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aftr_ooc2017-10-12 08:52 pm
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October Event: Crystal Clear
OCTOBER EVENT: CRYSTAL CLEAR
For those who weren't part of those exploration groups, all characters will bear witness to a dream on the evening of the 17th, advising them that they are being instructed to go past both doors and explore what can be found behind them.
The reasoning?
Simple, really. Upon both doors is a rather distinctive mark, one that is meant to bar the Storyteller's way. While eradicating the sigils on the door's themselves might be simple enough, there is clearly more to them, some ancient magic or another limiting the Storyteller's influence. Whatever exists beyond the door is utterly unknown to them...and by extension, unknown to you. Anything could be hidden there, helpful or harmful. And it's really in everyone's best interests to determine what.

These hats will prove a dire piece of equipment, as characters will find themselves navigating a series of caverns beneath Ensō itself. The deeper characters go into the cave, the more apparent it will be that there is an awful lot of natural light here, exhibited by the crystalline growths on the walls. None of them appear to be dangerous - characters can interact with the walls, pick up shards of the glasslike crystal, chisel away at the clusters of it as they see fit...as long as they don’t stay in contact with the stuff for too long.

Unfortunately, the answer will become all too clear in due time.
Quartzalcoatl are unmistakably humanoid silhouettes, distorted by awful crystalline growths - most of which have completely swallowed any recognizable features. Anyone who was in contact with the crystal for extended periods of time - sleeping on it, for example - will find that growths have started to sprout on their skin as well.
That said, the lumbering, person-shaped, eight-foot tall mass of crystal approaching them isn't what they should be scared of, no. It's just the product of something that ravaged the body of what was once a living thing, converting flesh into a greenish, crystalline growth. The person it once was is...well, they're probably not aware of what it is that's happened to them. Hopefully. If they were, would they really be unconsciously spreading the virus that turned them into this creature by reaching out for you, leaving behind shards of that same emerald, glasslike crystal beading on your flesh? It only takes one touch, and the infection spreads so quickly. It would probably be the most humane to simply put them out of their misery.

This part of the event comes with a high chance of death, including the potential for characters to request assistance in ending their own life. Due to this, the death penalty for this event will be reduced to one week. While we still ask players to properly submit all deaths and penalty removals to the Deaths Page, please note that in this instance, non-compulsory AC will not be required for a penalty removal.Despite the reduced death penalties, we ask that any characters that do perish in the duration of the event let us know!
This event also comes with a high chance for body horror and associated content warnings. For those who would prefer to opt out of this entirely, please let us know below, as we will arrange separate circumstances for those who would prefer to avoid the worst of this scenario.
As always, have fun and feel free to use this post for event plotting!
[ ♆ ] October 17th: Storytelling occurs early to allow people time to make item requests.
[ ♆ ] October 20th: Spelunking begins. Points of interest will be provided.
[ ♆ ] October 22nd: The Quartzalcoatl make their presence known.
[ ♆ ] October 24th: The final sigils are broken and the Storyteller returns all uninfected to the Islets.
[ ♆ ] October 26th: All deceased will be returned at midday, suffering from a reduced death penalty.
( CODED BY BOOTYCALL )
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hey they can bond over multiple deaths, right? it'll go great.
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Don't worry Lup, they'll make it quick. Also sorry.