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TEST DRIVE MEME ( 022 )
Test Drive Meme #22
Hello, and welcome to LifeAftr! We're pleased that you're expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on April 24th!
Two important notes:

In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on April 24th!
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

To Dungeons Deep And Caverns Old
Caves are usually natural structures, though the one you find yourself within shows signs of manual influence. Brackets set into stones hold odd, glowing plants that illuminate the darkness with almost neon tones. Slightly sunken ceilings appear less threatening with the addition of great, wood beams to brace them upright, and traversing the more heavily inclined passages becomes far easier with the addition of roughly carved stairwells, worn smooth by the passage of many feet that have passed this way before you.
If it weren't for the way the ground tremors and rumbles underfoot, it would be a strange but otherwise pleasant scene. As it stands, that clamorous shaking only worsens the longer you stand here, rumbles like thunder vibrating through the stone in dense waves. An earthquake? A volcanic eruption?
...a cave-in?

Your very long downfall. So watch your step.
What's My Age Again?
Last month, adventurers found themselves dealing with the aftermath of a volcanic eruption... and the odd, transformative effects the volcanic ash seemed to have upon them. Ever curious of what occurs in the waking world, Mu has once again sought to emulate this oddity, reshaping its visitors to fit the images of their past - or even their potential future.

Perhaps this dream is precisely the chance you've been looking for. It's time to relive your childhood, or experience your golden years in peace. The calm, resort-like beachfront you find yourself upon will hinder neither. You could always go looking for answers - where you are, why this is happening to you - but there's no guarantee you'll be successful in locating any.
Maybe you'll get lucky, though, and find someone who believes you.
Worth A Thousand Words
The Chamber of Glyphs is a unique feature to LifeAftr, resting on the border between the waking world and Mu itself. An immense room of seemingly infinite length and height, every space, wall-to-wall, floor-to-ceiling, is occupied by images scratched into stone with chalk and charcoal.
The drawings themselves also appear to be- unique. Beams of light from a chalked-in sun mingle with illustrations raindrops to create a shimmering rainbow. Roughly drawn animals leap away from those who approach, startled out of stillness, and ancient battles play out in never-ending loops upon the floor. Everywhere one looks, drawings seem to shift upon the walls, disappearing and reappearing elsewhere, or mingling with images that had not been there prior.

Or not. Take care with just what you decide to draw, as some images may not be content staying glued to flat surfaces. Outliners are perhaps exactly what one would expect them to be, and exactly what they sound like: something that's both out of bounds and out of line. Rogue outlines of chalk, charcoal, and paint, they break away from the surface upon which they were initially spawned to shamble after the living with often awkward shambling. Very few have been given the gift of depth, a fact that leaves most paper thin and prone to crumpling into scribbled heaps.
Though not the greatest of threats, it's best not to let them touch you. Those without depth or dimension may be quite eager to steal yours - and once you find yourself drawn into the two-dimensional spaces across the walls and floor, returning to normal will prove near impossible.
( CODED BY BOOTYCALL )
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[ When they get out of here, he means.
As for the Storyteller? That takes a bit of thought. Maine's quiet for a moment, considering his brief interactions with the giant rabbit. ]
Confusing. [ But: ] Helpful.
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He listens intently to what Maine says, brow furrowing. It's not much to go on although 'helpful' rules out every single one of the Entities.]
Interesting. Why is helping? What does it want?
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[ He shakes his head. He doesn't know how it works. Just that the Storyteller wants stories, and that giving them can mean getting something in return.
There's a shift, then. Dizziness hits before Maine notices the rumbling around them. He stops and braces himself with a hand against the stone wall. Looks up through his visor as dust and small fragments of rock shake loose and rain down in a gentle(-ish) shower. ]
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[Now that he understands. That makes sense. That is... disturbingly familiar.]
I'm familiar with that sort of... arrangement.
[Feed your god, and it was feed you. Feed your god or it will feed on you. He is not sure he can imagine an Avatar of the Beholding that is a giant rabbit though. That part is still sticking.
There are more pressing concerns though when the ground begins to rumble around them. Jon rests a hand against the wall, feels the vibrations right through his skin. But the walls don't move. They don't cave in and he does not feel dust filling his mouth.]
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The man appears unharmed. Still, Maine asks: ]
You good?
[ He'll ask about that "arrangement" comment in a moment. ]
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But for now he can breathe and that's all that matters.
He nods when asked.]
I'll survive. Bad experience underground recently.
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Happens again, get closer.
[ So that Maine can shield the decidedly unarmored man.
It's not an offer that Maine would've made when they started out. But the Archivist pointed the way at the last intersection. They're working together. As long as that remains the case, the Freelancer will look out for the Archivist. ]
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I- I appreciate it. Thank you.
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As they move: ]
Said 'familiar with arrangement.'
[ The Archivist said more than that, but Maine is choosing fewer words over complete accuracy. ]
How?
[ His tone isn't accusatory. He's just curious. ]
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His gaze fixes on Maine's back and he makes a face when he speaks, trying to work out how to explain it without sounding insane or possibly like a cultist in a bad movie. One upside of his social circle currently being entirely people touched by the Entities is that this just didn't come up.]
There are certain... entities in my... wherever I am outside this dream. Some people have been able to... become tied to them. Feed them what they desire, and you receive some power in return.
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Familiar.
[ Said with a little nod of agreement.
They reach another intersection, then. This time, Maine doesn't immediately squat down and begin studying the paths. Instead, he glances over at the Archivist, waiting to see if the other man will know the way. ]
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[He knows dreams are no exception to the gaze of the Eye. Might even be more fertile a place in some ways, than the confines of reality.
He heads over to the path and stares at them, trying to will that knowledge to come without being overwhelmed, before he finally shakes his head.]
Sorry. It likes to keep me on my toes.
[A hint sometimes seems acceptable currently, but a detailed map would be too much to ask. He thinks he knows where Elias got it from.]
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When the Archivist comes up empty, Maine brushes the apology aside with a one-shouldered shrug. Then he squats down and examines the stones, trying to gauge which ones are worn the smoothest.
It would be easier if his HUD were functional. Shit, he'd probably barely have to pause. He feels like he's half-blind without the constant flow of information from his suit's sensors. The Freelancer grits his teeth and reminds himself that he is getting out of here. This is a temporary setback; that's all.
Fortunately, one of the three paths is clearly more frequently used than the rest. After checking the third path, Maine points at the second — "that one" — and resumes leading the way. ]
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He feels bad that he can't help with the direction, but it's not something he really controls. The Eye likes to keep him working, seeking knowledge. It's not the same if he just get spoon fed it, even that would make things immeasurably easier.
God, he really is starting to turn into Elias. Ugh.
He definitely feels relief when Maine points at a tunnel that looks pretty much the same as the other. But Maine had followed his guidance and the tunnel doesn't feel wrong or ominous.]
I think I see something ahead. Is that daylight?
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When he spots what is unmistakably the green of plants, Maine looks back to the Archivist. With his free hand, he gives the other man a thumbs up. ]
Found it.
[ The way out, he means. And although his face isn't visible, there's a smile in Maine's voice. ]
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He smiles at Maine, grateful for his company.]
You did. Thank you.
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[ An automatic correction. The Archivist is the one who figured out the first turn, after all. Maine is no glory hog; he'll give credit where credit is due.
With that, the Freelancer turns back towards the sunlight and continues forward. ]