lifeaftr_mods: (Default)
The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] aftr_ooc2018-07-07 08:53 pm
Entry tags:

New Island: Umui

NEW ISLAND: UMUI
The votes are in, and the slight majority favors the promise of ores and metals for harvest. And the Storyteller, content to oblige that desire, has disappeared for the first week of the month to fulfill it. And come July 10th, a new silhouette will grace the horizon - and our Locations page.

Transportation
The Storyteller is...subdued, perhaps more than usual, as they inform travelers that there is an open mana pool on the new island, making it available for travel. They can assure the lack of any immediate threats that they can perceive - no civilization, no predators, nothing at all. With that assurance in mind, the mana pool will take characters to the C1 square, should the characters choose to arrive via that method.

The Storyteller issues the name of this new land in the form of a dream, prior to its materialization:

UMUI has now been added to the Locations page.

Where the Weeds Take Root
Those of you who were here for the arrival of Ziziphus may find this island to be eerily familiar, at first: the rolling hills are thick with green-gold waves of grass, rippling in the odd breeze. And, the more they look, the more striking those similarities may seem; for like Ziziphus, the island of Umui boasts a great variety of flowers. Across nearly every square foot, a new crop of them springs.
It's the strange formations of those flowers that set Umui apart from its predecessor. They're interspersed in dense, lurid clumps that occasionally mingle and spread into one another, but all in all are decidedly not scattered in any kind of formation one would immediately deem natural.

And there's a silence. Strange, absolute. There appears to be no marked difference in the landscape...though certain dark blots on the horizon appear to be rising hills. Or perhaps strangely-shaped buildings, if they're anything like the derelict shape lumped not far from the mana pool. While it appears to be in significant ruin, it certainly was a building of some sort, once.

What is this place? What dark underbelly does this peaceful exterior hide? The most pressing option, of course, is to find out for yourselves. Note, however, that we've included an additional form that relates to this particular island, if you're interested. You can find details in the thread below!

As always, we'll have a thread for questions and comments, and we encourage you to make use of our Mod Contact page for private correspondence!
LOGSOOCSTORIESMAIN NAVIGATION

( CODED BY BOOTYCALL )
hyperlit: +judgment (my potions)

[personal profile] hyperlit 2018-07-09 06:12 am (UTC)(link)
Character/Username: The Drifter ([personal profile] hyperlit)
Player: Zero
Character Themes: WELL OBVIOUSLY there are huge themes of sickness and mortality as the drifter spends their entire canon hunting for a cure. the whole world is similarly suffering from an affliction that stems from the same source as that which is killing the drifter, and it is through the drifter's actions that the world is eventually cured. loneliness/isolation plays a large part in this search. they spend a lot of their journey isolated and dealing with fantasy racism, as well as not really having access to a lot of people of the same species as them. npcs don't tend to interact with them unless necessary, and some have even beaten up and left for dead the only other member of their race they find in the game.

nonetheless, persistence holds a massive weight in regards to despite literally dying the entire time, the drifter manages to accomplish incredible feats that not even others of their ilk could. even when coughing up gallons of their own blood, the drifter manages to push through and defeat several incredibly complicated and difficult boss battles. this is also related to a warriorlike stoicism - they physically cannot speak, but they're also not overly inclined to as a person, preferring to display themself purely through action.

kindness is by far the most important game changer in regards to their personal arc, both in canon and later in lifeaftr. it was the kindness of the guardian that saved their life and gave them something substantial to fight for besides their own health (and was possibly the first real unselfish kindness that someone offered them in god knows how long), and this utterly shook their worldview to its core. it was what moved them to be a generally more compassionate person in lifeaftr, instead of looking out solely for themself. regret is also a weight here, out of consequence - they never want someone to die without repaying a debt, and thus never want someone's kindness to go unanswered again. this ties into a theme of self-sacrifice; despite spending much of their canon searching for a cure for their own gain, the drifter ultimately commits an act of sacrifice on the behalf of the rest of the world - the vast majority of which have been spiteful and generally uncaring toward the drifter's plight - and thus acts with that same sort of kindness that the guardian once showed them.

devotion and religious faith of the religious sort has become key to them over time, first through hyper light drifter's anubis figure, who continuously revives the drifter from death and guides them to the final destruction of the immortal cell. later, the storyteller and amaterasu would become key figures of that same sort of worship and faith. they are unquestioningly obedient to figures they consider gods - they don't second guess or question their motives or decisions, no matter the consequences, but simply accept their instruction as sacrosanct.

lastly, visual symbols: pink is a color motif present throughout the game. blue is the obvious association for the drifter's skin color. there is also an importance in the shapes of rhombi, and multiples of four.

oh yes and the characters of hyper light drifter are also associated with tarot cards. the drifter's is the magician.
Edited 2018-07-09 06:14 (UTC)