The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_ooc2018-07-07 08:53 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
New Island: Umui
NEW ISLAND: UMUI

The votes are in, and the slight majority favors the promise of ores and metals for harvest. And the Storyteller, content to oblige that desire, has disappeared for the first week of the month to fulfill it. And come July 10th, a new silhouette will grace the horizon - and our Locations page.
Transportation
The Storyteller is...subdued, perhaps more than usual, as they inform travelers that there is an open mana pool on the new island, making it available for travel. They can assure the lack of any immediate threats that they can perceive - no civilization, no predators, nothing at all. With that assurance in mind, the mana pool will take characters to the C1 square, should the characters choose to arrive via that method.
The Storyteller issues the name of this new land in the form of a dream, prior to its materialization:
Where the Weeds Take Root
Those of you who were here for the arrival of Ziziphus may find this island to be eerily familiar, at first: the rolling hills are thick with green-gold waves of grass, rippling in the odd breeze. And, the more they look, the more striking those similarities may seem; for like Ziziphus, the island of Umui boasts a great variety of flowers. Across nearly every square foot, a new crop of them springs.

And there's a silence. Strange, absolute. There appears to be no marked difference in the landscape...though certain dark blots on the horizon appear to be rising hills. Or perhaps strangely-shaped buildings, if they're anything like the derelict shape lumped not far from the mana pool. While it appears to be in significant ruin, it certainly was a building of some sort, once.

As always, we'll have a thread for questions and comments, and we encourage you to make use of our Mod Contact page for private correspondence!
( CODED BY BOOTYCALL )
CW: Foster
Player: Raile
Character Themes: Foster is initially a primary antagonist with an arc that rests on themes of self-destruction and self-actualisation, whose isolation and embrace of selfishness eventually comes to contrast (more peacefully) with the found family themes of the rest of canon. He has canonical themes of death and decay, oceans, and puzzles (jigsaw puzzles, Rube Goldberg machines, etc.)
Blood is probably too broad for themes, but blood and consumption thereof, especially his blood, is also... there.
High stakes, risk taking, that kind of thing are part of his "death of the self" theme, but objectification, oblivion (and personal obliteration), and control/loss of control/control over others are the other central pillars of most of his personal ideology and so most of his stories are filtered through this lens. [Collars, brandings, leashes, stuff like that is absolutely a part of it, though. I'm so sorry.]
Mushrooms/fungi and the colour green are pertinent more because of Lost Carnival, but are very strong motifs for him.
Also, bears. It's... the universe assigned him a fursona back in Portland and now bears are just a Thing.
no subject
COOPERATION
WILL BE YOUR DESIGNATED HANDLER
FOR THE DURATION
OF YOUR STAY