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TEST DRIVE MEME ( 017 )
Test Drive Meme #17
Hello, and welcome to LifeAftr! We’re pleased that you’re expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
Remember that Reserves will open on November 17th, and Applications on November 24th!
Two important notes:

Remember that Reserves will open on November 17th, and Applications on November 24th!
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

Is Anyone There?
What initially promises to be a relaxing island getaway is anything but. The tropical backdrop is all there - swaying palms, crystalline shores, white sand beaches, the whole hog. It's as idyllic as Ensō ever gets in the real world, the waters sparkling just that much more with a polish of dream-shine.
The real problem here is that you're not alone.
While they might be little more than a misted, formless shape at first, they'll rapidly take a more solid form as time goes on: a specter of a single person of great emotional significance. Whoever you might be seeing, they're here to rouse some aspect of your life that was not fully resolved. Someone you did not mourn, someone you did not grieve, someone you loved, someone you cut ties with unkindly, someone who represents a chapter in your life that you have thus far sought to repress.

However they might have been in life, however fondly or not you may remember them, this shadow of them is merely that: a shadow. Desperate for your attention, and likely to grow jealous if you dare direct it anywhere else. They can't live without you. Why should you get to live without them?
In fact...why should you get to live at all? If you don't give them the attention they crave, they might start to demand it a shade more vigorously. They're only going to grow more solid as time wears on - and while no one but you can see them, they have the power to affect you very physically if they so choose.
Choose Your Own Adventure
What you have before you, dear traveler, is a very linear path forward. Deep, tropical woodland, jungle-like in texture and evening-dark, and a well-trodden path that stretches onward in a seemingly infinite, winding road. There is no way to go but backwards or forwards. Or, for the particularly brave...well, you could try moving off the beaten path, but we wouldn't recommend it. As it happens, the surrounding vegetation in this area is mostly comprised of a very irritating sort of foe.
As it happens, most traditional mimics take the form of wooden chests to befuddle and then snack upon any intrepid explorers foolish enough to open a container without checking for teeth first. Such is not always the case, however!

While mimicries are very skilled at impersonating their surroundings, there are plenty of holes in their disguise for those keen of eye. An alert enough traveler may glimpse a pair of yellow, reptilian eyes blinking out from the vegetation before they fade just as fast. Mimicries are highly hostile, prone to attacking once they feel you've drawn close enough for them to take a good chomp, and don't tend to let go of their prey until either it is dead or they are. Armed with spiny teeth and a terrier-like refusal of relinquish their grip under any circumstances, mimicries can vary from genuine danger to outright irritant.
The good news is that, despite their number, mimicries are terribly vulnerable to fire. Happy hunting!
Caught in the Rainbow Current
On the more peaceful side of things, you're also liable to wake on a much quieter island destination - and this time, neither ghosts from your past nor RPG-styled foes will be there to spoil your stay!
Instead, you can take heart in the drifting, multicolored lights that shimmer off the seafoam and flotsam. A bale of kaleidoshells are passing through this region, and they're certainly taking their time in doing so. Resembling a cross between turtles and dugongs, kaleidoshells are so named for their distinctive radiance. Their scales and rainbow-colored shells can get as large as six feet across. The shifting colors on their backs are both bright and reflective. A vast enough number of kaleidoshells can allow for the illusion of an underwater aurora borealis, which is precisely what is occurring now.

So relax, take in the sights...or wade in to swim alongside them, if you like. They won't mind the company, and there's something singularly enchanting about getting to swim in the tide of a rainbow.
no subject
I-I, uh...
[ Now that the immediate threat is gone and she's faced with interacting with another stranger like this, now she can feel her throat closing as her words stick themselves in there.
For half a second she tries to figure out if she can 'politely' decline by just hopping down herself - she's probably made bigger jumps as a Phantom Thief. But she's not a Phantom Thief right now and so she scoots like two inches forward, and the ground seems to yawn beneath her, making her reel back and cling to the trunk more tightly. ]
Y-yeah. Maybe.
no subject
He recognizes that faintly visible struggle to trust a stranger let alone interact with them. Keith walks up to the tree and studies the branches.]
Okay. I'm Keith. This is Kosmo and the Phoenix is Ember.
There's a thick branch capable of holding you to your right and a little way down. Ease yourself down onto it. Let me know if you see a safe path down from there yourself. It looks like a straight ladder of branches down to the ground.
no subject
Getting down. That's probably a good place to start, right? She finds the branch that Keith was talking about, slowly reaching a foot down and shifting her weight onto it, digging into the bark with her toes. At least heights aren't really a problem, as she looks down. ]
Think I might see something. Not really a tree climber.
[ So she's not exactly sure... But once she's solid on her new perch, she reaches out for the next branch with her foot. ]
no subject
[He guides with just words, making no move to aid her unless she asks him for it.]
That's a good one. It's all about how it feels. Is it holding you up without moving much? That's how you determine it.