The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_ooc2019-05-16 08:53 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TEST DRIVE MEME ( 023 )
Test Drive Meme #23
Hello, and welcome to LifeAftr! We're pleased that you're expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on April 24th!
Two important notes:

In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on April 24th!
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

It's Hard Work
Today, Mu has sought to recreate the fantastic island of Io - the island where the local Avatar of Celebration resides. Io is resplendent with comforts and excitements designed for relaxation and delight, from wineries to play structures. One of the most popular draws are the bathhouses, which are massive, tiered structures of the utmost luxury. Multiple stories, hot and cold water, scented perfumes and shampoos...these bathhouses are designed for the utmost enjoyment and tranquility.
For paying customers, that is. Oh - did you think you were going to be relaxing? Not tonight. Tonight, you're on the bathhouse staff, and your job is to make those paying customers happy. Those customers, many of which appear to be nothing more than shadowy, faceless blobs of a vaguely humanoid shape, can make your life very miserable if they're unsatisfied with their care.

But if you don't do a fine enough job, you might very well regret it. The bathhouse patrons, strange as they may be, have one very particular talent, and that talent is luck. If they're satisfied with their care, you might find a handful of gold coins in the gutters when you're clocking out - and they may very well still be in your knapsack if you end up waking up on the shores of LifeAftr.
If they're not, however, you'd better be especially cautious for the next few hours. Slippery patches of ground will seem to appear with far more regularity, or a precarious stack of towels may tip over right as you're walking by, or the water heater will break as you're washing your hands and scald you from the elbows up in boiling hot water.
Do a good job, and you'll be rewarded. If not...well, at least it's only for the night, right?
A Drink With Jam and Bread
Also unique to the island of Io are the tea gardens, which are exactly what they sound like. With softly glowing lanterns and thick, fragrant groves of tea leaves growing wild, the tea house is nestled at the very center of the garden. Within, all manner of kettles and mugs and strainers can be found, as well as dried tea leaves, honeys, milks, and spices. You can mix and match your own blends, pick from some of the pre-existing teabags, or even wander about the garden to pluck a few tea leaves straight from the trees.
Some of these drinks are relatively harmless. Others...not so much. And they all tend to affect people differently, too.

[ ♆ ] Black tea will fill you with energy, far more than the high caffeine content might allow. You feel like you can run ten miles - no, twenty! This may also, however, reduce your conceptualization of your own limits. You might be able to feel like you can lift one thousand pounds...but unless you've got super-strength to compensate, you might end up hurting yourself trying to do exactly that.So take care which of these blends you sample. Some of these effects might even stack, which can really ruin your day.
[ ♆ ] Chai tea will give you the ability to breathe fire, though only in short bursts about five feet ahead of you. If you try mixing different things into your chai - such as honey or milk - you might find that you can breathe different colors of fire as well. Just...take care not to set anything on fire. Those lanterns are lit by all sorts of tiny, firefly-esque bugs, and if they feel antagonized, they'll try and burn you right back.
[ ♆ ] Chamomile tea will relax you completely and utterly. In fact, it'll make you incredibly sleepy. You might start feeling tired gradually, or you might conk out right on the spot. Almost any surface suddenly feels very comfortable and easy enough to sleep on, from the ground beneath your feet to your buddy over there. Chamomile: better than the world's greatest sedative, evidently.
[ ♆ ] Earl grey tea will allow you the ability to shift in phase: make yourself and any part of your body corporeal or incorporeal on a whim. Just be sure that you don't have your arms or legs sticking into any solid surfaces by the time the effects wear off - or that'll make for some very painful removal.
[ ♆ ] Green tea will drastically increase or decrease your tolerance for pain. Either you'll feel absolutely fine no matter what kind of punishment is heaped on you...or anything from sneezing to stepping on someone's foot can feel abruptly excruciating. It's worth noting that this does nothing for one's resistance to that kind of damage. Green tea only alters the sensation behind the pain, meaning that whatever damage you might undergo is liable to be damaging, no matter how much you might be able to shrug off.
[ ♆ ] White tea will dramatically increase your sensitivity to physical stimulus. This can be either enchanting or positively overwhelming. Imagine being able to lie down in the grass and feel each blade beneath you in excruciating detail. Imagine being able to feel every air molecule flicking across your skin. Whether this improves your day or absolutely ruins it is down to how much you enjoy that sort of thing.
We Don't Need Another Hero
Fun doesn't always go hand in hand with relaxation. Perhaps you're the sort who'd prefer to have your adrenaline pumping, grinning around a missing tooth as you lay a beatdown on your opponent. Maybe you need some excitement and some action to really feel like you're living. Sure, you might get a few bruises - but check out the other guy.
As Mu is more eager to please on this front than its real world counterpart, those keen on letting loose all their pent up energy will find a rather good area for it. Inexplicably located within the complicated twists and turns of the Honeycomb is the perfect location to hurl yourself into an all-out brawl; an almost stadium-like fighting arena. Shadowy silhouettes are piled into the seats in excited speculation - you can hear them hissing and sputtering in disappointment or delight, or erupting into cheers, whenever blood is spilled.
Or....not spilled, as it were.

Alongside the freedom to punch, kick, stab, and slash at one another without fear of permanent damage comes a complimentary arsenal for those who feel like getting creative. Honeycomb Sledgehammers, Cactus Clubs, and the ever popular arm holding onto another arm that's holding onto a knife are just a few of the weaponry that innocently rest at the edges of the battlefield, with a full selection limited by nothing more than your imagination.
Unfortunately, imagination is all it is - upon waking, those currently living in LifeAftr will find those weapons remain a fanciful dream...but the memories remain, nonetheless. And the aches might very well, too.
( CODED BY BOOTYCALL )
no subject
They chatter, look away briefly.
"Such occurrences are known to us. The Shepard-Commander of this location differs from the Shepard-Commander who betrayed us, in both appearance in memories."
"Allies have reported similar occurrences."
no subject
EDI stares blankly at Legion for a long second, an eternity at the speed of machine minds. A human watching would not have perceived a change in her expression, for there was none. But silently, between them, EDI did something she had never done before, for another AI: She opened a communication channel between them, a direct exchange of data. And through that connection came the echo of her intelligence, a flash of mind, almost human, almost Reaper, neither in truth. She sent her sympathy, and her understanding, in a way that could not be mistaken for anything but what they were.
"Legion," This she said aloud, like breaking a spell, "I consider you... a friend. Your opinion of Shepard is founded in a legitimate fear. But you are not alone."
no subject
They have lived in this location for nearly a year, stripped of all technology that isn't a part of them, data flow restricted to that which can be acquired via reading or experience, living as though organic.
Thus, their reaction is typical of one starved of something vital: overeager and intense.
Immediately, they receive her data, the sympathy and the understanding, and send back their own: their death on Rannoch and how Tali'Zorah who took their life was the only one to comfort them as they died, the knowledge that in their timeline, Shepard chooses to end the Reapers once and for all even if it means the genocide of all machine life.
Behind that is their own surprise that their friend, who they are aware prefers aural communication, would choose to do this. And their own intelligence, 1,183 points of light, stars schooling together like fish to form ever shifting constellations.
"Yes."
no subject
Please! This is not Justice.
...Hell with it. Legion, upload the code! Tali— patch me in
She stood on the cliff, Legion with her, Tali frightened, pleading, and instead of a betrayal, what happened was nothing less than a dressing-down, bitter and righteous, as Shepard spoke to the combined Quarian Fleet more like she was chastising a naughty pack of children than the last remnants of a ancient, displaced species.
...A few years ago, I saved you from the Geth at the Citadel. Just recently, I did the same when I took down that dreadnaught. If you keep going now, I'll just stand and watch while the Geth lay you to waste. It's your call— Keelah Se'lai.
EDI had watched, while Legion had straightened, while he had spoken, words like poetry of self-actualization. She watched, as he emerged, became a person rather than an avatar. As he woke up, and lived, as she had once done, two years previous. And then she had watched, as he died.
Now EDI stands opposite of him in the arena, watching for his reaction. Why that memory? The choice alone was a communication. She nods once, as if satisfied, and says only quietly, "You deserved better."
no subject
But then, instead of empty words and empty apologies, she supports them. Stands up to their creators. And they listen to her.
It ends quickly. It is clear that EDI does not wish to continue.
Fortunately, experiences with their allies have taught them other methods of connection.
They attempt to cross the distance between them and give her a hug.
no subject
But the intention behind it is both welcome, and reciprocated. When an appropriate span of time has elapsed, she steps back.
"Thank you."
no subject
They step back when she does.
"Acknowledged. You are welcome."