The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_ooc2019-09-16 08:57 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TEST DRIVE MEME ( 027 )
Test Drive Meme #27
Hello, and welcome to LifeAftr! We're pleased that you're expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on September 24th!
Two important notes:

In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on September 24th!
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

Eye of the Storm
Unlike the calmer waters of other dreams, this particular one is in a frenzy of activity. The sea thrashes and roars and crawls hungrily up the shores of the unassuming island upon which you've found yourself; it assumes the shapes of tridents, swords and, most notably, the snapping heads of serpents.
The sea isn't acting rough for no reason, it turns out. Right now, it's seething in conflict with torrents of fire that seem to have, however improbably, assumed the shape of a three-headed dragon. Whether the serpent is simply coated in fire or it is fire isn't clear. You don't really need to know the specifics. All you need to know is that, at present, there are two dragons furiously crashing against one another in a dichotomy of fire and water. They issue rushing plumes of steam whenever they connect, scourging deep furrows into the earth.

The clash of the elements isn't the only thing you have to worry about, either. Little tails of fire and water will occasionally unspool from the giant wyrms and decide they want a taste of something with a little more body. Though their shapes are indistinct due to their elemental makeup, it will still be evident that these are smaller dragons with a taste for destruction. You can dispel them easily enough, and largely through application of common sense - flame-dragons can be reduced to steam by water or blasts of cold air, and water-dragons can be vaporized by heat and fire - but there happens to be a lot of them, and not very many of you.
There is shelter, however, as a respite from all this. Ruined buildings dot the landscape, impervious to both the water and fire and surrounded by a sense of eerie calm. Though they're long abandoned, as long as you hide in such ruins, nothing can touch you there. Not even the smaller, scuttling dragons can breach those walls, held back by whatever unique arcane constraint lives in the smooth, cool stone.
All you have to do is reach one.
Echoes of the Past
Don't be alarmed if you find yourself waking on the floor of a ruined house in a ruined city on a deserted island. Don't be alarmed, either, if it looks like the edges and corners of most of these buildings, built of simple stone and clay and mortar, look as though they have sustained an awful lot of fire damage in the past. That doesn't have to mean anything, you see.
The houses and buildings here are of an unknown purpose, but the signs of civilization are writ large in stone and on the landscape. And yet, no matter how much you might search, there doesn't seem to be anyone else around.. Abandoned and broken, exposed to the elements without proper care, it's clear that the inhabitants of these places are long, long gone.
Wandering between the buildings will certainly help avoid the heat of the day, and as the day winds on, some thought might be put into gathering the necessities to make it through the night - water from barely recognizable wells, or vegetables scavenged from overgrown gardens that have long since abandoned any semblance of order or restriction.

...at least, until they shudder and start to crack beneath the pressure of something moving around...inside of them?
Give it five minutes to an hour, and those stones will prove to not really be stones at all, but eggs. To be specific...?

It's advised you go looking around for something to feed them. These dragons are omnivorous creatures, and will eat anything from berries to meat, but either way, they're going to be looking to you to care for them.
A warm congratulations to an unsuspecting parent may very well be in order.
The Sound of Sirens
The idyllic setting of a tropical island might seem perfect for a vacation getaway...or it would be, if this place weren't populated. You aren't here for very long before you hear it - a loud, shrieking siren, shrilling out over the trees. And then another. And another. And another...
Followed by the sound of gunshots.
It turns out you're not in a happy little island getaway at all, but in the middle of a turf war. Stay in one place too long, and you'll realize that you can start to make out blurred, shadowy silhouettes crouched in the underbrush and huddled behind boulders, issuing indistinct shouts as they charge one another with spears and harpoons, or shoot explosive bursts of scattered buckshot with rudimentary firearms.
At first, these shapes merely pass through you. You are but a spectral spectator, lingering on proceedings far removed from you. But as the conflict escalates, you'll find that you're not as immune to this as you might have first thought. The shapes start to sharpen, and before you know it, you'll start to feel those weapons piercing you for real - and they will hurt just the same, too.

There are ways to break out of this, of course. A good shock is all it takes to jolt you back to your senses, though it won't render you immune to the effects of this battle. You'll still have to figure out how to get out of this mess without getting shot or blasted or bled out onto the floor.
Or maybe you can embrace the chaos instead, and decide to wreak a little havoc on the other side. Who are they? Doesn't matter! They're not one of you, so you can make them suffer to the fullest extent, right? Besides, who knows how they might take it if you try to disengage entirely?
One thing is for certain - you won't be getting away from this conflict and out of the battlefield without a fight.
( CODED BY BOOTYCALL )
no subject
(They're not a Guardian. She's trying to breathe but it keeps getting caught in the back of her throat, making her gasp and shudder. Her shoulder aches, and she smacks it hard, with her balled up fist. It could be worse, nothing is broken. It's just a wound. Skin heals.
The battle doesn't pause around the both of them. Syen gets to her feet, shaking out her arm even though it hurts. She does not reach down to fetch the glassknife.)
I thought you were somebo– something else.
no subject
[Please. As if a drac would be in a 'drobe as sugar as this. It's not easy to run in these heels, you know, but Vamos makes it work. They look fantastic, as always, and the red might go with their uniform but that doesn't mean they want to go bleeding all over the place just for kicks.]
[There's a loud boom not five feet from their left, as someone shoots a gun. Ugh. Shells are so early-2000s. Who the hell shoots bullets anymore?]
I stay in here any longer, it's gonna mess up my hair!
no subject
Come on. (She doesn't want to take a still along with her but she can't leave them either, and they don't seem to have realised what she is yet, despite her obvious reactions to the earth. Syen flexes her hand into a fist, squeezes it tight. She knows better than that.) Something isn't right. We should go.
no subject
Everything's all green, for one.
[As in, definitely not a post-apocalyptic Californian desert. That's a radical enough shift as it is.]
You know a way outta this clap?
no subject
(Syen is confused, and she's tired, and her heart hurts from mistaking them for somebody who once hurt her. The mess of emotion is converting into anger very quickly; how else is she supposed to feel? This place is playing some kind of trick on her. She hates it.)
But if you want to go, let's go.
(She's assuming that 'clap' is- as rust, and flake are synonymous for swear words where Syen's concerned- a different way of saying 'this mess'. She doesn't know a way out. Her plan was just to pick a direction and fuck off into it, honestly, and if anything wants to stop her, well. It can rusting well try, can't it.)
no subject
Ha ha, yeah! Let's hit the red line outta here! Which way's out?
[They're gonna look at her expectantly. You seem...you know, competent. Capable. More capable than Vamos! You should clearly be leading the way. They'll follow.]
no subject
This way–
(She's just gonna. Go left. Seems like less of the noise is coming through that way and if she breathes out harshly for a moment and focuses her sessapinae, she can't sense anything this way... so it seems safe.
That's because what Syen is trying to sess isn't people per say, merely more of the shadowy figures, but she doesn't know that.)
no subject
What's these guys's problems, anyway? With this kinda lightshow, I thought it might've been something fun. Outdoor concert. Mad Gear, back from the dead! Imagine that, right?
[They're also just chattering indiscriminately in Syen's ear without a care in the world. Sorry, Syen. This is your life now.]
no subject
(Surely... they've encountered war before. Syen doesn't have time to stop and give them a Look, but rest assured, she's certainly making a face in the direction they're going.)
I don't know who between, but it isn't good.
no subject
But they both look so drab. If they're gonna be fightin', they might as well be fightin' over something fun.
no subject
(It's nonsensical to her, but whatever makes it easier to get through this. Maybe this is how they deal with stress. Jokes. Syen's no stranger to such coping mechanisms.)
What do I call you?
no subject
[And they pause, meaningfully, waiting for their double to make a similar introduction...only they don't. Because they're not here. Because Vamos is...alone.]
[Right.]
Uhh, you haven't seen someone who looks kinda like me around here, have you? Blue hair, but just as pretty?
no subject
Vamos what?
(Even if they're commless they should still have a use name.)
I haven't. You're actually the first 'person' I've seen.
no subject
[Vamos the Ultra-V. Vamos the Fashionable. Vamos the Great? Eh, doesn't have a real ring to it.]
Huh. That's, uh... [Weird. Vaya's never that far away. They're always together. It's part of their joint charm.] Well, we'll find 'em eventually. Just gotta turn on some lights and throw a party, and they'll be our way for sure!
[Theyyyy have not asked for her name. Because they forgot that was a thing.]