lifeaftr_mods: (Default)
The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] aftr_ooc2019-01-13 08:43 pm
Entry tags:

TEST DRIVE MEME ( 019 )

Test Drive Meme #19
Hello, and welcome to LifeAftr! We’re pleased that you’re expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.

Remember that Reserves will open on January 17th, and Applications on January 24th!

Two important notes:
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?

2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

Let's Be Heroes
Back in December on the recent island of Maati, the Trial of the Brave was intended to challenge those who approached life with hesitation; the timid, the uncertain, and those who trend too easily toward inaction. Mu, of course, has a habit of neglecting the finer details. And thus...here you are, whether you need the intended lesson or not.

Armed with nothing more than a torch, a short sword, and the clothes on your back, you're sure to enjoy the scenic view of labyrinthine stone walls, low-hanging ceilings, sharp corners hiding all sorts of secrets, and a thick, foreboding darkness. Your light, and the torches of others making their way through the dark, are the only breaks in the seemingly uniform dark.

Those and the lights of the eyes of the other things down here with you, of course.
Hidden throughout the maze are scattered innumerable creatures, all of them happy to take advantage of those wandering about on their own. Nighthooks are fiendish, shadowy monsters that appear in the shape of a long-fingered hand. While they cannot physically hurt anything, they specialize in slinking out of the darkness to snuff out any light source they can find...like your torch, for example. Also abundand are the grimlings, hulking, dog-like creatures composed of a seaweed-like blackness and glowing coals for eyes. Should you come across one, several more are bound to be nearby, as they travel in packs. And they are always hungry.

For those lucky enough not to stumble across these creatures? Enjoy your stumble through the dark. There's an exit around here somewhere, if you look hard enough. Probably.

The Waiting Game
The second trial Mu has appropriated is the Trial of the Patient. This test was named for those who exhibit the very antithesis of patience, initially intended to draw in the brash, the reckless, those easily incited into action, and so on. Instead of a dark and lengthy maze, Mu has instead concocted a brightly lit room to test your patience, and lack thereof.

So you should have no trouble at all seeing the entirety of the expansive, gaping void that stretches between you and the only way out.

Stranded on a singular ledge, the space in which you wake is white and seemingly infinite. No ceilings or walls are visible, and peering over the edge of the small platform reveals no flooring below to catch you. The only distinct characteristics to this room are the door opposite you, positioned some couple hundred feet away. There's nothing for you to grab or cling to in order to make your way over there faster. In fact, nothing else seems to help, either. Flight, teleportation, gadgets, you name it - each attempt will inevitably fail, and give you just enough time to contemplate all the ways you went wrong as you go plummeting down (or is it up?) into that endless void. What a shame.
Luckily for you, this dream is happy to give you a second chance! And a third, and a fourth...and however many it takes, really. Those who fall will, just as the initial adrenaline shock starts to run out, abruptly find themselves standing right back on the platform where they started. Once again, they'll find themselves staring at that infuriating, impossible-to-reach door. Seems like you may be stuck where you are, for the time being.

We say "for the time being," because the other distinct attribute of this loosely defined room is a second platform, drifting steadily from the doorway to your position. Once it reaches you, you'll be able to climb aboard, and be safely ferried across the room to the exit you so greatly desire. Once it reaches you. Once it...well, it seems to be taking some time. A few minutes. An hour. Something in that ballpark, maybe. Got a good book on you? No? Guess you'll have to find some other way to wile away the time.

You, and whoever else you happen to be stuck with.

Water Rising
The island of Ensō is a relatively flat island, aside from a lone, steep mountain to the north. Mu is less so. It tends to mold itself to whatever shape best suits it, and in this case? It has chosen Ensō. And so that is where you find yourself - positioned at the base of its mountain, no less, only several feet up the beginnings of its slope. Unfortunately, there's not much time to take in the new scenery. Stretched out along the island's coast is a beach of glittering white sand. Further inland, the green sprawl of a jungle blots the horizon. But there's also plenty of ocean. And therein lies the problem.

Creeping through the treelines and rapidly pooling about the mountain's base, said ocean levels are rising quickly. Very quickly. Those who wish to stay and enjoy the view of an island underwater are welcome to it. For everyone else, the only other option is the obvious one: to climb.

To climb very, very quickly.
As luck would have it, the rising waters aren't the only danger present. Those too slow to escape its wrath will surely drown, but the higher up you go, the thinner the air becomes, and the more searing the heat. To the west, a crop of dangerous creatures known as lungblossoms claim the wooded thickets that offer reprieve from the intense and unrelenting rays of dream-sun. A confrontation with these living plants may expose you to hallucinogenic spores fit to fill your senses with horrific, nightmarish visions, so tread lightly...but not slowly.

At the mountain's very peak, an empty temple awaits those who can make it to the end of this terrible and impromptu gauntlet. It will provide shade and a space for the exhausted survivors to congregate. Tend to yourself and others, if you like- or head back out to locate those who haven't had such luck in reaching this haven.

LOGSOOCSTORIESMAIN NAVIGATION

( CODED BY BOOTYCALL )
uselessineptus: (pic#11999993)

B - I HAVEN'T MADE ANY ICONS YET BUT I'M DOING THIS ANYWAY!!!

[personal profile] uselessineptus 2019-01-14 08:05 pm (UTC)(link)
[Eustace is relatively new to adventuring, but that doesn't mean he's gotten even close to used to this horse shit. In fact, this is all reminding him way too much of the sewers. Except he has no idea where his violin OR his party is, which leaves him basically...defenseless. He's a walking, talking noodle of a man.

He's taken to sticking to the shadows as much as possible, trying to take a leaf out of Cash and Eska's book. Insofar, he thinks he's been relatively quiet since he rolled, like...a 22. He hopes he has been. When his foot touches the top of the incline, he can hear the sounds of struggle at the bottom: scraping and a clattering and he freezes up, pressing himself hard against the wall. He can feel some of the moss on the walls sinking through his clothing and it's honestly disgusting but he barely even notices.

Eustace squints into the darkness, pushing his glasses up a bit on his nose to try and see down the ramp, tensed to bolt in the other direction. It's hard to see in this dim light, what with his complete lack of dark vision. He doesn't recognize the squirming figure flipped on their back at first, but a small inkling of familiarity is enough to keep him from bolting right away. Instead, he manages one step down the ramp. Two.

It's about then that recognition strikes. Between their distinctive (charming!) stripes, the wolf-tooth bracelet and the red scarf, Eska is just recognizable enough for Eustace to suck in a gasp of surprise--and relief. Before he can even think of doing otherwise, he's calling out to them, running-half-stumbling down the ramp]


Eska! Eska, oh, thank the gods-- [he's coming to a halt next to them, bending over and hovering a bit uncertainly] --darling, are you alright? Can I help in any way?
Edited 2019-01-14 20:22 (UTC)
ninjatortle: (everything is going perfectly)

WHO NEEDS ICONS WHEN YOU HAVE FRIENDSHIP

[personal profile] ninjatortle 2019-01-14 08:27 pm (UTC)(link)
[Now there's a voice that's music to their ears! Neither darkness nor cramped underground spaces can extinguish their enthusiasm as their face absolutely lights up. Awkward as their predicament is, they reach a hand out; it's long since become second nature to hold onto him, after all. The calming sky-blue that they've bonded with so many times, the calluses from fingers pressing violin strings and clutching a quill for hours on end, the warmth and softness of his hand cradled in theirs - they couldn't ask for anything better to be by their side when they're in a pinch.]

Eustace! Where did you go? Have you seen everyone else? You're okay, right? When I couldn't find any of you, I thought maybe...

[A sharp shake of their head. Some thoughts aren't worth entertaining. Only good things are happening now. They've got Eustace with them!]

I'm really glad you found me! Um, I could use a little push, if you don't mind. I was going a little too fast and didn't see where I was going, and next thing I know, I'm doing my best bobsled imitation! Go figure, huh?