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The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] aftr_ooc2019-09-16 08:57 pm
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TEST DRIVE MEME ( 027 )

Test Drive Meme #27
Hello, and welcome to LifeAftr! We're pleased that you're expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.

In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on September 24th!


Two important notes:
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?

2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

Eye of the Storm
Unlike the calmer waters of other dreams, this particular one is in a frenzy of activity. The sea thrashes and roars and crawls hungrily up the shores of the unassuming island upon which you've found yourself; it assumes the shapes of tridents, swords and, most notably, the snapping heads of serpents.

The sea isn't acting rough for no reason, it turns out. Right now, it's seething in conflict with torrents of fire that seem to have, however improbably, assumed the shape of a three-headed dragon. Whether the serpent is simply coated in fire or it is fire isn't clear. You don't really need to know the specifics. All you need to know is that, at present, there are two dragons furiously crashing against one another in a dichotomy of fire and water. They issue rushing plumes of steam whenever they connect, scourging deep furrows into the earth.
Adventurers will find themselves thrust into a veritable maelstrom of conflict upon waking. Unlike the case in the waking world, everything is simply too indistinct to grasp or engage with in all but the most oblique manner. All you can do is hold on and try not to get lost - or separated - in these new, wild conditions, and seek shelter as these two behemoths ruthlessly duke it out.

The clash of the elements isn't the only thing you have to worry about, either. Little tails of fire and water will occasionally unspool from the giant wyrms and decide they want a taste of something with a little more body. Though their shapes are indistinct due to their elemental makeup, it will still be evident that these are smaller dragons with a taste for destruction. You can dispel them easily enough, and largely through application of common sense - flame-dragons can be reduced to steam by water or blasts of cold air, and water-dragons can be vaporized by heat and fire - but there happens to be a lot of them, and not very many of you.

There is shelter, however, as a respite from all this. Ruined buildings dot the landscape, impervious to both the water and fire and surrounded by a sense of eerie calm. Though they're long abandoned, as long as you hide in such ruins, nothing can touch you there. Not even the smaller, scuttling dragons can breach those walls, held back by whatever unique arcane constraint lives in the smooth, cool stone.

All you have to do is reach one.

Echoes of the Past
Don't be alarmed if you find yourself waking on the floor of a ruined house in a ruined city on a deserted island. Don't be alarmed, either, if it looks like the edges and corners of most of these buildings, built of simple stone and clay and mortar, look as though they have sustained an awful lot of fire damage in the past. That doesn't have to mean anything, you see.

The houses and buildings here are of an unknown purpose, but the signs of civilization are writ large in stone and on the landscape. And yet, no matter how much you might search, there doesn't seem to be anyone else around.. Abandoned and broken, exposed to the elements without proper care, it's clear that the inhabitants of these places are long, long gone.

Wandering between the buildings will certainly help avoid the heat of the day, and as the day winds on, some thought might be put into gathering the necessities to make it through the night - water from barely recognizable wells, or vegetables scavenged from overgrown gardens that have long since abandoned any semblance of order or restriction.
Still, even devoid of their original owners, the contents of those broken structures might well be interesting in their displays of lives left behind. The blocky, square buildings show a sense of efficiency over articulation, with ornate mosaics carved into the walls as a sense of decor. You might even find piles of strange, smooth stones with speckled patterns decorating their exterior, hard as rock and curiously similar in size. Their function can only be guessed at, but they're quite heavy.

...at least, until they shudder and start to crack beneath the pressure of something moving around...inside of them?

Give it five minutes to an hour, and those stones will prove to not really be stones at all, but eggs. To be specific...?
They contain these little guys. Tiny, baby dragons, newly hatched and eager to imprint upon the first venturing hand to give them the time of day. They can vary in size from barely nine inches in length to just over two feet, and their coloration can be just as diverse. However, it will become clear within mere minutes of meeting your new, scaly charge that they're just the same as any other baby animal: they're needy, demanding, curious, and hungry.

It's advised you go looking around for something to feed them. These dragons are omnivorous creatures, and will eat anything from berries to meat, but either way, they're going to be looking to you to care for them.

A warm congratulations to an unsuspecting parent may very well be in order.

The Sound of Sirens
The idyllic setting of a tropical island might seem perfect for a vacation getaway...or it would be, if this place weren't populated. You aren't here for very long before you hear it - a loud, shrieking siren, shrilling out over the trees. And then another. And another. And another...

Followed by the sound of gunshots.

It turns out you're not in a happy little island getaway at all, but in the middle of a turf war. Stay in one place too long, and you'll realize that you can start to make out blurred, shadowy silhouettes crouched in the underbrush and huddled behind boulders, issuing indistinct shouts as they charge one another with spears and harpoons, or shoot explosive bursts of scattered buckshot with rudimentary firearms.

At first, these shapes merely pass through you. You are but a spectral spectator, lingering on proceedings far removed from you. But as the conflict escalates, you'll find that you're not as immune to this as you might have first thought. The shapes start to sharpen, and before you know it, you'll start to feel those weapons piercing you for real - and they will hurt just the same, too.
But getting caught in the crossfire isn't the worst thing that could happen to you - oh, no. See, if you're not careful, you might find yourself wanting to join them. It might start as a small ember in the pit of your gut - this feeling of displaced upset, that one side of this shadowy war has truly and personally wronged you. Or it might be out of self-preservation, because someone shot you or stabbed you and it hurt, and before you know it, one of the dark, featureless shapes is handing you a weapon for you to pay them back in kind.

There are ways to break out of this, of course. A good shock is all it takes to jolt you back to your senses, though it won't render you immune to the effects of this battle. You'll still have to figure out how to get out of this mess without getting shot or blasted or bled out onto the floor.

Or maybe you can embrace the chaos instead, and decide to wreak a little havoc on the other side. Who are they? Doesn't matter! They're not one of you, so you can make them suffer to the fullest extent, right? Besides, who knows how they might take it if you try to disengage entirely?

One thing is for certain - you won't be getting away from this conflict and out of the battlefield without a fight.

LOGS โ— OOC โ— STORIES โ— MAIN NAVIGATION

( CODED BY BOOTYCALL )
mockiri: artist unknown, searching for source (ok ok ok.)

[personal profile] mockiri 2019-09-30 05:29 am (UTC)(link)
Iโ€™m okay.

[That one's easy. Though his answer gives her some information she wasn't expecting. An island? How did she get on an island?

Her ways of asking everything she wants to know is limited as usual, though, so she settles for making the sound of another gunshot, while he's looking at her and can see that she's the source of it, and trills inquisitively. What's with those explosions?]
devilstongue: (๐Ÿ”ฎ 136)

[personal profile] devilstongue 2019-10-01 01:49 pm (UTC)(link)
[ He sighs and holds out a hand for her wing... fingers? ]

That's some bullshit. We were in a fight a while ago and they used weapons that sounded like that.

[ That's the easiest way to explain it, right? It would be harder to explain that they all went crazy and thought they had to fight eachother. ]

This is a weird dream.
mockiri: artist unknown, searching for source (mimicking things!)

[personal profile] mockiri 2019-10-04 01:39 am (UTC)(link)
[Well, she's sure not going to refuse that offer; she scampers closer and tucks her hand gratefully into his, nodding agreeably.]

This is a weird dream. [She looks cautiously around them, not knowing a safe route to take yet, but searching.] Be careful.
devilstongue: (๐Ÿ”ฎ 60)

[personal profile] devilstongue 2019-10-06 04:31 pm (UTC)(link)
Yeah. Yeah. We have to be careful.

[ He's not sure if it matters when it's all a dream, but he's not about to find out or give Kiri nightmares. ]

Are you happy in Hupperdook?
mockiri: diamancris @ tumblr (this means we are friends.)

[personal profile] mockiri 2019-10-07 05:45 am (UTC)(link)
[A good question! And one Kiri gives the consideration it deserves, mostly because she doesn't have an immediate and heartfelt "yes!" on hand, nor does she have the more complex (and more honest) answer.]

Ja, [she begins, Caleb's quiet, uncertain cadence.] Warmer. [Jester's now, as she softly pats over her heart. It's good. They're good people. She's safe and welcomed with the Shusters.

And then, because it still feels so incomplete,]


I miss you!
devilstongue: (๐Ÿ”ฎ 124)

[personal profile] devilstongue 2019-10-13 03:37 pm (UTC)(link)
We... we miss you too. I know Jester does.

[ At least he can say that with certainty. Jester would always miss Kiri. Everything else is void for him, unfortunately. ]

She was here for a while. She might come back to see you.

[ Make it a good dream. Make it better for her, just in case she came to stay on the island. Something to hold on to. ]
mockiri: artist unknown, searching for source (ok ok ok.)

[personal profile] mockiri 2019-10-14 07:51 am (UTC)(link)
[She offers up a sad trill, nodding cautiously. It would be wonderful to see Jester again! And it's so strange to imagine her being without the others. Though she wouldn't wish danger on her, either, so maybe not this place in particular.]

Where were you?

[This time her voice sounds more like one of the Shusters; at least not all of her learned phrases come from bad influences.]
devilstongue: (๐Ÿ”ฎ 121)

[personal profile] devilstongue 2019-10-19 02:01 pm (UTC)(link)
[ Thank the Gods for that, he'd hate to know all her communication came from assholes. ]

On adventures.

[ It's... kind of the truth. ]

Fighting monsters and going on the sea to find treasure.
mockiri: umbrellaville.com (sheโ€™s a mighty big bird!)

[personal profile] mockiri 2019-10-21 02:15 am (UTC)(link)
[That makes her bounce on her toes a bit. The sea!! She's never seen one before. Unless this place counts, whatever water lies around this island.]

Get into trouble!

[It's nice to hear that some things about the Might Nein never change.]