable to break free of him before he can finish what he's doing. Can be interrupted by way of breaking contact with him before he finishes or otherwise interrupting him somehow. Incapacitation takes a fairly long time to hit in its entirety; the inflicted burns can also be healed completely if someone in the room has a way to do that. The actual blast is non-fatal, just loud and bright and otherwise there for the mildly alarming aesthetic.
Brilliant Cataclysm - Alexei's sword, Dein Nomos, is filled with a large amount of energy and thrown at his nearest opponent; if not dodged, the hit will do mild damage. The sword will then be magically guided into striking the center of the room, where the strike radius spreads to cover most of the room and detonates upwards into columns of light that will deal moderate to heavy damage. It's not an instant fatality, and can be avoided by being closer to the edges of the room as opposed to the center when it hits. It requires an invocation to cast, it can be dodged, and he always calls the attack before the strike to the center of the room lands. Alexei is rendered unable to move or focus for several seconds after Brilliant Cataclysm is cast. If Schwann and Estelle are still active, they are also hit by the attack and will take double damage from it.
Brave Vesperia - The sky above seems to ripple, darkening in a hexagonal fractal pattern from a fixed point; the fractals spread quickly, enveloping the sky above and casting the room into a darkened state. As long as the darkness remains active, those attempting the fight will not be damaged, but will be struck with crippling fear; however, fear can be fought through, and the effect will be broken once someone manages to land a hit on Alexei directly. What constitutes a hit does not have to be conventional battle damage; you can slap him across the face and tell him to knock it off and that'll count. Cannot be activated while Schwann and Estelle are still standing. If one looks upward while the room is still darkened, it's possible to see some sort of black...mass that's shot through with strange purple energy up there, though it doesn't seem to have any defined features outside of that and it isn't approaching. It's just up there, being ominous.
did i name them all after vesperia mystic artes? yes. do any of them work like that? except for alexei's, absolutely not. do i care? nah.
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Character Name/Journal: Alexei Dinoia |
Room Overview:
The room is circular and very large in size; the walls appear to be made of waterfalls, perpetually flowing down into a deep pool of water below. Four columns are protruding from the water, equidistant from each other around the room, each bearing a bright green crystal hovering atop them. The sky above seems bright, though a long way off over the top of the waterfalls; it's likely that it's not a proper sky, just a construct of the room designed to look that way, but it's pretty convincing. The "floor", as it were, is a few feet above the pool itself - a raised, narrow structure leading out onto a large, diamond-shaped platform.
Welcome to the Enduring Shrine of Zaude.
A pair of people are here with him, blank-eyed and seeming to have no true will of their own; they're simply standing very still and seem to be waiting for orders. Otherwise, the room is very open; it's clear of obstacles, but it's also clear of anything that you may find useful in a fight. Basically, you're on your own.
Desired Boss Moves:
Overlord Reign - At the start of the battle, Alexei will incite those blank-eyed people near him to assist him in the fight. The former, Schwann Oltorainn, is armed with a sword and is singlemindedly focused on defending Alexei at the cost of not seeming to care if he takes damage. The latter, Princess Estellise, is armed with a heavy white rod and a shield; she will only defend herself if attacked and generally will not fight you, and is instead going to be focused on using her (very limited) healing abilities on Alexei if he takes too much damage. They will not use any proper artes against you, however, and while they're certainly a nuisance they go down like well-trained but otherwise normal people if engaged.
Ancient Catastrophe - The four stones set up around the edges of the room glow brightly for a few brief seconds before firing off concentrated beams of light into the center of the room in a large cross pattern, damaging anything they manage to strike. The rays of light are thin and easily dodged, and the pattern is obvious, consistent, and easily predictable, and again, there's a warning beforehand.
Blast Heart - Upon coming in close contact with someone, Alexei will grab them, pull them close, and magically inscribe a glyph on their chest. The glyph will glow for several seconds before exploding, inflicting burn damage that will worsen gradually but continually over the course of battle until the target is eventually incapacitated. Requires the target to be within grabbing distance and unable to break free of him before he can finish what he's doing. Can be interrupted by way of breaking contact with him before he finishes or otherwise interrupting him somehow. Incapacitation takes a fairly long time to hit in its entirety; the inflicted burns can also be healed completely if someone in the room has a way to do that. The actual blast is non-fatal, just loud and bright and otherwise there for the mildly alarming aesthetic.
Brilliant Cataclysm - Alexei's sword, Dein Nomos, is filled with a large amount of energy and thrown at his nearest opponent; if not dodged, the hit will do mild damage. The sword will then be magically guided into striking the center of the room, where the strike radius spreads to cover most of the room and detonates upwards into columns of light that will deal moderate to heavy damage. It's not an instant fatality, and can be avoided by being closer to the edges of the room as opposed to the center when it hits. It requires an invocation to cast, it can be dodged, and he always calls the attack before the strike to the center of the room lands. Alexei is rendered unable to move or focus for several seconds after Brilliant Cataclysm is cast. If Schwann and Estelle are still active, they are also hit by the attack and will take double damage from it.
Brave Vesperia - The sky above seems to ripple, darkening in a hexagonal fractal pattern from a fixed point; the fractals spread quickly, enveloping the sky above and casting the room into a darkened state. As long as the darkness remains active, those attempting the fight will not be damaged, but will be struck with crippling fear; however, fear can be fought through, and the effect will be broken once someone manages to land a hit on Alexei directly. What constitutes a hit does not have to be conventional battle damage; you can slap him across the face and tell him to knock it off and that'll count. Cannot be activated while Schwann and Estelle are still standing. If one looks upward while the room is still darkened, it's possible to see some sort of black...mass that's shot through with strange purple energy up there, though it doesn't seem to have any defined features outside of that and it isn't approaching. It's just up there, being ominous.
did i name them all after vesperia mystic artes? yes. do any of them work like that? except for alexei's, absolutely not. do i care? nah.