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TEST DRIVE MEME ( 006 )
Test Drive Meme #6
Hello, and welcome to LifeAftr! We’re pleased that you’re expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
Remember that Reserves will open on December 17th! Due to the holiday season, Applications will be opening on December 26th, with an app period shifted to end on January 2nd instead of the usual timeframe!
Two important notes:

Remember that Reserves will open on December 17th! Due to the holiday season, Applications will be opening on December 26th, with an app period shifted to end on January 2nd instead of the usual timeframe!
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

United We Stand
This particular month, Mu has seen fit to recreate the strange, dichotomous island of Monsun. Most of the information regarding this peculiar land can be found in the informational post linked, but as a quick rundown: Monsun's western side is a hot wasteland of a desert prone of disasters and mishaps, but will affect your character's emotional and psychological state in a positive sense, while its eastern side is a verdant forest filled with endless resources...as well as a tendency to bring out the absolute worst of your character.
The western region blazes with a vengeance, the imaginary sun roasting overhead. The psychological effects of this area of island will shine far more kindly upon you than the sun does; your character's best qualities have been brought to light, and the longer they remain here, the more profound those qualities will become.
This is probably a good thing, too. Because those cactus plants on the horizon seem to be moving closer...and closer...
In fact, they aren't really plants at all.

Luckily, these creatures do not rely on projectiles to attack. Rather, their needle thin spikes can extend up to one foot out of their bodies in a fast, powerful motion - more than enough to puncture flesh and muscle. If you've ever wanted to try death by acupuncture, these are your kind of monster... but if not, a sharp weapon or fire will certainly help whittle down their numbers.
Regardless, all of your best qualities will come to light quickly in a fight, whether it be courage, diplomacy, compassion, earnest hope, or whatever other positive traits you might bear. Such is Monsun's boon to you.
Divided We Fall
The east, on the other hand, is the polar opposite to that desert wasteland. The sun shines evenly through the thick spread of deciduous canopies, which shade you from the worst of that unforgiving heat. The verdant greenery is perfectly temperate and even tranquil.
A pity that you'll soon find your worst qualities manifesting at a rather rapid rate. The proper Monsun generally gives you a twenty-four hour window before your most despicable traits start to flourish, but Mu, it seems, has sped up the clock significantly.
Scattered across the rich landscape, a herd of deer can be found prancing eagerly about, seemingly oblivious to their potentiality as a food source. In fact, they hardly seem to react to the approach of foreign entities at all. They're quite placid, and content to sit idly back until attacked - at which point they'll do little more than flee at a brisk pace.

Don't Fear the Succ
You wake on a boat. It's a very nice boat, make no mistake, weatherbeaten and worn as it may seem, but it's still a boat, and you're still surrounded with lapping waves, as far as the eye can see. Or as far as the eye can sea.
Still, no reason not to make the best of this, right? Just sit back, relax, and let the wind take you wherever it may. You hardly need to eat or sleep in the regular sense in dreams, and this might be a good deal more picturesque than many of the dreams you're probably used to. All told, this is really quite a nice diversion -
Hold on. Did something just bump up against the hull?
Yes, in fact. Something did. Something with long, long, reaching tentacles that will soon snake over the deck to try and grasp your vessel in a death grip much like that of a boa constrictor: designed to crush and destroy.
It seems you've run afoul of that legendary creature of the depths; the one that every sailor most fears.
A kraken.

( CODED BY BOOTYCALL )
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[At that point, she's also watching the tentacle and preparing to dodge out of the way if need-be. She wasn't keen on the idea of being smacked around or picked up.]
But hey, at least there's only one beastie?
[She's shrugging at that, and eyeing the tentacle warily.]
I'm Marinette, by the way.
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[WHOCK! His sword lops through the tentacle with a noise midway between kicking a bucket of Jello and chopping through a pumpkin. A second writhing, twitching arm drops to join the first one in the boat.]
Roy Greenhilt. It's nice to meet you.
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When his sword swings true and lops through the second tentacle, sending it down to join the first, Marinette fights the urge to grimace. Is this what it was going to be like for the next however long? If nothing else, it seemed simple enough to dispatch of them now that they had a plan.]
Kinda wish it was under more pleasant circumstances, but yea.
[And by this point, she's already on the lookout for the inevitable replacement arm.]
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I'm fighting a monster that is well within my power to handle, with a companion who's actually contributing meaningfully and competently. How much more pleasant do circumstances realistically get?
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I suppose if you put it that way, you have a point. If I'm going to find myself in a strange place, on a boat, fighting some beastie, I'd imagine that this is about as pleasant as I can hope for. At least I still have one shoe. And you don't seem crazy enough to jump in front of an attack meant for me...
[After a moment, she realizes what she's said, and shakes her head.]
Um! Anyway... Any thoughts on how we're meant to get back to land?
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[Makes him wonder what she'd been through before...]
I've never seen you before and I have no idea what I'm doing out here, so the chances are not terrible that this is all a dream.
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[But that didn't mean she had to like it. And now that the thought had crossed her mind, she couldn't quite get rid of it.]
Are we in a video game? That would make you a warrior. And I'd be a-...
[What would she be? She never went warrior, so that was out. Healer, maybe?]
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[Is that too philosophically deep? Not for Roy's sake, not for a man who's learned that lesson repeatedly and been told it directly.]
We're not in a video game. And for the record, I'm a fighter.
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[If she was honest with herself, Chat's logic was just as sound as Roy's, but that didn't mean she had to like it. In fact she hated it.]
You're right, though. I didn't mean to make light of it. I know it's the right thing to do...
[She's just blinking at that.]
Oh. My mistake! A fighter, then.
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[Roy has abruptly remembered he's talking to a young girl whose main physical contribution, outside of pretty exceptional bravery, had been throwing a shoe. How many times does she actually need someone to absorb attacks for her?]
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[Well, she hadn't really considered what might happen if he asked about why it was even an issue.]
We fight crime! [Literally the best explanation, ever.] My friend and I. But I'm not as strong as he is, so...
[It was technically the truth, and probably more believable than the full truth.]