The Mods of LifeAftr (
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aftr_ooc2019-06-16 07:50 pm
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A NEW WORLD COMING ( 024 )
A New World Coming
Hello, and welcome to LifeAftr! We're pleased that you're expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on June 24th!
Two important notes:
In the meantime, feel free to refer to our usual rules regarding the TDM. All prompts are miniature versions of events that have transpired in the past. You may visit any of the links provided if you're interested in additional information.

In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on June 24th!
1. LifeAftr's test drives take place on the island of Mu, which is always watching. Do not panic. Do not panic. Do not panic. Do not panic. Do not panic. Do not panic. Do not panic. Do not
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but are the game. You cannot choose who you are in this world. You cannot change fate. You cannot change fate. You cannot change fate.

And It's Just Around The Bend
The whole world is ending.
Beneath you, the first rays of a new sun slink across the ice-coated ground, sending whirls of steam curling up into the air. Everything will eventually be reborn to the way it was, much like the sun itself. At the very edges of the island, shadowy creatures that appear to have crept out of the darkest recesses of your mind mill about on the ocean shores, eager to avoid the burning eyes of the sun.
Of course, that's all happening a very, very long way down. Miles below you, in fact. The ground below is still cast in perpetual dark, while the sky itself is sunlit and dazzling.
As fingers of new light creep out across the horizon and ignite the air with a soft, daylit warmth, you find yourself sky high on one of many floating islands that shift and change within your presence. The landscape of these islands is extremely malleable, and not just in a general sense. Each island you make contact with will begin to "mold" itself to you, attempting to reformat its landscape to appear as a place that you desire to see again. Somewhere important. Somewhere comforting. A memory. While it cannot recreate people or exact circumstances, it can imitate landscapes and buildings, or make the nearest attempt to do so.

In short, you'd better run. Run, while there is still ground beneath your feet.
The world is ending around you - and if you're not fast enough, you'll end alongside it, namely by plunging a long, long way down earth. If the fall doesn't kill you, the hungry, burning eyes of the dark shadows lumped below very well may.
There's A New Voice Calling
The Trial of Orpheus is a very particular practice performed by one group of LifeAftr's inhabitants, residing on the draconian civilization settled on the island of Ai'tuoh. Enacted only upon those who break one of Ai'tuoh's many laws, it requires those convicted to pass into the Standing Water - a slumbering city of lost souls.
A city you've just arrived in.
The first thing you’ll likely feel is the crushing, biting, bone-deep chill, paired with the sensation of falling down some great, fathomless abyss. No jolt or sudden impact awaits you, however. Instead, your fall will slow, even out, as though your personal gravity is reorienting itself, and you’ll find yourself blinking awake in...Ai'tuoh.
Or rather, in a very strange version of it - what can only be described as a dark, colorless mirror of the city of Ai'tuoh. The buildings loom darkly overhead, their edges strangely irresolving, as though being peered at through ripples of water.

Your only hope is the connections you make with others. Be it emotional or physical, positive or negative, this journey requires you to remain part of a pair, talking, hand-holding, even carrying each other through the city as you seek out the means to escape. The pervading sense of exhaustion that grips your bones almost seems core to the city itself, and the longer you remain, the more that lethargy will sink into you. There will be nothing more tempting than simply lying down and closing your eyes...but you have to keep moving. Do you understand? You have to keep moving, because if you don't, there really won't be any saving you.
The most definitive way out is a bright strand of color that winds through the abyss, vibrant red and almost threadlike, gradually ascending upward into a glimmer of light. Find someone to connect to, hold onto that guiding thread tightly, and whatever you do, do not let go.
Or you risk sinking into that endless slumber, possibly for good.
You Can Hear It If You Try
Of course, if you'd prefer to relax within your dreams, the white-picketed community of Ziziphus may be precisely what you're looking for. An idyllic town located on a fairly remote island of LifeAftr, Ziziphus comes with all your modern amenities - electricity, cars, showers. Here, you can spend your evenings watching the television, tucking in your kids or playing drinking games with your roommates. And in the morning, it's time to meet the day, whether work, study, or housework awaits you. Why, it's the perfect picture of textbook suburbia, from the neat squares of well-manicured lawns to the incontrovertibly cheerful sound of the newspaper thwacking against the doorstep each morning.
Sorry - you've never had this job before? You don't have kids, or even want them? Of course you have, silly - you've been here for the last five years. You've gone to the same school since you became old enough to study. In fact...you've been living here your whole life.
Is that wrong? Of course it isn't. There's nothing wrong here. There's nothing wrong here. There's nothing wrong here.
Right?

If you think too hard about this eerily cheerful life, about how you technically shouldn't even know what "electricity" is, or about any of the inconsistencies that run counter to the life you thought you had...well, don't think too hard about it. Don't think about the creeping scent of rot that swarms up into your nostrils should those awful thoughts ever cross your mind. Don't start asking questions, posing innocent queries to the perfect smiles perpetually stamped across the faces of your friends and neighbors and children who carry out their daily routines with all the soulless efficiency of wind-up toys. Don't start thinking about how, if you dwell too much on the uncanny nature of this neighborhood, it starts to feel like you can't...quite...breathe...
Oh, god. You have to get out of here. You - you have to not think about it. You have to not think about it, so don't. So don't think about it. Don't think about it. Don't think about it. Don't think about it.
Everything, and everyone, is precisely as they should be.
( CODED BY BOOTYCALL )
shouto todoroki | my hero academia
[The world has made itself into the shape of what looks to be a dormitory. The room is decorated in traditional Japanese furnishing, and it gets Shouto to pause in the doorway. He’s surprised to see his UA dorm room here, just...disconnected from everything else, and it’s strange.
...And then the ground underneath him starts to turn black and crumble, and he’s got to get a move on. The process is slow enough he doesn’t feel the need to run, but he does hurry. He can’t quite figure out what’s happening. Is it somebody’s quirk? Or another trick of the islands? He remembers the strange islands that were the Storyteller’s dominion, even though they weren’t quite like this, but...maybe?
Either way, once he comes across somebody he slows down again, before casting a glance behind himself.]
...You don’t want to go that way.
you can hear it;
[He knows this place is wrong as soon as he gets up in the morning. The idyllic scene is just - it’s too idyllic. It’s too removed from reality.
It’s too impossible for the Todoroki family to be a happy, healthy family. For all of them to be together. Touya’s gone, his mother will never be out of the hospital, and Endeavor would never let himself be a family man. Not to mention the smooth blankness of his face, no distinctive marks or scars to be seen on it.
Shouto feels sick to his stomach, and whether that’s because of what he’s seen or because of the heavy scent of rotting plants, he doesn’t know. He grits his teeth and forces himself to leave the house, to run away, and find whatever it is that’s causing this. This wouldn’t happen for no reason, and he’s determined to make things right. This is some kind of trick, and he doesn’t want to be caught in it.
When he sees someone, he heads over to them, bracing himself.]
Do you smell it too?
[Or are you another recreation like the happy family he left behind?
2.
What Shouto says makes her lips curl over her sharp teeth, a low growl rumbling in her throat, as she stares at a massive wall-like hedge, cut to perfection and seeming to almost...box them all in. Looking about, the same hedge spans for miles and miles, encompassing the whole of this false community. Ammy turns back to it, snarling. Oh, she knows what this is, what's going on...and she eels almost sick to her stomach, but not because o the smell. She remembers all of it, having to put down that god that became corrupt, the memorial held for them, and the suffering they caused, in their madness. This is...too much. It's too much to bring all that back. Let the dead sleep, and let their mistakes be forgotten to time.
This is cruel not only to the newcomers, but to those that suffered, and those that died, or lost...someone they knew. Someone different than what they turned into.]
no subject
Somehow, seeing it is a relief. It settles the feeling of wrongness, and makes him feel more at ease. It's proof that this world is wrong, that it's fake, that his intuition was right and he can move on from this place.
Somehow.
He's not sure how he'll manage it.
He lets out a breath, turning to look at the hedge the wolf snarls at. His family home never had hedges like that.]
What do we do about this...
no subject
Just a dog. A stray, dog. Not important. No, worse. It's sick, it's dirty. Don't approach it, it could bite. Just walk away. Just ignore it. It's not even there--...what was? Nothing. Nothing at all, everything's fine. Everything as it should be. Ignore it. Ignore it. IGNORE IT. IGNORE--
Veyr suddenly, the world seems to shift, like the scratch of a record, and the putrid smell becomes unbearable, like its everywhere, all round, all at once. Shouto can feel something around him, encasing him, like a cocoon...tightening, smothering, choking...and the glimmer of white as a beast emblazoned with red marks struggles wildly against gnarled and twisting vines, a powerful looking sapphire blade held in its teeth.
But the vision blinks out, back to the perfect suburban paradise all over again. No sign of the dog, but the distant bark...bark....b-barrrrrkkhhhhh--
I G N O R E. I T.]
around the bend
Okay...]
Uh, what-- Why not?
no subject
The ground is crumbling.
[And obviously that's not a good thing.]