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The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] aftr_ooc2019-02-13 08:47 pm
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TEST DRIVE MEME ( 020 )

Test Drive Meme #20
Hello, and welcome to LifeAftr! We’re pleased that you’re expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.

Due to the shortness of the month, both Reserves AND Applications will open on February 17th!

Two important notes:
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?

2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

Hell's Fury Burns the Heart
Back in December, the island of Maati treated travelers to unique Trials, tailored to their own unique sins and vices. Of the seven possible trials for adventurers to undergo, the Trial of the Forgiving, the trial laser-focused to exploit those most predisposed to be wrathful and violent, was among the simplest. Unlike the other trials, there were very few puzzles and mazes. The Trial of the Forgiving was largely, in essence, a trial of temptation.

This Trial takes the shape of a stone-walled spiral, with trial-goers starting at the outermost point and working their way steadily to the exit at the center. The torches lining the hall as it stretches infinitely onward paints the walls with a warm amber tint, giving the entire place a much more welcoming ambiance than will eventually become evident.

Your task is simple: make it to the end in one piece. All you have to do is withstand the constant harassment from the very, very familiar faces that will stalk you throughout the entirety of this gauntlet. Each specter that appears will be one with which you hold a significant grievance - be it a personal antagonist, a long-standing nemesis, a foe you once faced, or even yourself, if your self-hatred runs that deep.
All the while, they'll be doing their utmost to incite you to strike at them. Taunting you, acting out, threatening you or the ones you love; while they cannot physically harm you, they don't necessarily need to, in order to strike a nerve.

They want you to attack them. They want you to lash out. In part because all damage you attempt to deal to them will be rebounded back onto you - and whoever might be accompanying you - instead. A poorly-timed attack or well-placed insult might very well be enough to one-shot you, or your companions, into oblivion.

It's a good thing you have, potentially, innumerable chances. Every time you're struck down, you'll simply reappear at the very start of the Trial...and have to start making your way to the end all over again.

The Weakest Link
Once again, Mu has reformatted one of Maati's Trials for its own purposes. This one is based off of the Trial of the Trusting, which focused on building bonds and connections between its victi - er, between its trial-goers. For those prone to paranoia, distrust, or simply being emotionally closed off, this would be the challenge laid out to them: a sequence of puzzles and traps requiring teamwork and faith in one another, at least in the situational sense.

Fortunately - or, perhaps, unfortunately - things here are going to be a little simpler, though you'll still be waking in a tunnel lined with dark green stone, intermittently lit by the odd, irregularly spaced torch. This Trial will make its intentions quite clear from the beginning, for, you see, you're going to be waking up with a friend.

One that happens to be chained, that is. To you.
A length of about two feet of chain links the cuffs that bind you, one wrist to another, with whatever other unlucky soul has woken up here beside you. No matter what you do to said chain, it remains stubbornly indestructible. Though you could always try breaking your wrists, or severing your hands instead, or...actually, you know what? Why don't you just try to get through the Trial with your new friend, instead? It's probably going to be at least marginally less painful!

The path that is open to the pair of you is fairly linear. Its difficulty largely stems from the back that you'll be traversing it as a permanently linked pair. Obstacles present will always be surmountable as a team - switches and levers that might involve two people to reach, doors that require dual switches or buttons to be held down, puzzles that require passing of information between the both of you to expedite progress, and so on. There's also the matter of the Rarriers - ogre-like creatures of large stature and a territorial nature. Those under the keen gaze of a Rarrier will find them impossible to attack; their front hide is as tough as steel, and attacks tend to simply glance off. Their backs and sides are of a much more vulnerable nature, however. If only you could reach...or get someone else to do it for you.

Assuming you're not both sick of each other by the time you reach the exit, you'll be rewarded with the breaking of the cuffs that connect you, symbolizing that a friendship forged is stronger than any iron! Though, by the end...maybe "friendship" isn't the word we'd use.

Well Met
This place is hot, dry, and arid - but at least it's brightly lit! The peach-colored swell of dunes seems to be limitless, in nearly every direction, with the stretch of sand fading seemingly infinitely into the dark, purple line of the horizon. The sun overhead is relentless and sweltering; if you're the sort of person who needs to self-regulate, temperature wise, you might be in for a bit of a problem the longer you're stuck out here. Could be a rough time.

Fortunately for you, there's water. Very nearby, in fact. It's the only deviation from the sea of sand: a dark, circular blot that looks very, very much like a water well. As the only landmark in the vicinity, it seems at the very least worth checking out, right? The closer you get, the less it seems like it might be a mirage, or some other elaborate ruse. It looks like a perfectly normal, unassuming well.
Which is why, of course, it isn't one at all.

Well mimics are native to the island of Monsun, and they're...well, they're exactly what they sound like. They favor dry, desert-like environments, and hunt by luring travelers and animals alike to the temptingly fresh waters they hold. Mu has been helpful enough to recreate one in vivid detail, just for you.

These creatures are largely tube-shaped animals, buried deep in the sandy earth. They suction fresh water from deep within the earth and hold it in the lowermost parts of themselves. The simple construct that travelers see - the circular, stone shape with the rope and bucket for hauling water - is, in fact, their mouth, carefully adapted to camouflage itself into something that seems perfectly serviceable. Once travelers attempt to grab hold of the rope or bucket, or even the rim of the well itself, they'll discover that the surfaces have all been slicked with a sticky substance that may very well take off a layer of your skin if you attempt to tear away without taking great care.

Once the well mimic has entrapped its prey, the "well" sprouts teeth around its stone rim, lining its rocky gullet all the way to the bottom, as well as a fat red tongue. Rope-like tentacles whip out to seize whatever poor soul has found themselves ensnared. If you don't manage to get free in time, you'll learn just how it feels to be digested over a period of twenty-four hours while your body is broken down into a squishy, delicious mulch for the mimic's consumption.

The best way to kill these creatures is by tricking it into swallowing something lethal - fire, poison, sharp weapons, whatever you have on hand. Well mimics are quite blind and hunt purely by touch, and will seize whatever touches them without any knowledge of what it is. And once it has one victim in hand, it's quite incapable of grabbing hold of another.

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( CODED BY BOOTYCALL )
echopraxis: (pic#12941656)

[personal profile] echopraxis 2019-02-23 04:36 am (UTC)(link)
[Rather than respond immediately, Cairngorm stares at it, their face expressionless.

After a few moments, they open their mouth, but instead of speaking they apparently decide this is all too much for them and roll over to try and go back to sleep.]
hyperlit: (◈ ᴛᴇʀʀɪғɪᴇᴅ ᴏᴛʜᴇʀs)

[personal profile] hyperlit 2019-02-23 05:28 am (UTC)(link)
[The Drifter, unfortunately (fortunately?) isn't one for simply sitting and letting things happen. They tug at the chain again, sharp and insistent. They can't speak loud enough to rouse their partner in this makeshift trial, but they can communicate via the gesture what they want communicated nonetheless:]

[Get up.]
echopraxis: (pic#12941658)

[personal profile] echopraxis 2019-02-23 05:44 am (UTC)(link)
[Cairngorm makes a sound like uuuuuggghhhhh.

But they roll back over and back to their knees, if not their feet, still with the same long-suffering expression, and they look at Drifter for a long moment.]


So what are you?
hyperlit: (◈ ᴅɪsᴛᴏʀᴛɪᴏɴ ᴏғ ʟɪғᴇ ᴅᴇᴠᴏᴜʀɪɴɢ ʙᴏᴅʏ)

[personal profile] hyperlit 2019-02-23 06:04 am (UTC)(link)
[It's...a shock. Not a shock, but they'd...forgotten. They've become entirely too complicit. Here, people ask them who they are, and not what they are, and they've forgotten that they should never anticipate that this would be considered normal. It isn't normal, to ask who they are. This, this is normal.]

drifter

[A name, an occupation, and an identification, all in one word.]

you
echopraxis: (pic#12941658)

[personal profile] echopraxis 2019-02-23 06:13 am (UTC)(link)
[Drifter.. One who drifts. Cairngorm understands that well enough; it's a sensible name, much like their own. As much literal descriptor as identity.

They nod, apparently mollified.]


Cairngorm.

[It's similar, from their perspective. A name that is both what they are and who they are.

They stand up the rest of the way, taking in their surroundings, trying to decide what it is they're meant to do.]


Now what?
hyperlit: (scoot the burbs yeah motherfucker)

[personal profile] hyperlit 2019-02-23 06:50 am (UTC)(link)
[They don't ask - if that's a name, a title, or to what specifics. Cairngorm did not require further explanation, and so the Drifter doesn't either.]

[Cairngorm stands. It draws the chain up short, and the Drifter is left with the decision to either remain seated, hampering them both, or to follow the momentum to its logical end. They make do with the latter, straightening slowly to their feet. They edge as far away from their fellow captive as possible without drawing the chain too taut. This doesn't allow for a great deal of space.]


resembles a trial

[They don't look happy at this, their eyes lidded into an expression of disgruntled realization.]
echopraxis: (pic#12941658)

[personal profile] echopraxis 2019-02-23 07:02 am (UTC)(link)
[It takes a while for Cairngorm to realize what the Drifter has said, having turned away from them; the drawbacks of communicating exclusively through text. When the Drifter takes too long to say something, Cairngorm looks back abruptly, and only remembers that the Drifter has yet to say something aloud when they see the letters hovering in midair.

They squint at the message,, skeptically, as if still believing the Drifter is having them on.]


Fine.

What's a trial?
hyperlit: (my strongest potions you'd better go)

[personal profile] hyperlit 2019-02-23 05:19 pm (UTC)(link)
[It's unclear if they mean ideologically, conceptually, or contextually. The Drifter does not request specification. They almost reach up to the mantle of cloth covering the lower half of their face, remember the restriction of the chain on one hand, and then use their free hand to adjust the cloth instead.]

there is an exit
must get to it


[That's...roughly what a trial is? Technically.]
echopraxis: (pic#12941656)

[personal profile] echopraxis 2019-02-24 05:52 am (UTC)(link)
[That's it? That seems simple enough, which probably means it isn't.

This is the worst dream ever. For one thing, it's lasting too long. At least they're getting used to having one arm useless.]


Then let's go.

[And with that they'll start walking down the obvious path whether the Drifter is coming along with or not.]
hyperlit: (i dont know how to fucking please you)

[personal profile] hyperlit 2019-02-24 06:20 am (UTC)(link)
[There's not much choice, at this point. Their companion sets off and the Drifter is sort of...forced to comply, whether they want to or not. They stumble slightly before adjusting to the pace of their partner in this unfortunate circumstance.]

[This person's appearance is unfamiliar to them. Their name...]

[Well, that's the first hurdle.]


new?
Edited 2019-02-24 06:30 (UTC)