[In battle, having an upper hand was always an advantage and directing things towards that moment where it can be used. That was what the flurry of blows was and seeing Chara go down was the end result.
But not the end, it seems.
Both of Chara's actions connect, although luckily enough for the Batter the stab wound isn't that deep. He still hisses in pain because it does hurt regardless and that's what you're supposed to do. But the Batter has one final trick left, one that he has yet to use.
Save First Base.
There's a flash of light and the wound is healed. He may need to take care of it farther, but for now it will do. In the meantime, if Chara hasn't taken the opportunity to get away, he'll try to grab them with his free hand. By the arm, front of their sweater, or even their throat. He's not picky.
And if Chara is too slow...they'll find out the hard way he has no plans on letting go.]
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But not the end, it seems.
Both of Chara's actions connect, although luckily enough for the Batter the stab wound isn't that deep. He still hisses in pain because it does hurt regardless and that's what you're supposed to do. But the Batter has one final trick left, one that he has yet to use.
Save First Base.
There's a flash of light and the wound is healed. He may need to take care of it farther, but for now it will do. In the meantime, if Chara hasn't taken the opportunity to get away, he'll try to grab them with his free hand. By the arm, front of their sweater, or even their throat. He's not picky.
And if Chara is too slow...they'll find out the hard way he has no plans on letting go.]