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TEST DRIVE MEME ( 027 )
Test Drive Meme #27
Hello, and welcome to LifeAftr! We're pleased that you're expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on September 24th!
Two important notes:

In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on September 24th!
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

Eye of the Storm
Unlike the calmer waters of other dreams, this particular one is in a frenzy of activity. The sea thrashes and roars and crawls hungrily up the shores of the unassuming island upon which you've found yourself; it assumes the shapes of tridents, swords and, most notably, the snapping heads of serpents.
The sea isn't acting rough for no reason, it turns out. Right now, it's seething in conflict with torrents of fire that seem to have, however improbably, assumed the shape of a three-headed dragon. Whether the serpent is simply coated in fire or it is fire isn't clear. You don't really need to know the specifics. All you need to know is that, at present, there are two dragons furiously crashing against one another in a dichotomy of fire and water. They issue rushing plumes of steam whenever they connect, scourging deep furrows into the earth.

The clash of the elements isn't the only thing you have to worry about, either. Little tails of fire and water will occasionally unspool from the giant wyrms and decide they want a taste of something with a little more body. Though their shapes are indistinct due to their elemental makeup, it will still be evident that these are smaller dragons with a taste for destruction. You can dispel them easily enough, and largely through application of common sense - flame-dragons can be reduced to steam by water or blasts of cold air, and water-dragons can be vaporized by heat and fire - but there happens to be a lot of them, and not very many of you.
There is shelter, however, as a respite from all this. Ruined buildings dot the landscape, impervious to both the water and fire and surrounded by a sense of eerie calm. Though they're long abandoned, as long as you hide in such ruins, nothing can touch you there. Not even the smaller, scuttling dragons can breach those walls, held back by whatever unique arcane constraint lives in the smooth, cool stone.
All you have to do is reach one.
Echoes of the Past
Don't be alarmed if you find yourself waking on the floor of a ruined house in a ruined city on a deserted island. Don't be alarmed, either, if it looks like the edges and corners of most of these buildings, built of simple stone and clay and mortar, look as though they have sustained an awful lot of fire damage in the past. That doesn't have to mean anything, you see.
The houses and buildings here are of an unknown purpose, but the signs of civilization are writ large in stone and on the landscape. And yet, no matter how much you might search, there doesn't seem to be anyone else around.. Abandoned and broken, exposed to the elements without proper care, it's clear that the inhabitants of these places are long, long gone.
Wandering between the buildings will certainly help avoid the heat of the day, and as the day winds on, some thought might be put into gathering the necessities to make it through the night - water from barely recognizable wells, or vegetables scavenged from overgrown gardens that have long since abandoned any semblance of order or restriction.

...at least, until they shudder and start to crack beneath the pressure of something moving around...inside of them?
Give it five minutes to an hour, and those stones will prove to not really be stones at all, but eggs. To be specific...?

It's advised you go looking around for something to feed them. These dragons are omnivorous creatures, and will eat anything from berries to meat, but either way, they're going to be looking to you to care for them.
A warm congratulations to an unsuspecting parent may very well be in order.
The Sound of Sirens
The idyllic setting of a tropical island might seem perfect for a vacation getaway...or it would be, if this place weren't populated. You aren't here for very long before you hear it - a loud, shrieking siren, shrilling out over the trees. And then another. And another. And another...
Followed by the sound of gunshots.
It turns out you're not in a happy little island getaway at all, but in the middle of a turf war. Stay in one place too long, and you'll realize that you can start to make out blurred, shadowy silhouettes crouched in the underbrush and huddled behind boulders, issuing indistinct shouts as they charge one another with spears and harpoons, or shoot explosive bursts of scattered buckshot with rudimentary firearms.
At first, these shapes merely pass through you. You are but a spectral spectator, lingering on proceedings far removed from you. But as the conflict escalates, you'll find that you're not as immune to this as you might have first thought. The shapes start to sharpen, and before you know it, you'll start to feel those weapons piercing you for real - and they will hurt just the same, too.

There are ways to break out of this, of course. A good shock is all it takes to jolt you back to your senses, though it won't render you immune to the effects of this battle. You'll still have to figure out how to get out of this mess without getting shot or blasted or bled out onto the floor.
Or maybe you can embrace the chaos instead, and decide to wreak a little havoc on the other side. Who are they? Doesn't matter! They're not one of you, so you can make them suffer to the fullest extent, right? Besides, who knows how they might take it if you try to disengage entirely?
One thing is for certain - you won't be getting away from this conflict and out of the battlefield without a fight.
( CODED BY BOOTYCALL )
no subject
Too bad for everyone, Rabbit's reflexes aren't exactly sharp in her old age.
- But she does make an excellent place for a flailing dragon to land.
There's an unfamiliar voice floating around above her, the sound of it causing the automaton's head to tip back to an unnatural angle with her usual chorus of clickclickclicks. But before she can even focus on the pony flying overhead, she has a faceful of yellow and line dragon. Thankfully, the dragon's claws can grip and pierce her exterior without the woman even feeling a thing, she just waits for the little thing to cling and scramble around her, using her for a perch for however long it needs.]
Holy crab! There's even m-m-m-more of 'em! Dragons droppin' r-right outta th' sky!
no subject
[Ten hours, unskippable.
The poor baby dragon does indeed scramble to find a decent place to cling to, its clawed wings and feet scrambling as its slightly prehensile tail curls around bits and pieces of Rabbit to secure itself even better, and keep from another tumble.
Fluttershy, meanwhile, has already darted down, scooping up the little baby into her hooves, looking it over with an air of panic as she hovers slightly overhead.]
Oh no, oh dear, oh--! Does it hurt?! Tell me where! Poor, poor baby...don't worry now, I'll make it all better soon. But you shouldn't be so adventurous when we're up in the air like that! Maybe i I can find something better to keep you in.... [She presses her nose to the little wrymling's, giving it an nuzzle, then looks down suddenly at the, uh...uh.....
Hm.
P...er...son?]
Oh. W-Well...um. H-Hello there. I-I'm terribly sorry for the surprise, this little one just, um...g-got out of hoof you seen and-- [She clears her throat, sinking down more and more as her nerves get the better of her and she just...eyeballs this peculiar creature over more and more, ears folding back and wings tight against her flank.]
no subject
[For how abrupt of a surprise that flying dragon had been, the automaton doesn't look at all bothered by it. If anything, her copper faceplates are curved upwards into a crooked grin, her glowing optics burning bright, and those noisy internals of hers are humming softly with obvious interest.
This day just keeps getting better and better!
The appearance of a talking pony isn't so out of the ordinary for Rabbit either, though ponies dropping from the sky is a little new.]
S-s-say! Where'd you come from? This place just drop cutesy animals from the sky all of the t-time or w-what-what?
no subject
[Oh, that's....that's terrifying. :'D At least, for a socially inclined, introverted, and equal parts anxious mare like Fluttershy. She, uh...she puts on a weak, wobbly smile of her own, but all those shifting parts, lights, and squeaky grinding of gears makes her have to swallow back the lump in her throat a few times. I mean, maybe if she pretends this creature is like a large, mechanical Pinkie Pie? Their personalities seem to fit, so...
Clearing her throat - as it's tightened up a bit - Fluttershy takes a steadying breath and tries her best to overcome her faults. She's come far, but meeting new people on her own, without the help of her other friends, and in a strange...new place...is a lot harder than meeting new people in a place she's called home for years.]
Oh, n-no...not that I'm familiar with, but...um. A-Actually, you see, I--excuse me, we were just wandering around, looking for, perhaps...some food, or water. I-I seem to be...lost...and--
[Breathe, Fluttershy, breathe. In and out, slowly.] You wouldn't happen to know where the nearest town or city is, would you? I've tried keeping an eye out while lying, but...I haven't seen anything yet, and, w-well... [She looks up at the skies, still teeming with much larger dragons circling high, high overhead.] I-I don't think I can go much higher than the treetops.