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TEST DRIVE MEME ( 012 )
Test Drive Meme #12
Hello, and welcome to LifeAftr! We’re pleased that you’re expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
Remember that Reserves will open on June 17th, and Applications on June 24th!
Two important notes:

Remember that Reserves will open on June 17th, and Applications on June 24th!
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

There Goes the Neighborhood
Today, you're not merely waking up on an island. Oh, no. You're waking up in the world's most perfect suburb, complete with perfectly-trimmed lawns, white picket fences, and a uniformity that borders on the absurd. Not a fleck of paint is out of place, and not a blade of grass is out of line.
Mu has attempted to imitate the sort of fabricated happiness that adventurers dealt with in the month of May, but without the full power to shape fantasies to the whims of each individuals, has opted instead to attempt for a blanket, painfully generic alternative.

You obviously don't belong here. The framework of the narrative is so structured that it's not hard to realize things are amiss. The more you think about it, the more it seems like this entire fantasy is deeply, deeply amiss.
But then again, maybe not. Maybe you buy into it, completely and utterly. Maybe you're so eager to escape whatever life you lived prior to this one that you're all too eager to live in this Stepford-esque facsimile. The degree to which your character adheres to this structured world, and how much they remember from their true life, is up to you.
Do it for the Vine
This next scenario is far from pleasant, though it is much more real. The thick, tropical woodland might be difficult to traverse at first, but don't worry - it's about to get much harder.

The good news is that while the vines might be both eerily cunning and vast in number, they still are just plants, and plants can be easily pruned or burned. The subterranean rumbles of the ground as it cracks and ruptures underfoot might be less easy to contend with.
To that, our only suggest is simply to run. Good luck!
Taken for Granite
This particular brand of landscape is striped with cliffs and crags, a lifeless mountain range crooked along the horizon with rock the color of fired clay. And not far off from where you've stirred awake is...a rather eccentric rock formation.
By "eccentric", of course, we mean "moving". And by "moving" we mean "it is extricating itself from the ground like some unholy tectonic zombie and it's coming right at you RUN".
Formed entirely from an amalgamation of earth, rocks, ore, and valuable gems, the earth golem is surprisingly territorial for a glorified lump of mud. Approximately fifteen feet tall and half as wide, this lumbering creature has only one concern: the eradication of anything that steps into its territory. It is sensitive to vibrations in the ground, and is thus very difficult to hide from for those moving on foot. However, it is nearly blind and very stupid, preferring to wallop anything within reach using its massive, boulder-sized fists rather than employ any sort of strategy.

rides the phone tag typo express
[He hops a curb, catching sight of a small park with an appropriately small bench. Sans makes a B-line for it.]
Gotta tell ya, I'm hoping for an Archie situation. I could do some good work with all those syllables.
TO HELL
[Does he sound bitter? That's the bitterness, seeping in.]
And, yeah, gods are real. Hope that's not a game-changer.
that's where my house is
[Sans smiles a little broader. Yep. Some good work, alright.]
Are they the type to make a lot of prophecies or just mess around with ya? [While not fully cognizant of the details, he'd had some dealings with both.] I ask 'cuz the former usually has a goal in mind, at least.
second star to the left of memory lane
[If he were the type of person to smile, he might’ve cracked a vague grin at that. A pity that he simply shifts on the spot, a solemn acknowledgement of the joke paired with a potentially palpable uncertainty as to how best to communicate said acknowledgement.]
[In the end, he simply steers past it.]
I guess you could say they don’t care for anomalies.
no subject
That provided some security, despite the writing already on the wall. People who cared, even in small ways, could usually be counted on to transfer that care to their actions. It'd have to do for now.
Something Sans is grateful to keep in mind once Tim starts dropping words like that. It was too exacting to be coincidence.]
And that's what we are, you mean? Seems to me like something or someone had to bring us here first.
There's your anomaly.
no subject
[He fingers the square of his lighter in his pocket. What the hell do you think you’re doing, Timothy? You some kind of idiot, showing your hand this early in the game? Like some kind of amateur? What kind of fucking liar can’t maintain tactical silence for one minute, could set fire to this entire line of fake houses and watch them go up like radioactive beacons you fucking maniac - ]
[Breathe.]
[Uncurl fists in your pockets. Keep walking. It’s already obvious what you are, so don’t forget: unreliable narrator.]
But we’re the ones who don’t belong.
no subject
[He gives the kid a once over, trying to make heads or tails of his peculiar behavior. He knew more than Sans did, which meant he was useful, but the erratic anxiousness was rapidly setting Sans' teeth on edge. He was spending an awful lot or time with his back to Tim for a guy who seemed deeply unhappy to be here on this walk with him.
When they arrived at the bench, Sans takes a seat and gestures to the empty space beside him.]
You, uh. You wanna take a load off man?
no subject
[Weren't they ever.]
[He takes the time to survey the bench briefly, wonder at whether it's actually a choice or merely being presented as one, before finally acquiescing to sink into the seat beside him. Everything from the downward tilt to his chin to the slope of his shoulders communicates weariness, but there's too much tension clenching his frame to suggest anything but nerves.]
I'm not good at this. The whole...introduction thing.
no subject
Running a hand over his skull, Sans leans against the far armrest.]
I mean, technically, we've already been introduced, right? I'm just lagging behind. [He elbows Tim gently, in a way he hopes reads as genuine.] You don't have to take it all on yourself, pal.
no subject
[Breathe.]
[Exhale. It's fine. He's fine.]
I just don't expect you to not...know.
[It's Sans. He holds...maybe not all the cards, but he holds cards, obscure ones, ones you wouldn't think he has, when he'd rather flash a joker and act like that's all he's got.]