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TEST DRIVE MEME ( 021 )
Test Drive Meme #21
Hello, and welcome to LifeAftr! We're pleased that you're expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on March 24th!
Two important notes:

In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on March 24th!
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

Come to Ink Of It
Mu is a strange land, and one that seems to take a conscious interest in the activities conducted upon the waking world. This month, its fixation takes an almost childish delight in emulating the ink-spattered wars and hazing that have occured on Ensō's shores - which is to say, Mu would absolutely enjoy a charming little game of Splatoon.
When you wake, it's in a labyrinth of soft, stonelike material that manages to be the rough consistency of foam. If you take the time to inspect it, you'll discover that it's as good at cushioning blows as it is serving as adequate cover...and it appears to have been shaped into plenty of buildings and barricades, threaded throughout the cavernous room in which you've found yourself. In fact, the whole place looks very much like a battlefield of some kind.

Do keep in mind, however, that battle cries may be a double-edged sword in this scenario. Unless you wanted green teeth.
I AM THE SHADOW, THE TRUE
...SHELF
What's more trouble than the true manifestation of all your darkest fears, desires, and secrets? The manifestation of all of the above that's just - not very well-made. In order for a shadow, a true self, to appear, one really should know themself somewhat consciously. Of course, this also applies true to the world in which they're standing; an effort Mu is willing to make, but not quite hitting the mark.And by "not quite hitting the mark," we mean egregiously.

Unlike ordinary Shadows, a "Shadow" cannot be accepted and dissipate as one would hope. Respite from these garish versions of who you really are will come only upon waking. So until then, enjoy attempting to explain just what, precisely, is dogging your every step, and probably refusing to shut up all the while. Though granted, if they share any of your powers - grossly magnified or otherwise - you might be grappling with them in far more ways than one.
A Bug's Eye View
The lush, verdant shores and the peaceful population of newly-arrived island of Cahypdo have been noticeably present on the minds of the islanders lately. Mu has shifted to reflect those thoughts, but as with many things Mu reflects, things have become a little...skewed. For, you see, the native inhabitants of Cahypdo are the Roaka, and as tree-people, they tower over much of the current inhabitants. They range from six to twelve feet in height, generally, but it seems that their heights have left a....very marked impression.

Trees are dizzying heights to be scaled the same way a mountain might. Blades of grass and colourful flowers you might once have trodden on without a second thought are like a forest unto themselves. And the fields of crops you might have known from the waking world, like sweetcorn, peas, and tomatoes? Even a single ear of corn or a solitary tomato is now a much, much larger obstacle.
Just pray you don't run into any of the native creatures here, as even ordinary beasts can become potential dangers when they're all the size of giants relative to you, and can stamp you to jelly without so much as a second glance. Snaplings might regard you as a tasty little snack, tigerlilies might think you make for a fun little toy, and worst of all, the native Cahypdo entities known as hydrac, warped hybrids of sharks and dragons, might very well decide that you'd be a fine addition to their hoards.
There's a lot to look out for, when you're this small and the world is this big.
( CODED BY BOOTYCALL )
Agent Texas | Red vs. Blue
Tex doesn't know where she is when she awakens. She doesn't know how she got here. But she does recognize the location for what it is—it's obviously a training ground. And the gun she's holding? She knows what that's for. She rises, does a quick 360, and finds cover. Never let it be said she's not fast to find her bearings.
The gun is unfamiliar to her as far as what model it is, so while she waits for the contest to begin, she inspects it. This doesn't appear to be a UNSC model of weapon at all. Not even a facsimile of one.
Soon enough it doesn't matter, though. A paint ball explodes nearby and it puts her on the immediate offensive. She had been careless enough to be spotted and that was already too much of that.
ii. I Am The Shadow
The apparition she was greeted with upon awakening here was puzzling. She didn't catch on that it was meant to be some kind of copy of her, because the things it would say were on one hand far too heartless and cruel and dismissive, while on the other it was honestly much too weak and soft to be something that was meant to be emulating her. She knew that most of all this thing was annoying, and persistent, and she began to move away to get rid of it. But it followed her, and Tex turned and shot it point-blank.
"You can't hurt me like that, you know," it said, moving closer again.
Tex didn't reply. She just lowered her weapon, watched it for a moment, and then turned to walk away again.
i. Come to Ink of It
Because they are a team. There's no doubt in Maine's mind of that. It's them versus whoever the fuck just shot a paintball at her.
Maybe this paint won't cause their armor to lock down. Would be a nice change of pace.
The big Freelancer ducks behind a wall with a low growl of annoyance. Looks Texas' way, briefly weighing the merits of trying to form a plan of attack with her.
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The big Freelancer makes a big target. He knows this. He also knows that he's really fucking good at drawing enemy fire. So he estimates the trajectory of the last paintball, calculates the distance to the next barrier between him and the paintball's probable source, then takes off at a sprint.
The sudden bull rush does what it's intended to do: the enemy fires again, eager to take him down before the seven-foot-tall behemoth reaches them. Maine twists behind a column before he's hit. Hopes that Texas — with her seemingly preternatural aim — takes advantage of the enemy exposing their position.
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She decides to step out between the wall and the neighboring pillar, making herself a desirable target, then hides behind the pillar and peeks out the other side of it. The angle is such that she can now see the enemy's temple and hand when they peek out.
Blam! She hits the enemy's temple. A sneak headshot is good work, she thinks, and she moves behind the wall pieces and pillars until she's next to Maine again.
"Tagged 'em," she says.
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The plan worked. Good.
It doesn't seem likely that they (whoever "they" are; it doesn't feel important right now) would arrange a two-on-one match. Unless they grossly miscalculated the Freelancers' abilities, he guesses, or had some other motive. Maine's not sure how many Texas tagged, so he asks, "Others?"
His voice is deep and growl-like, but the word is distinct: Maine hasn't lost the ability to speak.
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She decides to peek around the corner to see if someone else is out there in response to his inquiry. Someone fires at her, but she's quick enough retreating behind the barrier that the paintball doesn't hit her.
"Yes," she says.
i.
His instincts move faster, though, so it's only after he's unleashed a flurry of yellow paint-pellets that his stomach lurches and he realizes who, exactly, she's shooting at.
There's not much he can think of to say, after that. Aside from the obvious, that is.
"Oh, shit."
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He rolls onto his side, struggling to get his legs under him. Putting distance between them is crucial - his C.Q.C. was always miserable, and he stands the best chance at middling range.
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With that she's off, dodging behind the first pillar she makes it to, in order to hide before he gets his bearings.
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It's just a dream. Just memory, spiderwebbing cracks through the fragile undercage of everything he fights to swallow back day to day. She doesn't speak. Just acts, moves with that brutal, don't-give-a-fuck ferocity, and he doesn't mind getting his ass kicked, necessarily, given how typical this is for him, but that doesn't mean it feels great.
"Can we take a minute?"
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Now this is a Tex that Washington may not have interacted much with. She always had that gentle sense of humor, but she never really let it out much until the softening hand of the Blood Gulch days came around. She doesn't know about Epsilon Texas, but this is definitely a line that version of her wouldn't have delivered. This is a Tex that might have made a wry comment to Washington before tossing aside that jet pack in the Pelican where they found themselves during the Spiral mission.
This is also a Tex who harbors Washington no ill will, not after their encounter on the alien planet after the Moira had crashed. Some of that was the aliens' influence, she knows—they probably never would have had such a productive conversation about her and Church's deaths without it. But that doesn't mean she's going to set that aside.
So her tone is gently teasing when she speaks. No, she doesn't intend to let him off easy. She also happens to know that wouldn't be what he was seeking.
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So she's not about to thrash his ass for fun, drag him through the dirt, and stick his head into a pillar as payback. At least, not yet. Her tone hedges more toward playful, which kind of makes him squint up through his helmet a bit. Maybe something of his quizzical look will translate in the way he gets back to his feet, glancing at the pattern of ink sprayed down across his chest armor, and back up again.
It's proving difficult to unravel through what little context he has, when she's from.
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While Washington is glancing down at himself, Tex is circling back behind another pillar. She has him from 3 pillars away now, facing his side.
"Here's to old times, then."
And she fires another volley.
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"So we do have them. Old times."
Remembering hard-lock electrolyzing foam paint and three on one and how little of a chance he stands against her - what else is there to go up against?
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"Depends," she says.
She's familiar by now with the way these world-hopping universes pull people from different places, after all.
"Does the name Moira mean anything to you?"
Next to the pillar is a half-constructed wall, and she scales the blocks that trail off like a set of stairs. She can just see Washington now, hiding where he is. She crouches there on the wall and works on reloading.
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Now it's an intel-gathering effort, more than anything else. He starts moving adjacent to his first position, ducking from pillar to pillar.
"Can't say it does."
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She sees him move and she decides to continue along the length of the wall, turning a corner when it meets another. She's actually getting further away from him, but it doesn't really bother her. After all, she's tagged him plenty of times already.
"Oh, well," she replies to his response. "We'll always have the EMP, at least."
As if they had taken a vacation together.
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"So that's...that's when you're from."
As if shit with Church wasn't complicated, wasn't mangled and fucked up and twisted around all enough. Now there's this on top of everything else. The fact that she remembers, and she says it offhand and that arguably makes it all worse.
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No wonder the name of the Moira didn't ring a bell.
"I'm not angry, you know," she says. "I gave up being angry about that a long time ago."
She leaps down from the top of the wall and winds her way in his direction. As long as he doesn't take that time to move, she'll end up popping out from behind his pillar to stand beside him.
"I'm not from that place anymore," she adds. She clips the weapon to her mag strip and proceeds to unseal her helmet.
When Tex had first awakened on the Moira she had been in a human body, one that had apparently been cloned from another new arrival to the ship. So when she removes her helmet, the sight Washington will see is a blond-haired, blue-eyed woman , someone who is fully human.
"A lot has changed."
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Distantly, he's aware that this isn't right. That, tactically, this is suicide and he's standing in front of her unimpeded and unprotected, but this isn't a combat scenario it's a dream it's a paintball field it doesn't matter but he's always hated feeling exposed the way he does now.
"Is that..." He can't finish the thought. Aborts it with a shake of his head. Get it together, Agent. "How are you not angry?"
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She plops her helmet back on and shrugs with one shoulder, cocking her hip.
"I can give you the thrashing I gave him, though, if you think you deserve it."
She punctuates that with a crack of her knuckles, hands together in front of her. She looks every inch ready for a fight. It wouldn't be bad actually. Might as well, if he doesn't intend to be forgiven.
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He holds up one hand - intended to forestall that promised thrashing, but coming across more like an attempt to ward her off.
"Start from the beginning. What's the Moira?"
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She drops her hands to her sides then to make it clear she's not planning to pounce.
"There was a version of you there. We talked through everything that happened. Not until after I cracked a couple of his ribs, but we did talk."
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