The Mods of LifeAftr (
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TEST DRIVE MEME ( 001 )
Test Drive Meme #1
Hello, and welcome to our very first test drive! We’re pleased that you’re expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
Remember that Reserves will open on July 17th and that Applications will open on July 24th, in preparation for the game’s official opening on August 3rd!
But first, two important notes!

Remember that Reserves will open on July 17th and that Applications will open on July 24th, in preparation for the game’s official opening on August 3rd!
1. The island of Mu exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences.

Shipwrecked
The white sand of the beach ridges the island’s edge, even if the clear water soon becomes murky the further out you look across the horizon until the turquoise gleam of the tide disappears in a coil of surrounding fog. Indeed, your best prospects may very well be to strike out among the trees or the crags looming out over the foam-capped waves. There’s lumber to be found and made from the palm-like trees, potentially fruit or edible tubers of some kind if you forage about some. The further you travel, however, the more of your surroundings will reveal themselves in a steady unspooling of curiosities.
One corner of Mu’s current construct drops away into a sheer cliff, initially too dangerous to brave for all but the more daredevilish, but if one starts to scan the sharp rocks below, you might catch sight of what appears to be sodden planks of wood - a wreckage tossed up against the rocks. And a little further...a bobbing, shattered wreck of a lifeboat’s remains, potentially bearing supplies that might yet be salvageable.
Fashion what you can from the wood and stone around you or scavenge from the ruin of the land, if you like. But you can’t simply stand around and wait forever. It’s going to get dark sometime - and if a creature of unknown terror doesn’t catch you, the elements surely will.

Storytime
There’s a sense of camaraderie in this cove, you think. As the sun hangs low over the horizon, the world cast into orange hues, long shadows dispersed by roaring fires that dot across the beach.
That’s right, folks: it’s storytime.
There’s no one to preside over this meeting of the minds in Mu. Call it a vague recreation of things to come, if you like, some vaguely fatidic dreamlike state where you may find yourself drawn to the heat and company that awaits you by the fire. And from there, compelled to default to that old instinct that most of intelligent civilization has revered since they were advanced enough to paint geometric shapes on cave walls.
You tell a story.

Perhaps it’s a tragedy, a tale of woe and of personal loss. Perhaps it’s the sort of thing you’d break out after a few rounds of your alcoholic beverage of choice, clapping hands to your knees as you try to bite back your mirth long enough to spill the punchline. Perhaps it’s an adventure of some sort, some unbelievable rendition of your past exploits. The only common thread to be had, as those gathered around the fire share their tales, is the fundamental rule of a ritualistic sharing of stories such as this: its truth.
But how one chooses to define "truth" is, in its own way, another story entirely...
Dance, Sucker, Dance!
The beat of your heart in your chest is difficult to ignore. It judders with a pulsing, rhythmic quality. If you’re one of those that lacks a heart, the beat is still omnipresent and all-encompassing, until your entire body is unwittingly bobbing in time to a metronomic tune that seems ingrained into your very soul. It’s inescapable. You can’t seem to move unless it’s in time to the rhythm that’s now singing in every atom of your being.
But rest assured, you’re not alone in this musical curse. Everything, from the swaying trees to the waves against the beach, jumps in time to the music. And so do the monsters approaching you, that - wait a minute.
Monsters?
Oh, yes. Did we mention those?

It seems you’ve encountered the wrath of the Boogieman, who curses you to only dance to his infernal beat. If you wish to best him, you’ll have to either evade or destroy the blobs of greenish slime that serve as his minions, all in time to the hard beat of the tune in your head. Clear the radius of his curse or risk an open confrontation, if you dare. Don’t worry if you look foolish; chances are anyone else caught in the Boogieman’s thrall feels just the same.
Mu isn’t pulling any punches to start with. It is a flighty creation, after all, and seems to revel in displacing people into new and uncomfortable situations.
( CODED BY BOOTYCALL )
no subject
One never forgets the feeling of being judged, do they? He undoubtedly knows that feeling as well.
And yet they make no move to return the assessment in kind. They stand, unable to feel their sins crawling on their back. That is the issue with such things, of course. One must exist for judgement to hold any weight.
One must be the correct judge for it to hold meaning.
Their smile stretches wider, hand twisting around the hilt of their blade. When they come at him next? The metal is alight with fire.
Let's see if you have any weaknesses.]
no subject
For the Batter it had been a cat.
You were the only one who escaped the consequences.
Chara had a skeleton and their own self.
But in the end, none of it mattered. The child's blade alights with an element that the Batter is not familiar with but is easily deduced to be dangerous. So he moves out of the way quickly. He doesn't return the favor, however.
This was new. And, for the moment, he will observe.]
no subject
This is a dream. The rules may not apply, anymore, but Chara has some standards. They'd taken their shot, and now it's his turn. So they stand and face him, almost playfully swinging their blade back and forth.
A bat has a rather longer ranger than their own weapon. They needed to focus on his arm- on the shifts that would tell which way he would swing.
Messing up could easily be the difference between making it out of this unscathed and facing oblivion once more.]
no subject
Save a few.
But he had come to the same conclusions that Chara had. They were faster but the Batter could simply dodge. The Batter had an advantage regarding range but his attacks were easily telegraphed. This had been a case of simply defending himself when the child attacked, but he would not back down until they did.
The Add-On's presence would have made this easier. But since they were not here, he would improvise.
Careful to stay out of the knife's range, the Batter begins a flurry of attacks. Normal ones, to conserve CP in case he needed it. But he's not under the impression any of these attacks will hit unless he gets lucky. They're mostly a cover to keep the child's focus on his weapon until the Batter suddenly kicks out, aiming to catch them with a foot.
There's no finesse behind it but it is sudden. And it is a good way to test how fast they can adapt to changes in an enemy's strategies.
And, hopefully, that is the only thing that changes in this fight...]
no subject
A foot collides with the back of their knee, and Chara goes down silently. There's a shift in their expression; a moment of surprise and perhaps even fear.
If they hit the ground before they respond, they'll die.
It's this, coupled with too many times (far too many times) of close calls that has them twisting, slapping their free hand to the ground to force their momentum in a specific direction. They don't waste time looking up- don't waste time waiting to see a bat ready to come crashing down on their skull.
They're too busy letting their body collide with his legs, before taking a stab upwards.]
no subject
But not the end, it seems.
Both of Chara's actions connect, although luckily enough for the Batter the stab wound isn't that deep. He still hisses in pain because it does hurt regardless and that's what you're supposed to do. But the Batter has one final trick left, one that he has yet to use.
Save First Base.
There's a flash of light and the wound is healed. He may need to take care of it farther, but for now it will do. In the meantime, if Chara hasn't taken the opportunity to get away, he'll try to grab them with his free hand. By the arm, front of their sweater, or even their throat. He's not picky.
And if Chara is too slow...they'll find out the hard way he has no plans on letting go.]
tw: referenced child abuse
It's their hair. A sharp, rough yank at their scalp, unforgiving fingers digging in. And that action is not a monster technique. It's not a recent sensation at all.
It's old. It's so, eternally old that they'd almost forgotten the sensation entirely. It comes with the instinct to flinch, to raise one arm and cover their face- a momentary aberration, quickly rectified as survival instincts kick in and Chara stabs upwards blindly. Again, again, again, again, A g a i n, À̷͇͎͍̞͈̣͔͓̈́͋̂̈́̽̃̎̾̽ G̸̢̧̛̬͚̘̥̖̘͔̑̎͗̐̏̈́̈̚͜ Ǎ̷̺̱̮̻̟͌͂͗̂̇̍͛͌͢͠ Ȉ̶̯͚̩̦̭͕͌͘̕͝ Ņ̵̦̦͔̩͚̥̪̺̀̌͆͊́͌͞
no subject
He was very vulnerable in this position and the purifier's only saving grace was that Chara was attacking blindly. The strikes of their blade were not the precise swipes that they were before, so while they were hitting they weren't doing as much damage as they should. But all it would take was one lucky strike or Chara regaining their composure...
Focus. Remove the problem or remove yourself. The Batter decides to do both.
His grip on the child's hair had remained and he puts it to use. Keeping his grip as tight as possible he swings his arm to the side, attempting to pull Chara off of him and onto the ground. The Batter doesn't follow up with a strike however, and will try to use the moment to get back on his feet and put some distance between the two of them.
Even if it sets things back to zero again, it was for the best.]
no subject
Once upon a time, someone told them to breathe. They don't have their phone, anymore- just the memory. They know what it's like, to have someone pick them up off the ground.
They know what it's like, when someone doesn't drop them again, whether they deserved that or not. It wasn't pity, or selflessness. Everyone has an agenda.
The Batter is hardly going to coddle them. The hand that helps them upright is their own, a split lip leaving a streak of blood down their chin. It's satisfying, in a cold way, to see they're doing far better than their opponent.
It's still somewhat of a stalemate. Thumbing the edge of their blade, they watch him carefully- scalp throbbing.]
...Might I make a suggestion here, sir.
no subject
Was that because the Puppeteer was gone?
Regardless, he could continue with normal attacks but that would leave them with the same problems as before: Chara was faster but the Batter had more range then that of a knife. And after that scuffle it was doubtful that either of them would allow the other to get that close again.
So he doesn't say anything, nor does he relax. But the Batter is listening.
For now.]
no subject
And right down to the ground.]
The most likely outcome, should you wish to continue, is that we both die. One sooner than the other, perhaps, but die we shall.
[Their eyes go to him once more, smile thin.]
I have things to do. And you, sir? Are not going to end anything like this.
no subject
They could continue this, easily. The Batter had what remained of his CP and the Luck and Fortune Tickets stowed away. The child possibly had their own means of helping themselves.
But this would end with death. His and the child's, in whatever order it may fall. The Batter had never been afraid to lose his life if it was necessary - and it had been once his journey reached its end. He was never meant to exist in the long-term. Erasers are meant to be thrown out once they have ceased being useful. Beings like himself are much the same.
It doesn't diminish what the child is saying, however. But given their reaction to his statements prior to the fight, the Batter doesn't think they're saying this to simply save their own skin.]
You would let me continue my mission then.
[If one winds up the key on a toy, it will march. Chara has to know that the Batter won't stop attempting to 'end the dream' just because they cease fighting him here.]
no subject
[They would not. And if that's the way he would like to take it, then they can continue their fight. They're hardly afraid to die- no here, not when they're awake.
Death is practically a pointless venture.]
Dreams end when they end. If you're so intent on breaking this space, I would suggest simply allowing it to run it's course. What we're seeing now is likely just a fraction of a second.
no subject
And the Batter has a feeling that changing the child's mind will be pointless and death equally so. So he does not ask what they will do if it turns out to be untrue.]
Fine.
[Extremely easy, isn't it? But he's not about to relax or turn his back on them. They have proven to be dangerous so it would be foolish to do so. If Chara wants to be rid of his presence, they will have to leave him here.]
no subject
It leaves dark streaks of blood, stark against the cheerful green- Chara's hardly bothered. They wait, for the LOVE in their throat to go back down, till they begin to feel the tremble in their fingers, slowly licking dry lips.
They wait until they're certain they do not wish to change their mind. Until their focus is back on finding what they need to, instead of- this. This delusion.
What does it mean, to hate this aspect of yourself more than you hate the version of you standing there, staring back?]
Then it is agreed.
[Slowly, they move. Two steps backwards, keeping their eyes trained on his face, before they turn. Keep their head high, keep listening.
They will not show fear to a creature like this.
They are not afraid to walk away from him.]