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aftr_ooc2019-04-16 08:57 pm
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TEST DRIVE MEME ( 022 )
Test Drive Meme #22
Hello, and welcome to LifeAftr! We're pleased that you're expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on April 24th!
Two important notes:

In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on April 24th!
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

To Dungeons Deep And Caverns Old
Caves are usually natural structures, though the one you find yourself within shows signs of manual influence. Brackets set into stones hold odd, glowing plants that illuminate the darkness with almost neon tones. Slightly sunken ceilings appear less threatening with the addition of great, wood beams to brace them upright, and traversing the more heavily inclined passages becomes far easier with the addition of roughly carved stairwells, worn smooth by the passage of many feet that have passed this way before you.
If it weren't for the way the ground tremors and rumbles underfoot, it would be a strange but otherwise pleasant scene. As it stands, that clamorous shaking only worsens the longer you stand here, rumbles like thunder vibrating through the stone in dense waves. An earthquake? A volcanic eruption?
...a cave-in?

Your very long downfall. So watch your step.
What's My Age Again?
Last month, adventurers found themselves dealing with the aftermath of a volcanic eruption... and the odd, transformative effects the volcanic ash seemed to have upon them. Ever curious of what occurs in the waking world, Mu has once again sought to emulate this oddity, reshaping its visitors to fit the images of their past - or even their potential future.

Perhaps this dream is precisely the chance you've been looking for. It's time to relive your childhood, or experience your golden years in peace. The calm, resort-like beachfront you find yourself upon will hinder neither. You could always go looking for answers - where you are, why this is happening to you - but there's no guarantee you'll be successful in locating any.
Maybe you'll get lucky, though, and find someone who believes you.
Worth A Thousand Words
The Chamber of Glyphs is a unique feature to LifeAftr, resting on the border between the waking world and Mu itself. An immense room of seemingly infinite length and height, every space, wall-to-wall, floor-to-ceiling, is occupied by images scratched into stone with chalk and charcoal.
The drawings themselves also appear to be- unique. Beams of light from a chalked-in sun mingle with illustrations raindrops to create a shimmering rainbow. Roughly drawn animals leap away from those who approach, startled out of stillness, and ancient battles play out in never-ending loops upon the floor. Everywhere one looks, drawings seem to shift upon the walls, disappearing and reappearing elsewhere, or mingling with images that had not been there prior.

Or not. Take care with just what you decide to draw, as some images may not be content staying glued to flat surfaces. Outliners are perhaps exactly what one would expect them to be, and exactly what they sound like: something that's both out of bounds and out of line. Rogue outlines of chalk, charcoal, and paint, they break away from the surface upon which they were initially spawned to shamble after the living with often awkward shambling. Very few have been given the gift of depth, a fact that leaves most paper thin and prone to crumpling into scribbled heaps.
Though not the greatest of threats, it's best not to let them touch you. Those without depth or dimension may be quite eager to steal yours - and once you find yourself drawn into the two-dimensional spaces across the walls and floor, returning to normal will prove near impossible.
( CODED BY BOOTYCALL )
no subject
It didn't revolve around you either, and yet I certainly recall someone making a complete ass of himself in the throne room as if he were literally the gods' gift to mankind. Was family not more important to you? Was anything more important than the throne and whatever recognition you sought?
Why don't you care at all about what you did to me?!
no subject
You seem to be under the impression that I had more of a choice than either of you.
no subject
[Part of him knew that was true. Knew exactly what happened when one tried to argue with Bahamut, and how hopeless such an endeavor was. But at the same time...no. He'd been here long enough to know there were those willing to fight against fate no matter how hopeless the endeavor seemed. Even someone Ardyn himself had tormented had turned around and declared his intent to fight an unfair destiny and the god who laid it out before them.]
[He didn't let go of the sword. But it was lowered, slowly.]
I know too well what the Draconian does with those daring to possess dissenting opinions. But you could have tried instead of accepting such a thing as inevitable and wiping me from existence. You could have told me and I would have sacrificed everything for the kingdom willingly. Had you felt true regret even for an instant in your lifetime, you could have found me again.
You're a coward and a murderer that the world remembers as a savior, and you won't even look at the result of your own actions.
no subject
He shouldn't feel remorse. Does he even have the right to? And yet, some part of Somnus's heart had died when he'd learned of what he'd had to do. It's a shameful thing he did--he'd thrown himself too far into the charade and hadn't looked back. It occurs to him now, staring at Ardyn, that it had been simply a way to keep himself from faltering.
Somnus holds his gaze. ]
... I do not expect you to forgive me, even if I were to apologize. [ He can't ask for Ardyn's forgiveness. He won't. ] I did what I had to.
[ But in his voice, unmistakably, there's regret. ]
no subject
I might be a monster, Somnus. But I'm the monster you helped create, and there will never be any justification for it.