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aftr_ooc2017-12-13 08:59 pm
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New Island: Chol
NEW ISLAND: CHOL

As our updated Locations page can attest, as of December 14th, a new island has risen from the depths of the surrounding oceans. Explorers now have a new and uncharted land to chart in full, laden with dangers and resources alike.
Transportation
Thanks to the diminutive size of the island, the Storyteller can guarantee the presence of a mana pool for the purposes of travel...though not, it seems, the presence of any additional avatars or altars on the island itself. Which is good, considering that Monsun's avatar is still around as long as their island is! As long as characters are certain to make their intent to travel to the new land clear, they can be spirited to the mana pool as they would via any other. Although you can certainly try boating there too, if that's your poison.
The mana pool is present on the A1 square, should the characters choose to arrive via that method.
The Storyteller is, as always, certain to impart the name of this new land via dream.
Here it Comes, This Rising Tide
The first difference between Chol and the other lands explored will become apparent not long after characters have arrived. For one, Chol is populated. A rudimentary encampment has been set up close to the island's fertile center, consisting largely of tents and other simple, portable structures. The people there apparently don't live on Chol on a full-time basis. In fact, one good look at them will indicate where they live on a full-time basis, when they're not occupying land.

The Jormun are an intelligent, fiercely loyal people that favor creativity and strength of leadership. They possess some basic magical properties, with technology roughly equivalent to that which one might see in Greco-Roman history.
If contacted, characters will be directed to the leader of this particular expedition. She will introduce herself as Muninshhashvark, but will happily shorten it to "Munin" for the ease of land-dwellers such as your good selves. She understands that not everyone can fluently speak the odd, hissing dialect of the Jormun.
Characters on good terms with the Jormun stand to gain much by it. Not only are the Jormun willing to trade, but those who they call their allies will be guaranteed safe passage by boat, as the Jormun will assist in fending off potential dangers.
But now for the next big question: why are they here?
Doesn't It Feel Like Our Time is Running Out?
Munin will explain that this is part of a trial in which she might prove her worth of a leader. In her efforts to demonstrate leadership, loyalty, and compassion, she has chosen to forge a path to the surface and perform a great duty for the people living there, and not a day too soon. As December rolls into January, Munin will gravely inform travelers of one dire truth:
LifeAftr's sun is dying.
This would be, naturally, quite catastrophic for just about everyone.
However, there is hope, as Munin will hasten to explain. The sun will die, yes, but it will also be reborn. In the coming weeks, the sun will die and rise from the ashes on the island of Chol, which it seems exists purely for the purpose of ensuring that LifeAftr does not languish in absolute darkness.
Yet this darkness cannot be wholly prevented. Even with the sun's rebirth, there will be a week long period of continuous night. The temperature will drop, and the sky will be empty of all but the light of the stars. Once the week of perpetual night begins, the Jormun will advise characters to be ready for a fight, no matter where they are currently located; there are many creatures that flourish in this period of time that would like nothing more than to destroy the sun before it can be reborn, and watch all perish in the unending, hardbitten cold of the eternal dark. Not all of those that dwell in the dark the seafloor have good intentions like the Jormun do, after all.
This period of darkness will encompass ALL islands available on the map. This event will include a high risk of death, either by freezing or by one of the many unique creatures that will emerge during this event. As a result, death penalties will be reduced.

As always, we'll have a thread for questions and comments, and we encourage you to make use of our Mod Contact page for private correspondence!
( CODED BY BOOTYCALL )
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