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TEST DRIVE MEME ( 011 )
Test Drive Meme #11
Hello, and welcome to LifeAftr! We’re pleased that you’re expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
Remember that Reserves will open on May 17th, and Applications on May 24th!
Two important notes:

Remember that Reserves will open on May 17th, and Applications on May 24th!
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

Damn It, Todd
The island breeze is cool and pleasant, temperature-wise. The sun is beaming cheerfully overhead, and the waves lapping up against the beach are a crystalline aquamarine. The place may as well be a postcard, with how picturesque it is: from the thick copses of palm trees to the soft white sand, it's a truly gorgeous, becoming setting.
It makes up for the chaos of its inhabitants.

We don't just mean in the general sense, either. At random intervals, you may find yourself being launched several feet in the air by an invisible abuse of physics, or clipping through trees at breakneck speeds. Maybe you're walking around several feet above the ground, or your hands are much larger than the rest of you. Regardless, the possibilities are virtually endless and promise to be, for the most part, quite harmless for those afflicted - just very annoying. Whether you're swimming in the air, repeating the same lines of dialogue over and over again, or stuck halfway through the ground, it's not clear how one is meant to undo these glitches once they set in.
You could always try helping each other! Though that may simply make things worse; who can say if these glitches might bleed into one another and complicate things even further?
(Oh, and they do. They absolutely do.)
This is Dragonna Suck
When you wake in a lovely, tranquil woodland, it perhaps seems too good to be true. The trees are dense with canopies flowering overhead, and the grass has formed a thick, plush carpet on the forest floor. There's the sound of birds chattering happily in the branches, and the rustle of forest creatures in the undergrowth. That's around the time that a loud, angry roar splits the silence, and something very large and very green barrels into the clearing you occupy with large, barklike claws.

Rootwyrms move slowly, thanks to the turtle-like shell that sits astride their back in lieu of wings, but they make up for this by hitting quite hard in a fight. Instead of breathing fire, rootwyrms spit a caustic, stinging acid if they can't get close enough to their prey, though they'll be more than happy to try and dispatch you the old-fashioned way: with an extremely large set of reptilian jaws.
Did we mention they don't like trespassers? And that you're standing square in the middle of their territory?
You're Pollen My Leg!
The open spread of the grasslands allows for a clear view of the cloud-scudded sky. This particular setting is that of a meadow, vast and seemingly infinite, hosting a sweeping expanse of rolling hills. The wind's rippling over the fields of rich green and buff-colored grass lends itself to the impression that the hills are in constant motion, as if you're standing in the middle of a verdant ocean.
Naturally, such is not the case. As you roam the landscape, you'll probably notice the dollops of color sprinkled here and there: flowers growing in bright clumps amidst the tufts of grass.

There are five variants you may encounter in your dream-travels, each of which will have a different result, depending on the color.
[ ♆ ] Blue flowers will induce short-term amnesia and general confusion. Forgetting your sense of identity, difficulty discerning the difference between right and left, and an intense sensation of vertigo are all common side effects.These status effects can and will stack, by the by. Maybe start up a little game of pollen bingo, and see how many fanfiction tropes you can rack up in one day.
[ ♆ ] Red flowers will make you intensely and inconsolably angry at just about everything. You know that guy who chewed gum behind your ear that one time? Fuck that guy! That person over there, with the yellow shirt? Fuck their shirt! Yellow is a stupid color, and you're stupid for wearing it!
[ ♆ ] Green flowers will induce a loss of one important sense - sight, smell, taste, touch, or hearing - though loss of powers is also known to have occurred.
[ ♆ ] Purple flowers will induce silence. We hope you aren't very talkative by nature, or that you can communicate exclusively via rude hand gestures, because now you can't speak at all.
[ ♆ ] Orange flowers will fill you an indescribable terror regarding just about everything. The slightest motion, the most innocent hello, the most harmless small animal - all will tap directly into every primal fight-or-flight response to danger you have.
Pyrrha Nikos | RWBY | Airlocked CRAU
[This wasn't the way Pyrrha expected to be spending her day, not such a nice looking one at that. Or at least, that was how it seemed at first. The feelings of a dream-like state were curious enough, as well as the totally unfamiliar setting, but those things had only just eased into Pyrrha's mind before it took a turn for the truly bizarre.
After all, she'd experienced zero gravity before... but not like this. She was upside down... except not. She swore she could still feel the earth beneath her boots, but when she looked down (up?) all she saw was he sky above (below?). Every so often, she felt as though her head was sticking into the ground.
So this was already a fun time.]
Excuse me? Hello? [Pyrrha wanders about, the young space pirate obviously looking anxious at her predicament. But at least nothing terrible had happened. Yet.] I was wondering if anyone could help me with my... situation?
[What dragonna do about it]
[There's something deeply familiar to Pyrrha about a large creature emerging from the trees and underbrush, letting out a furious roar in her direction, at her. The cries of Beowolves and Ursas instantly assault her mind, but Pyrrha's too seasoned by now to be staggered by fierce cries, she she readies her weapon...
....This is happening a lot slower then it normally does. Perhaps it has something to do with the creature's stubby legs. That manages to throw her off the most. But without any way to ward it off, she knows she needs to take the offensive.
The weapon in Pyrrha's hand, what appears to be a metal broom, shifts suddenly, taking the form of a long handle with a shining blue blade forming out of one end. And she charges the beast, making a test swing that slices into its chest, forcing it to reel back for the moment.]
What dragonna do about it
Maybe it's his own idealistic view on such matters, but Junko seems a little less likely to attack than this woman, although he does land lithely near her before speaking--]
Hey, uh. Do you need some help?
[...Alright, so maybe not the smoothest thing to ask. Of course with something this big he'd help her, why even ask?
Before she even answers, he steps into an offensive stance, eyeing the draconic creature before them.]
no subject
[Pyrrha is jolted out of her combat stance by the very sudden, and very lithely way that Junko lands near her. Thankfully for him, she's very careful around anyone when she's holding a weapon. So no lazerswords getting in anyone's faces.
She blinks at him, immediately noticing the ears... and wings. A bit more than she normally sees in Faunus.]
W-well, I was just in the middle of- Watch out!
[That's the warning he gets before Pyrrha moves to throw them both out harm's way. Which would be the jaws of the giant Rootwyrm snapping down on the spot Junko had just been standing on.]
Damn It, yes, they can keep getting into whacky antics
Depends. What's happening? [Hi! Might be a stressful situation, but someone looks very happy!]
no subject
I seem to be, well, upside down? [Gestures to herself, then gives a shrug.] Or... maybe everything else is upside down? Depending on how you look at it.
no subject
But hey. At least there's no murder here so I can deal with weird happenings.
no subject
Yes, the mall did have plenty of glitches, didn't it? I guess it should have been more obvious at the time... [Whoops, there she goes, getting caught up in her mind.]
I mean, that's right! Without the worry of more murders I think we'll be able to figure this strange activity out eventually. I'm just glad that it doesn't seem to be affecting you.
no subject
After the mansion, I wouldn't have known the difference. Pretty messed up things happened outside of VR, love. [Having your powers taken outside of VR is..... not pleasant.]
It did a while ago. Whenever someone looked at me, the moment they walked away, I was "pulled" along.
no subject
[The PIPs are gone, so is the Network. Things truly were on the up and up... except for Pyrrha, that is.]
You were... "pulled along"?
no subject
[Pyrrha hopefully won't just get dropped when this is over... let the world be a little nicer.]
Yeah... it's what it felt like. Not fun. I was nauseous whenever it happened.
no subject
I can only imagine how that must have felt. [She'll hug Nari back... her legs, that is.] It doesn't sound fun, and I'd probably find someone to complain to if the glitches were causing that much trouble.