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aftr_ooc2019-06-16 07:50 pm
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A NEW WORLD COMING ( 024 )
A New World Coming
Hello, and welcome to LifeAftr! We're pleased that you're expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on June 24th!
Two important notes:
In the meantime, feel free to refer to our usual rules regarding the TDM. All prompts are miniature versions of events that have transpired in the past. You may visit any of the links provided if you're interested in additional information.

In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on June 24th!
1. LifeAftr's test drives take place on the island of Mu, which is always watching. Do not panic. Do not panic. Do not panic. Do not panic. Do not panic. Do not panic. Do not panic. Do not
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but are the game. You cannot choose who you are in this world. You cannot change fate. You cannot change fate. You cannot change fate.

And It's Just Around The Bend
The whole world is ending.
Beneath you, the first rays of a new sun slink across the ice-coated ground, sending whirls of steam curling up into the air. Everything will eventually be reborn to the way it was, much like the sun itself. At the very edges of the island, shadowy creatures that appear to have crept out of the darkest recesses of your mind mill about on the ocean shores, eager to avoid the burning eyes of the sun.
Of course, that's all happening a very, very long way down. Miles below you, in fact. The ground below is still cast in perpetual dark, while the sky itself is sunlit and dazzling.
As fingers of new light creep out across the horizon and ignite the air with a soft, daylit warmth, you find yourself sky high on one of many floating islands that shift and change within your presence. The landscape of these islands is extremely malleable, and not just in a general sense. Each island you make contact with will begin to "mold" itself to you, attempting to reformat its landscape to appear as a place that you desire to see again. Somewhere important. Somewhere comforting. A memory. While it cannot recreate people or exact circumstances, it can imitate landscapes and buildings, or make the nearest attempt to do so.

In short, you'd better run. Run, while there is still ground beneath your feet.
The world is ending around you - and if you're not fast enough, you'll end alongside it, namely by plunging a long, long way down earth. If the fall doesn't kill you, the hungry, burning eyes of the dark shadows lumped below very well may.
There's A New Voice Calling
The Trial of Orpheus is a very particular practice performed by one group of LifeAftr's inhabitants, residing on the draconian civilization settled on the island of Ai'tuoh. Enacted only upon those who break one of Ai'tuoh's many laws, it requires those convicted to pass into the Standing Water - a slumbering city of lost souls.
A city you've just arrived in.
The first thing you’ll likely feel is the crushing, biting, bone-deep chill, paired with the sensation of falling down some great, fathomless abyss. No jolt or sudden impact awaits you, however. Instead, your fall will slow, even out, as though your personal gravity is reorienting itself, and you’ll find yourself blinking awake in...Ai'tuoh.
Or rather, in a very strange version of it - what can only be described as a dark, colorless mirror of the city of Ai'tuoh. The buildings loom darkly overhead, their edges strangely irresolving, as though being peered at through ripples of water.

Your only hope is the connections you make with others. Be it emotional or physical, positive or negative, this journey requires you to remain part of a pair, talking, hand-holding, even carrying each other through the city as you seek out the means to escape. The pervading sense of exhaustion that grips your bones almost seems core to the city itself, and the longer you remain, the more that lethargy will sink into you. There will be nothing more tempting than simply lying down and closing your eyes...but you have to keep moving. Do you understand? You have to keep moving, because if you don't, there really won't be any saving you.
The most definitive way out is a bright strand of color that winds through the abyss, vibrant red and almost threadlike, gradually ascending upward into a glimmer of light. Find someone to connect to, hold onto that guiding thread tightly, and whatever you do, do not let go.
Or you risk sinking into that endless slumber, possibly for good.
You Can Hear It If You Try
Of course, if you'd prefer to relax within your dreams, the white-picketed community of Ziziphus may be precisely what you're looking for. An idyllic town located on a fairly remote island of LifeAftr, Ziziphus comes with all your modern amenities - electricity, cars, showers. Here, you can spend your evenings watching the television, tucking in your kids or playing drinking games with your roommates. And in the morning, it's time to meet the day, whether work, study, or housework awaits you. Why, it's the perfect picture of textbook suburbia, from the neat squares of well-manicured lawns to the incontrovertibly cheerful sound of the newspaper thwacking against the doorstep each morning.
Sorry - you've never had this job before? You don't have kids, or even want them? Of course you have, silly - you've been here for the last five years. You've gone to the same school since you became old enough to study. In fact...you've been living here your whole life.
Is that wrong? Of course it isn't. There's nothing wrong here. There's nothing wrong here. There's nothing wrong here.
Right?

If you think too hard about this eerily cheerful life, about how you technically shouldn't even know what "electricity" is, or about any of the inconsistencies that run counter to the life you thought you had...well, don't think too hard about it. Don't think about the creeping scent of rot that swarms up into your nostrils should those awful thoughts ever cross your mind. Don't start asking questions, posing innocent queries to the perfect smiles perpetually stamped across the faces of your friends and neighbors and children who carry out their daily routines with all the soulless efficiency of wind-up toys. Don't start thinking about how, if you dwell too much on the uncanny nature of this neighborhood, it starts to feel like you can't...quite...breathe...
Oh, god. You have to get out of here. You - you have to not think about it. You have to not think about it, so don't. So don't think about it. Don't think about it. Don't think about it. Don't think about it.
Everything, and everyone, is precisely as they should be.
( CODED BY BOOTYCALL )
no subject
[There's a lot of truth in that, although maybe he's speaking a bit more broadly than is strictly necessary. He doesn't need to get too philosophical about his origins, not without a good amount of alcohol on hand.]
I don't think we're gonna get out the way we came down, might be another way, though. Could be smart to stick together.
[While he usually takes no issue with being alone, he isn't stupid. It never hurts to have a little back up, or canon fodder, though he's less inclined towards the latter.]
no subject
Doesn't make her any more keen on it, though.)
Okay, (she concedes, and starts to walk in the same direction he had been pursuing before she had stopped him. It's good, to get moving. It's cold enough that it feels a little like they are underwater.)
I... don't recognise any part of this place. I thought I had seen all of the islands already.
no subject
He falls into step with Yasha, movements still loose and easy, despite his unease. The day he stops sauntering around like he's on a runway is the day he'll die.]
Can't say I've seen much of any islands, I was in London a couple days ago.
[Has it been that long? Time is sort of weird for him anyway, but he remembers this crumbling islands and a strange pool, then that even weirder city above. It feels like it's been days, at least.]
Name's Crowley, have you got one?
[A name, he means.]
no subject
(He certainly is... ambling along, isn't he? It might seem unnecessary to Yasha if she didn't have Mollymauk Tealeaf for a best friend. Sometimes it just be like that.
She's silent after that despite his question, weighing up the idea of him, the wings that she had seen. Yasha does not trust easily, but she's paused for long enough that giving a fake name would probably seem quite obvious, so eventually she shrugs a shoulder.)
Yasha. You... had wings, before.
(May as well get to the heart of things.)
no subject
So he's not bothered by the time she takes to answer, nor does he seem particularly bothered by the question.]
Did I?
[There have never been explicit directions from Hell to keep his nature a secret and that matters even less these days. Less so again now that he's in this strange place.
With an air of "oh, why not", Crowley looks at Yasha over the tops of his glasses, tugging them down slightly with a finger and angling his head enough that she'll be able to see his serpentine eyes. He winks.]
Fat lot of good they did me, hm? They're supposed to actually work, but this place seems to have put a damper on things.
no subject
(He's not going to fool her, she knows what she saw. When he turns his strange eyes toward her she blinks, leaning away from him- he can't know this of course, but a little whisper of Uk'otoa sounds in her head. First the Stormlord and now this? Is he going to do something to remind her of the Traveler next?)
Are you sure it's this place? (She hasn't noticed anything out of the ordinary aside from not recognising where she currently is.)
no subject
It's this whole... [He spreads his hands, gestures around them and back up above.] All of this. It takes a lot of work to keep me in one place if I don't wanna be there.
[He hasn't dragged on the full weight of his power yet, but he shouldn't need to, not for a simple movement between locations. Time, now that takes more effort, but he's never had much difficultly with space.]