The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_ooc2017-07-04 10:46 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
TEST DRIVE MEME ( 001 )
Test Drive Meme #1
Hello, and welcome to our very first test drive! We’re pleased that you’re expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
Remember that Reserves will open on July 17th and that Applications will open on July 24th, in preparation for the game’s official opening on August 3rd!
But first, two important notes!

Remember that Reserves will open on July 17th and that Applications will open on July 24th, in preparation for the game’s official opening on August 3rd!
1. The island of Mu exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences.

Shipwrecked
The white sand of the beach ridges the island’s edge, even if the clear water soon becomes murky the further out you look across the horizon until the turquoise gleam of the tide disappears in a coil of surrounding fog. Indeed, your best prospects may very well be to strike out among the trees or the crags looming out over the foam-capped waves. There’s lumber to be found and made from the palm-like trees, potentially fruit or edible tubers of some kind if you forage about some. The further you travel, however, the more of your surroundings will reveal themselves in a steady unspooling of curiosities.
One corner of Mu’s current construct drops away into a sheer cliff, initially too dangerous to brave for all but the more daredevilish, but if one starts to scan the sharp rocks below, you might catch sight of what appears to be sodden planks of wood - a wreckage tossed up against the rocks. And a little further...a bobbing, shattered wreck of a lifeboat’s remains, potentially bearing supplies that might yet be salvageable.
Fashion what you can from the wood and stone around you or scavenge from the ruin of the land, if you like. But you can’t simply stand around and wait forever. It’s going to get dark sometime - and if a creature of unknown terror doesn’t catch you, the elements surely will.

Storytime
There’s a sense of camaraderie in this cove, you think. As the sun hangs low over the horizon, the world cast into orange hues, long shadows dispersed by roaring fires that dot across the beach.
That’s right, folks: it’s storytime.
There’s no one to preside over this meeting of the minds in Mu. Call it a vague recreation of things to come, if you like, some vaguely fatidic dreamlike state where you may find yourself drawn to the heat and company that awaits you by the fire. And from there, compelled to default to that old instinct that most of intelligent civilization has revered since they were advanced enough to paint geometric shapes on cave walls.
You tell a story.

Perhaps it’s a tragedy, a tale of woe and of personal loss. Perhaps it’s the sort of thing you’d break out after a few rounds of your alcoholic beverage of choice, clapping hands to your knees as you try to bite back your mirth long enough to spill the punchline. Perhaps it’s an adventure of some sort, some unbelievable rendition of your past exploits. The only common thread to be had, as those gathered around the fire share their tales, is the fundamental rule of a ritualistic sharing of stories such as this: its truth.
But how one chooses to define "truth" is, in its own way, another story entirely...
Dance, Sucker, Dance!
The beat of your heart in your chest is difficult to ignore. It judders with a pulsing, rhythmic quality. If you’re one of those that lacks a heart, the beat is still omnipresent and all-encompassing, until your entire body is unwittingly bobbing in time to a metronomic tune that seems ingrained into your very soul. It’s inescapable. You can’t seem to move unless it’s in time to the rhythm that’s now singing in every atom of your being.
But rest assured, you’re not alone in this musical curse. Everything, from the swaying trees to the waves against the beach, jumps in time to the music. And so do the monsters approaching you, that - wait a minute.
Monsters?
Oh, yes. Did we mention those?

It seems you’ve encountered the wrath of the Boogieman, who curses you to only dance to his infernal beat. If you wish to best him, you’ll have to either evade or destroy the blobs of greenish slime that serve as his minions, all in time to the hard beat of the tune in your head. Clear the radius of his curse or risk an open confrontation, if you dare. Don’t worry if you look foolish; chances are anyone else caught in the Boogieman’s thrall feels just the same.
Mu isn’t pulling any punches to start with. It is a flighty creation, after all, and seems to revel in displacing people into new and uncomfortable situations.
( CODED BY BOOTYCALL )
no subject
Still, he wants food... Grabbing a pokeball from his hoodie, Guzma tosses it out to the ocean and releases his Golisopod, catching the ball as it retracts toward his hand.]
Goli, go fishing for me, yeah? I gotta entertain the scrub over there. [He jabs a thumb over his shoulder at Karanatsu, and the massive insect tilts his head then wades out into the water to catch some fish for himself and his trainer. Guzma waves his big pokemon off then saunters back to the shivering shrimp by the fire.] A'ight, what you wanna hear?
no subject
Instead he gets to sit here and sweat, a nervous smile still plastered across his face as the big brute orders an even scarier (and totally alien!) brute to go fishing for him.
Still. This is his chance. To ask a question he's always wanted to ask someone.]
...Ever killed a man?
no subject
Nah, but I sent some fool to the hospital once. I mean, I done that 'fore, but this time was real serious, yeah? Punched 'em so hard his nose wouldn't stop bleeding - like, straight up gushing - it was nasty as heck, yo. Stuff was all over. [And yet he chuckles, a crooked smile creeping up on his face, like he's proud of the accomplishment.] Try not to muss up my hands more'n that, but when a bro wants to get down n'dirty with me, I tend to, heh...clean up their act real good.
no subject
[That's the worst this guy has done? He's pretty sure Ichimatsu's dealt out worse...what kind of creepy Yakuza guy hasn't even killed anyone?
Maybe the type who knows he doesn't have to kill anyone to be intimidating....]
I guess guys like you are used to fighting.
no subject
Plus, it's like he said, he doesn't dirty his hands too much, or unnecessarily. The hated boss that beats you down, and beats you down, and never lets up...yeah, that is Guzma. But the scary thing? The scary thing is he won't let you forget.]
Yeah, well life ain't so easy that you can stand around and take it. [There's a gurgle from the shore, and a loud bellow as Golisopod emerges from the waves. He points a clawed hand to the sand as the tide rolls back, where a good four fishies flop uselessly.]
no subject
Ha ha, well, I better let you get to your food! [You know, the fish. Not him.
Stick around any longer, and he might just end up a toothpick.]
And remember; you'll never lose at pachinko with the Philospher's Stone in your pocket.
no subject
Wow, he was maybe going to share two of those fishes with you, Kara, but now? Now Guzma is going to just walk the hell away, wordlessly because he wants to forget this idiot exists, and give those two fishies to his hardworking pokemon. Go catch your own fucking meal, you worthless glittershit.
8|]