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TEST DRIVE MEME ( 013 )
Test Drive Meme #13
Hello, and welcome to LifeAftr! We’re pleased that you’re expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
Remember that Reserves will open on July 17th, and Applications on July 24th!
Two important notes:

Remember that Reserves will open on July 17th, and Applications on July 24th!
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

Sit Down, You're Rocking the Boat
When you wake, it's to the bucking of tumultuous ocean waves and the heavy sluice of rain. The boat you've found yourself on was probably seaworthy at some point, but it's been wind-battered and weatherbeaten to the point where it's begun, quite steadily, to sink into the choppy waves. Looks like you're all in the same, sinking vessel.

That doesn't mean you're completely helpless. There is an island in sight, one that resembles the waking land of Ensō, albeit somewhat far off, its silhouette fuzzy and indistinct from the curtains of rain. But if you can make it...
Well, anywhere's got to be better than here, right?
Gibbon No Quarter
It's been a year since the first adventurers were initially drawn to Mu's shores, and then, later, to Ensō's. And so, in celebration, the dream-island has cribbed only the best bits of the previous year for prospective explorers to sample on their way in.
Take now, for instance. You'll find yourself in a cage of all things, with the pound of drums and excited hoots of hungry simians to greet you upon waking. This particular breed of monkeys was once unique to Ensō, before travelers were forced to more or less thoroughly exterminate them. Devilishly smart and naturally inventive, gun monkeys are so named for their trademark weaponry - coconut guns, naturally - and their generally cunning capacity to craft tools out of very rudimentary resources.

Think fast, or work with whoever's nearby, and you might have a chance. Or you could always call for help. That always works out, right?
To Be Continued
Stories, stories, stories. Anyone who's hung around the block for any length of time can tell you, dear newcomers, that those little things are of the utmost importance in this neck of the woods. There's no mistaking the purpose behind this inviting scene - log seats set up around a roaring campfire, and even a packet or two of marshmallows if you're feeling hungry.
It almost might be enough to distract you from the fact that there's no fuel for said fire. And what's more, the darkness surrounding the woodland backdrop is so impenetrable that you may as well be an isolated blot of warmth in an otherwise unforgiving void. And within that void, if you listen close, you might hear something - a snarling, an indistinct rumble of massive jaws parting, hungrily, in search of something alive.

It's stories, of course. Regale us with tales of your past exploits, or with fairytales or nursery rhymes you remember from your childhood. Relay your tales of triumph and of grief, of laughter and of agony, of anything you can possibly imagine. As long as a story of some sort is being told, the fire will burn merrily onward, and the blanket of all-consuming darkness will be kept at bay.
Just try not to embellish too much. If your story is too vague, if it is more lies than it is something genuine, the fire might start to gutter dangerously low as a consequence. And that beast, whatever it is - oh, it's hungry.
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I'm sorry to hear that. I– um, I've visited places at war before and it's... (she sighs, and falls silent, shrugging a shoulder.)
Is there an end in sight?
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[The party line is that of course the Nationalist government will reclaim the Mainland and bring everyone together, but Ray can't imagine not being at war.
She hugs her knees closer and tilts her head at Lucretia.]
Where have you visited?
[This probably isn't the time or place to ask, but Ray can't help but be curious. This is the first time she's ever left her island.]
sorry for being slow, but also i finished detention!! please clap
How old are you? (She realises that she can't really tell that kind of thing any more. She used to be a good judge of age, but considering her own status she tries not to leap to conclusions any more.)
Well... I've visited quite a lot of places. Sixty-three all up, currently. I've been spending a... a year, at each.
No need to apologize at all! And yaaay! /thunderous applause
[And then... who knows what. Even in their current predicament, her eyebrows still knit together in concern when she thinks about the future after school.
She shakes her head and makes herself focus on Lucretia again. And then does some quick math.]
You look amazing for someone over 63!
[Unless she started this as an infant? Either way, both her traveling and her appearance are remarkable.]
it was SUCH a good game!! thanks for inspiring me to pick it back up!
(She's like a baby in Lucretia's eyes, who feels much older than her body looks; Ray has obviously figured this out. She smiles, a quick quirk of her lips.)
It's complicated. I– my crew and I are trapped in a... a time loop, of sorts. Physically I'm twenty-five, but mentally I'm... eighty-eight? Something to that effect.
I'm so glad you liked it! :)
Is this--is this all part of your time loop?
[And what would that mean for Ray herself? Selfishly, that's the thing she's most worried about with this new information, if she's just a pawn or side character in someone else's life.
That couldn't be possible, right? She's real, and she knows it. She pokes her thumb with the nail of her forefinger for proof.]
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(She holds her hands up to Ray, palms out, trying to think of what to say. This is a little unprecedented of her! They try very hard not to talk about the cycles to anybody they meet while travelling. Lucretia, for the life of her, can't think of why she's being so cavalier.)
The time loop only affects myself and my crew, it's... something to do with our ship. (She's not sure how to explain the bonds engine, so she may... leave it at that.)
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And that would be a different ship than the one we came in on, right?
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(Get it together, Lucretia! Her brain must be added from the storm still.)
Sorry for all the confusion. I– don't know where the rest of my crew is, so...
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[Is that how it works? She's really not sure.
Ray hadn't considered until Lucretia mentions them that a ship implies a crew--as grateful as she is for Lucretia's company and guidance, there are other people out there who must need her as well.]
How many are there? We can look for them.
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(Maybe she should go back and get them, dry them out... at least she'd be easily recognisable from a distance in them.)
What about you? (She says after a beat, in an attempt to stop being so distracted by her own problems,) You said you don't live here, but... close? Do you know anybody here?
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Wei-- [She wants to say he's back at school, which is sort of true, but she stops herself when she remembers. He's dead--beyond their help and beyond helping them.]
--Everyone I know is back on my island. My mom knows what to do in a typhoon, so I don't think she would've been swept away.
[If she did, what are the chances that they could find her?]
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(Davenport will know what to do. He always knows what to do.)
We could take you back in the Starblaster. That's– our ship, not the one we were just on.
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...It's a lot of ifs, but optimism is a good thing, right?]
We have a plan; that's a start.
[She looks deep into the fire, reluctant to leave its warmth and light. Momentum has carried her for so long that she's not too eager to get up either, so she's not going to rise even when she asks her next question. Conserving energy and all that jazz.]
Are you ready to start looking? We could take one of these sticks with us for light.