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aftr_ooc2018-11-13 08:52 pm
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TEST DRIVE MEME ( 017 )
Test Drive Meme #17
Hello, and welcome to LifeAftr! We’re pleased that you’re expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
Remember that Reserves will open on November 17th, and Applications on November 24th!
Two important notes:

Remember that Reserves will open on November 17th, and Applications on November 24th!
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

Is Anyone There?
What initially promises to be a relaxing island getaway is anything but. The tropical backdrop is all there - swaying palms, crystalline shores, white sand beaches, the whole hog. It's as idyllic as Ensō ever gets in the real world, the waters sparkling just that much more with a polish of dream-shine.
The real problem here is that you're not alone.
While they might be little more than a misted, formless shape at first, they'll rapidly take a more solid form as time goes on: a specter of a single person of great emotional significance. Whoever you might be seeing, they're here to rouse some aspect of your life that was not fully resolved. Someone you did not mourn, someone you did not grieve, someone you loved, someone you cut ties with unkindly, someone who represents a chapter in your life that you have thus far sought to repress.

However they might have been in life, however fondly or not you may remember them, this shadow of them is merely that: a shadow. Desperate for your attention, and likely to grow jealous if you dare direct it anywhere else. They can't live without you. Why should you get to live without them?
In fact...why should you get to live at all? If you don't give them the attention they crave, they might start to demand it a shade more vigorously. They're only going to grow more solid as time wears on - and while no one but you can see them, they have the power to affect you very physically if they so choose.
Choose Your Own Adventure
What you have before you, dear traveler, is a very linear path forward. Deep, tropical woodland, jungle-like in texture and evening-dark, and a well-trodden path that stretches onward in a seemingly infinite, winding road. There is no way to go but backwards or forwards. Or, for the particularly brave...well, you could try moving off the beaten path, but we wouldn't recommend it. As it happens, the surrounding vegetation in this area is mostly comprised of a very irritating sort of foe.
As it happens, most traditional mimics take the form of wooden chests to befuddle and then snack upon any intrepid explorers foolish enough to open a container without checking for teeth first. Such is not always the case, however!

While mimicries are very skilled at impersonating their surroundings, there are plenty of holes in their disguise for those keen of eye. An alert enough traveler may glimpse a pair of yellow, reptilian eyes blinking out from the vegetation before they fade just as fast. Mimicries are highly hostile, prone to attacking once they feel you've drawn close enough for them to take a good chomp, and don't tend to let go of their prey until either it is dead or they are. Armed with spiny teeth and a terrier-like refusal of relinquish their grip under any circumstances, mimicries can vary from genuine danger to outright irritant.
The good news is that, despite their number, mimicries are terribly vulnerable to fire. Happy hunting!
Caught in the Rainbow Current
On the more peaceful side of things, you're also liable to wake on a much quieter island destination - and this time, neither ghosts from your past nor RPG-styled foes will be there to spoil your stay!
Instead, you can take heart in the drifting, multicolored lights that shimmer off the seafoam and flotsam. A bale of kaleidoshells are passing through this region, and they're certainly taking their time in doing so. Resembling a cross between turtles and dugongs, kaleidoshells are so named for their distinctive radiance. Their scales and rainbow-colored shells can get as large as six feet across. The shifting colors on their backs are both bright and reflective. A vast enough number of kaleidoshells can allow for the illusion of an underwater aurora borealis, which is precisely what is occurring now.

So relax, take in the sights...or wade in to swim alongside them, if you like. They won't mind the company, and there's something singularly enchanting about getting to swim in the tide of a rainbow.
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[Ardyn rolled his eyes and sat down on the branch he'd warped to, mindful to stay out of Noctis' immediate reach for presumably obvious reasons.]
[Behold, for Ardyn's entire demeanor is that of a man who left the window open specifically for every last fuck to fly the coop.]
Life is indeed a long series of inconveniences, if I'm to run into you actually by chance for once.
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[And heights, and cramped places, probably saws and monkey wrenches now; thanks.
Presumably obvious reasons notwithstanding, he's perfectly fine staying out of reach of a certain ancient family member as well. Alas, his field of damns were still not ready for harvest. Try next year.]
Guess that's just your luck, then. [Or his. Or both of theirs, really. But, again, look at this barren field of damns.]
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[he hates everything more than usual today]
So do humor me--just where on the timeline might you be? It's so very hard to keep up, you see.
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And yet you did so well earlier.
[Why the hell did Ardyn think he'd tell him?]
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[yeah we're just. real sick and tired of everything lately, aren't we.]
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[Well, enjoy your hint. There are!! plenty of names he could go with!! But Ardyn's the one who started with the familial ones, so why the hell not?]
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It's quite a bold claim to presume age has slowed me down, you realize.
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You were the one complaining about it earlier. [Different reason for it, but still.]
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[Ardyn tilted his head, almost looking amused.]
...Do tell me, how is the Draconian these days? I'm afraid he's never returned my calls. I wonder if he lost my number.
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Huh. Told me he blocked yours. Thought about a restraining order, but don't let me get in the way of your little spat.
[Except he's totally expected to. Sigh.]
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[Weird how Ardyn could sound like he was joking and entirely serious at the same time.]
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cw: casual mentions of execution/death
[He made a show of thinking and then of counting off on his fingers as he spoke.]
Hanging, don't care for it. Either it's too sudden or it takes far too long. Burning to death is certainly high on the rankings of most unpleasant ways to spend an afternoon. I'd even put it at second, but I must say crucifixion is easily the worst fate a human body can possibly suffer. Fascinating, really. I'd put what you and the Glacian did somewhere a rank above 'blunt force trauma' but below 'suffocation'.
[This is the face of a sane person.]
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Well, shit. [tHAT IS NOT THE FACE OF A SANE PERSON; NO LIE.]
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[ardyn, normal people don't talk about their horrific trauma with such a chipper voice.]
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so fun fact I was thinking in a few months bringing a FFXIV character who ICly makes sunglasses.....
oh my god.
i love you, Nao? 💖
[x] doubt
rude
cw: suicidal ideation
cw: suicidal ideation and depression
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