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The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] aftr_ooc2017-12-14 08:45 pm
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TEST DRIVE MEME ( 006 )

Test Drive Meme #6
Hello, and welcome to LifeAftr! We’re pleased that you’re expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.

Remember that Reserves will open on December 17th! Due to the holiday season, Applications will be opening on December 26th, with an app period shifted to end on January 2nd instead of the usual timeframe!

Two important notes:
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?

2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

United We Stand
This particular month, Mu has seen fit to recreate the strange, dichotomous island of Monsun. Most of the information regarding this peculiar land can be found in the informational post linked, but as a quick rundown: Monsun's western side is a hot wasteland of a desert prone of disasters and mishaps, but will affect your character's emotional and psychological state in a positive sense, while its eastern side is a verdant forest filled with endless resources...as well as a tendency to bring out the absolute worst of your character.

The western region blazes with a vengeance, the imaginary sun roasting overhead. The psychological effects of this area of island will shine far more kindly upon you than the sun does; your character's best qualities have been brought to light, and the longer they remain here, the more profound those qualities will become.

This is probably a good thing, too. Because those cactus plants on the horizon seem to be moving closer...and closer...

In fact, they aren't really plants at all.
Those who squint may find themselves thinking of another, cuter version of sentient cacti found on other worlds, but the mutual relation to a certain desert plant is where the similarities come to an end. Walking cacti are silent predators who prefer to slowly approach their prey, avoiding being noticed by their targets until it is too late.

Luckily, these creatures do not rely on projectiles to attack. Rather, their needle thin spikes can extend up to one foot out of their bodies in a fast, powerful motion - more than enough to puncture flesh and muscle. If you've ever wanted to try death by acupuncture, these are your kind of monster... but if not, a sharp weapon or fire will certainly help whittle down their numbers.

Regardless, all of your best qualities will come to light quickly in a fight, whether it be courage, diplomacy, compassion, earnest hope, or whatever other positive traits you might bear. Such is Monsun's boon to you.

Divided We Fall
The east, on the other hand, is the polar opposite to that desert wasteland. The sun shines evenly through the thick spread of deciduous canopies, which shade you from the worst of that unforgiving heat. The verdant greenery is perfectly temperate and even tranquil.

A pity that you'll soon find your worst qualities manifesting at a rather rapid rate. The proper Monsun generally gives you a twenty-four hour window before your most despicable traits start to flourish, but Mu, it seems, has sped up the clock significantly.

Scattered across the rich landscape, a herd of deer can be found prancing eagerly about, seemingly oblivious to their potentiality as a food source. In fact, they hardly seem to react to the approach of foreign entities at all. They're quite placid, and content to sit idly back until attacked - at which point they'll do little more than flee at a brisk pace.
What an ideal set of circumstances, truly. But should anyone else impose upon your peace, you'd better hope they don't mind encountering you at your absolute worst.

Don't Fear the Succ
You wake on a boat. It's a very nice boat, make no mistake, weatherbeaten and worn as it may seem, but it's still a boat, and you're still surrounded with lapping waves, as far as the eye can see. Or as far as the eye can sea.

Still, no reason not to make the best of this, right? Just sit back, relax, and let the wind take you wherever it may. You hardly need to eat or sleep in the regular sense in dreams, and this might be a good deal more picturesque than many of the dreams you're probably used to. All told, this is really quite a nice diversion -

Hold on. Did something just bump up against the hull?

Yes, in fact. Something did. Something with long, long, reaching tentacles that will soon snake over the deck to try and grasp your vessel in a death grip much like that of a boa constrictor: designed to crush and destroy.

It seems you've run afoul of that legendary creature of the depths; the one that every sailor most fears.

A kraken.
Hope you're not averse to a little hentai.

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( CODED BY BOOTYCALL )
panaceaa: (mothman)

[personal profile] panaceaa 2017-12-16 03:47 am (UTC)(link)
Guardian gets the feeling they're forgetting something terrible.

They clutch their own hand to their chest. Isn't surprised when Drifter skitters back, or hurt. They simply find themself suddenly incapable of looking the Drifter in the eyes.

It's hard enough to do that with most people anyway, but there's a bitter shame in their mouth welling up like bile. Or blood.

"...I must apologize," they say, quietly, looking off to the side. "My ire wasn't aimed towards you."

It's not what they really want to apologize for, but they don't have anything else. Might as well.
hyperlit: (potion seller enough of these games)

[personal profile] hyperlit 2017-12-16 04:50 am (UTC)(link)
Regardless of where that ire was aimed, it was not untrue. It was not untrue. How can they say that, when they watched them bleed into the dirt and did nothing, said nothing, as they waited and watched for it to be over?

here

Not a word of apologies, or of acknowledgments, or of guilt, or of kindness. Not a word of anything but that underscore of absolute necessity - that they are here and they are are real and not merely a fabrication of a dying mind, eager to recall one bright spot in a world flooded by darkness.

how
panaceaa: (wow)

[personal profile] panaceaa 2017-12-16 05:33 pm (UTC)(link)
Guardian can only shrug helplessly. They have no answers. Surely not the ones that the Drifter is looking for.

"I don't know. Last I remember before finding myself in this place was travelling the south... but the memories blend." They want to shrug again. They look curiously to Drifter instead. "What about yourself?"

The true aim of the question goes far over their head. Maybe they let it.
Edited 2017-12-16 17:33 (UTC)
hyperlit: (this game controls like a bag of turds)

[personal profile] hyperlit 2017-12-16 06:10 pm (UTC)(link)
you died there

That's blunt,even for them. Direct and to the point, their ability to see a knot and cut through it rearing its head, tearing them through, swelling into prominence anew. They do not mince words. They do not wait for the most polite or adequate way of putting it forth.

They simply say it, as if that makes it easier to stomach.
panaceaa: (Default)

[personal profile] panaceaa 2017-12-19 12:07 am (UTC)(link)
It does.

What does it say about them, that their first instinct is not to doubt Drifter's words, but to suddenly wonder how real this is after all? Their own death, in the end, is an easy thing for Guardian to accept. Would that explain the way everything here feels off? Sideways?

Is Drifter dead too? Is everything?

They want to sit down. They don't. They simply stand there for several moments, turning it over, until eventually they can drag the words out. "Then it would appear I got better." The attempt at a joke falls far too flat. Oh well. There's not much visible under their helmet, but there's a frown audible in their voice when they speak next. "I...think I remember passing what few map markers I had left to you. I hope they were helpful."
hyperlit: (i can't give you my strongest potions)

[personal profile] hyperlit 2017-12-19 01:35 am (UTC)(link)
Fall flat the joke does. The Drifter does not grimace, does not wince, but a single dark blink of their eyes is the sole indication of their relative uncertainty in how best to respond to that.

In the end, they elect not to.

it perished
the Immortal Cell is no more.


So...yes. They were helpful. The Drifter cannot know with unflagging certainty that they succeeded, that the world is no longer the receptacle for another being's poison, a perfect cell corrupted and corrupting - but the finality of the last image in their mind's eye can allow for the hope.

They do not deal in hope. They deal in acts, in visualizing a foreseeable course of action and taking it.

But the shimmering glow of water, clean and pure, had been...

It had been the closest, they think, that a god gets to a promise.