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aftr_ooc2017-09-15 01:58 pm
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TEST DRIVE MEME ( 003 )
Test Drive Meme #3
Hello, and welcome to LifeAftr! We’re pleased that you’re expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
Remember that Reserves will open on September 17th and that Applications will open on September 24th!
Two important notes:

Remember that Reserves will open on September 17th and that Applications will open on September 24th!
1. LifeAFtr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

Don't Go into the Light
Night has fallen, so to speak - or the appearance of night has - and with it has come a curious phenomenon. All throughout the land of Mu, the odd flickering light has started to lick at your periphery. It looks almost like someone bearing a torch or a lantern, and if you listen hard enough, if you really squint...it almost feels like it must be someone familiar, calling you to their aid. Maybe it's a loved one, or a friend. Maybe it's just someone who's liable to spark your curiosity, or for those who are particularly tender of heart, the crying of a child in need of help.
Either way, it's undeniable: someone out there needs you. And the only solution is to follow the light until you find them, because surely that must be the origin of that voice and that disturbance, right..?

The island of Mu enjoys mimicking the dangers and pitfalls of LifeAftr, and your journey is liable to end in a variety of equally unpleasant ways if someone does not see fit to stop you and pull you free from your trance. Perils such as quicksand, drowning, walking off the edges of cliffs, or simply being led directly into the nest of some great predator, are more than abundant.
Better hope that someone finds you before they do.
No Swiping!
Enjoying your time on Mu? Succeeded in amassing some meager resources, retrieving some food or supplies?
Not for long you haven't!
Mu has done its best to mimic a creature found on the mainland, complete with all its annoying, scavenging tendencies. Slypers are almost foxlike in appearance, orange-red with a white-tipped tail and a long, triangular snout, and are notorious thieves. Anything that isn't bolted to the floor has the potential to be snatched should you turn your back for a second, thus rendering all your hard-earned work in hunting and gathering utterly pointless when your food or water ends up in a slyper's belly instead of your own.
They're not easy to trap or snare by any means, but if you're fast enough, you might be able to keep your belongings from being the crowning achievement in a dirty little thief's den.
Which might be easier said than done. On Mu, slypers work in packs.

What the Cluck!?
Someone on the island embarked on some well-advised exploration, but discovered, in the process, something decidedly less pleasant than what they were no doubt hoping to discover. And now Mu has taken the example of its more reality-based counterpart, and elected for devise a threat of its own, modeled after the threat in question.
The trees will tremble and the ground will shake. And drawing ever closer approaches...the fustercluck.
Initially, one might mistake the fustercluck as a hillock of some kind. A moving hillock. With talons and wings and fins and claws and teeth protruding out of it? Come to think of it, it's not a hillock at all.

(While the Fustercluck doesn't look anything like this, we still thought this gif was both topically relevant and too good not to include.)
It instead appears to be a vaguely gelatinous mass of appropriated limbs and body parts, tangled and gelled together. Thick with moss, grass, and accumulated body parts, this creature functions more or less like a katamari: propelling itself along, devouring and appropriating any living thing unfortunate enough to cross its path. Once ensnared by its many clawing, grabbing appendages, it will reel you into itself until you're thoroughly embedded in the mass, organs dissolved and digested, leaving nothing more than a collection of limbs that it will then use to carry itself across the island.
There is no known manner with which to destroy this creature. Only the foolish will engage; everyone else should run.
Though of course, on Mu, you could always try fighting it...
( CODED BY BOOTYCALL )
no subject
Looks like there's hope for them after all.]
A spirit then. Passing through, as it were. Tell me, does this ability of yours also allow you to affect the memories pertaining to people aside from yourself?
no subject
[Boy, aren't you interested in this subject, Chara.]
I... can make people not see someone for a while. It's hard and makes me tired, but I can do it.
no subject
Exhausting, but very useful. Perhaps if we meet again, you'll do me the honor of showing me.
[For now, however, it seems their path is almost at it's end, a small clearing in the trees revealing the opening of a cave, dead ahead.]
no subject
If we do... Yes. I'll try.
[Of course, Cole still doubts they'll meet again anyway. So it may not matter. And look at that... A destination in sight. Well then.]
...It looks dark.
[You know, as caves tend to.]
no subject
[They lower their voice, footsteps slowing as they move to the side- where the trees provide more cover. Examining the entrance for several moments, they see no movement- though that certainly doesn't mean there isn't anything inside.]
It also looks like a trap.
no subject
[Cole's voice is already soft, but now it drops to a whisper. He keeps out of sight almost effortlessly, but then again it is second nature to him. Or maybe even first nature, depending on how you look at it. As he keeps an eye on the cave, his hands move and...
Well, just like that, Cole is holding a pair of daggers. He never goes anywhere without them, so why would here be any different.]
But not for long.
[This is simple to him. Because he's a rogue. And what does a rogue do when presented with a trap?
They disable it.]
no subject
After you, then.
no subject
[He's already moving. And he's fast, too, at the cave entrance in what seems like just a moment. He looks back at Chara briefly, to see what they do, before he goes inside properly.
The grip on his daggers is tight. He should be good bait right now, heading voluntarily inside like this. Bait, but not mindless prey. Whatever's in here will have to work harder.]
no subject
A few more moments, and they're at the opening- keeping to the edge as they peer in after him.]