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TEST DRIVE MEME ( 007 )
Test Drive Meme #7
Hello, and welcome to LifeAftr! We’re pleased that you’re expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
Remember that Reserves will open on January 15th, and Applications on January 24th!
Two important notes:

Remember that Reserves will open on January 15th, and Applications on January 24th!
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

Ice of You to Drop By
The winter has well and truly settled in, both on LifeAftr and here in Mu; when you wake, you may discover that it isn't on dry land at all, but on a thick crust of ice. In fact, there doesn't seem to be any land in sight, in any direction - just ice, stretching on and on for as far as the eye can see.
Assuming the chill doesn't get to you first, you'll find that there are much more pressing matters than frostbite. One of those things will start cutting to the chase rather quickly in the form of a wickedly pointed fin, glinting beneath the weak winter sun, shearing through the mantle of ice like a hot knife through butter.

Much like real sharks, they can smell blood, and will set upon it eagerly. Unlike real sharks, they are also innately hostile. Anyone who looks like they might be an easy target will be quickly zeroed in upon by several ravenous, but nonetheless quite pretty, of these glittering creatures.
With Our Wassailing Bowl
The rest of Mu might be more forgiving in terms of setting, but that does not mean you're safe. Waking on dry land is generally considered preferable to waking on nothing more than a layer of ice, even if said dry land is nothing more than a jagged spurt of dark, coastal cliff. It's obvious from the start that nothing truly lives here. The island itself is simply some fragment of rock, eroded away from its mainland until it is all that remains.
The island itself isn't special, no. What is special is what is at its center.

Really, the only problem here is that everyone else wants it too.
The second you lay eyes on that treasure, you'll be seized with an instinctive, inescapable need to have it. No one else can be allowed to partake; it is yours by right. You saw it first, after all, didn't you? You'll have to race with your peers to seize it before anyone else does, and you might even have to start fighting dirty to claim your prize. Sure, you could fight that initial instinct, but where's the fun in that?
Dig a Little Deeper
It's not as though actual, real dry land is out of the question for Mu this go around. It's just that there aren't very many desirable options, evidently, when it comes to the manner of islands that resemble those in the proper archipelago. This island in question might be a bit cold, brisk as the winter air is, but it is otherwise quite ordinary. In fact, one would not be remiss in thinking it bears more than a passing resemblance to the island of Chol.
Unfortunately, it's also chosen to emulate a rather unpleasant, if rare, aspect of Chol's landscape: quicksand. No getting out of this one, we're afraid - Mu has dropped you right smack in the middle of a patch of it.
The myth that one can "drown" in quicksand is largely without much scientific bearing. Indeed, the most prominent danger is that one will start to sink and quickly become mired in the stuff, but eventually they'll cease to properly sink at all. No; the real peril lies in the fact that, once stuck, it is nearly impossible to get out of it. Most victims of quicksand risk death by dehydration or starvation, though we wouldn't fault you for fearing death by, er, sand. Who doesn't hate sand? It's coarse, it's rough, it's irritating, and it gets everywhere.

( CODED BY BOOTYCALL )
no subject
Which means if one is catching up another probably is as well. "If you think land is close we can try and run for it, it might be better than trying to fight."
The man was good but Shion doubted he could fight infinite ice sharks. No one could. And Shion wasn't much help, not without a weapon anyways.