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TEST DRIVE MEME ( 012 )
Test Drive Meme #12
Hello, and welcome to LifeAftr! We’re pleased that you’re expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
Remember that Reserves will open on June 17th, and Applications on June 24th!
Two important notes:

Remember that Reserves will open on June 17th, and Applications on June 24th!
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

There Goes the Neighborhood
Today, you're not merely waking up on an island. Oh, no. You're waking up in the world's most perfect suburb, complete with perfectly-trimmed lawns, white picket fences, and a uniformity that borders on the absurd. Not a fleck of paint is out of place, and not a blade of grass is out of line.
Mu has attempted to imitate the sort of fabricated happiness that adventurers dealt with in the month of May, but without the full power to shape fantasies to the whims of each individuals, has opted instead to attempt for a blanket, painfully generic alternative.

You obviously don't belong here. The framework of the narrative is so structured that it's not hard to realize things are amiss. The more you think about it, the more it seems like this entire fantasy is deeply, deeply amiss.
But then again, maybe not. Maybe you buy into it, completely and utterly. Maybe you're so eager to escape whatever life you lived prior to this one that you're all too eager to live in this Stepford-esque facsimile. The degree to which your character adheres to this structured world, and how much they remember from their true life, is up to you.
Do it for the Vine
This next scenario is far from pleasant, though it is much more real. The thick, tropical woodland might be difficult to traverse at first, but don't worry - it's about to get much harder.

The good news is that while the vines might be both eerily cunning and vast in number, they still are just plants, and plants can be easily pruned or burned. The subterranean rumbles of the ground as it cracks and ruptures underfoot might be less easy to contend with.
To that, our only suggest is simply to run. Good luck!
Taken for Granite
This particular brand of landscape is striped with cliffs and crags, a lifeless mountain range crooked along the horizon with rock the color of fired clay. And not far off from where you've stirred awake is...a rather eccentric rock formation.
By "eccentric", of course, we mean "moving". And by "moving" we mean "it is extricating itself from the ground like some unholy tectonic zombie and it's coming right at you RUN".
Formed entirely from an amalgamation of earth, rocks, ore, and valuable gems, the earth golem is surprisingly territorial for a glorified lump of mud. Approximately fifteen feet tall and half as wide, this lumbering creature has only one concern: the eradication of anything that steps into its territory. It is sensitive to vibrations in the ground, and is thus very difficult to hide from for those moving on foot. However, it is nearly blind and very stupid, preferring to wallop anything within reach using its massive, boulder-sized fists rather than employ any sort of strategy.

sans | undertale (OTA!)
[When it came to dreams, Sans walked the familiar caverns of the Underground most frequently. And while that place had its fair share of picket fences, he couldn't recall one that was quite so protractor-straight as the one he found himself in front of now.
The more variable details of his life -- the places he may have traveled in or outside his dreams, the memories repressed or otherwise -- were nothing more than a distant fog. What was left behind was a more base version of himself. Sans Classic, as it were.
But even Sans Classic knew the Underground didn't have a bright blue sky. Not even his wildest dreams had that.]
Huh. [He flicks at the tip of the fence, as if it might warp into nothing when pressure was applied.] Lemme guess, this your place?
[A man -- completely nondescript aside from the word human -- moves past him as if on a track. Good morning! he replies, in a booming gregarious voice. Sans' sockets follow him on his morning st(roll), watching as he offered the same morning greeting to the next house. And the house after that. Like a recorded playback.
As Sans moves down along the cul de sac, more of those human specters appear. One was dressed as a milkman, another tried to sell him a paper, a figure in a dress told him to have a be-YOO-tiful day. Just like that. With the YOO right in the middle, sandwiched like mayo between two pieces of white bread.
Suffice to say, the first person Sans comes across without a glassy eyed stare catches his immediate attention.]
You. [He says, suddenly. The figure he addresses is turned away, but there's a solidness to them that sticks out from the manicured lawns and people. Whether the conspicuous skeleton caught their attention before it, y'know, spoke... well, maybe that's a normal occurrence in the dreams of this stranger.] I dunno if you've heard yet, but word on the street is it's a good morning.
you better be relaxing too gosh
Unshakeably real. They'd almost take the judging stare of the humans if that's what it took for things to be the other way around. That's not how this works.]
Oh? [They force a smile on their face, turn around. Resist the urge to search for any indications of recognition on his skull- because he'd notice. He was-- astute.] I don't know, sir; some people are still on the fence about it.
[A wave of their hand across the street, where they'd deliberately closed the gate of some of those protractor straight picket fences. The specters didn't quite know what to make of that, aside from continuing to run right into the gates, over and over.
They had to entertain themself somehow.]
chilling like a [redacted] over here
Heh, not bad, kiddo. [He laughs, a low and rumbling noise, while taking position next to the child along the gate. A few beats later, watching them bounce off the fence like persistent wind up toys, Sans cants his skull to one side.] Kinda makes you feel bad for 'em, doesn't it?
good!!!
It's fine. They can handle this. Breathe slow and deep through their nose as they keep up their smile, shoulders lifting in a loose shrug.]
Why would I? There's nothing there to feel bad for.
Finding sympathy for figments of your own imagination, sir?
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[Pushing off from the fence, Sans slips both hands deeper into his pockets.] You sticking around here, kid? I think I saw some more mooks up ahead if you wanna get your prank on.
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They'll never tell him. They'll never even tell themself. They missed this.
Stand here watching illusions walk into inanimate objects, or converse with a talking skeleton. Golly gee, mister. That's too many options.
[Said even as they step away from the fence, lacing their fingers together behind their back.] Perhaps you should lead by example.
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I think most of my japes require a little more cognitive flexibility, pal. [It doesn't get more cerebral than passing gas, y'know.] But I could take a crack at it.
[As if on cue, Sans rolls his shoulders with a satisfying crack.]
Care to make it interesting?
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Or just play upon their weakness like the evilest of sadists, that’s fine too.]
Interesting? That almost sounds like a challenge. [Or a bet. You wouldn’t make a bet with a child, would you? Gambling with minors is illegal, mister skeleton.
Probably.]
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25G to the first person who convinces one of 'em to go off script. Deal?
[If there was a grim irony to this, Sans' couldn't quite see it. Chalk that up to missing context.]
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sorry about the wait honey I got slammed with illness and work fff
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[Tim probably shouldn't find this place to be as...soothing as it is. For a certain definition of the word soothing, anyway. It's the closest to normality he's ever actually gotten, and it's a plastic parody of itself, and yet there's that fucking marrow-deep ache in the back of his throat that fucking wants it.]
[He shouldn't be relieved that he recognizes something out of place like this, as stark as a crisp business suit and a faceless face leering through the slats in fences.]
[Naturally, Tim presumes that he's fucking hallucinating. The fucked up thing: that this actually relaxes him, quite visibly, slumping his shoulders and unclenching the hands that he hadn't realized had become fists at his sides.]
Yeah. You could say it's unreal.
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Suffice to say, the recognition did not go both ways.]
You got that impression too, huh?
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[And in one moment, he lets his gaze slide down to the bony hand extended to him, and potentially risks showing too many of his cards in one go. Never a good idea, but if he is fucking hallucinating, then this has little to no bearing on anything at all, so:]
There's not a whoopee cushion in there, is there?
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Maybe he just looked like a guy with an affinity for farts. Or maybe... ]
Uh, no, but good guess. [Sans flexes his fingers, thoughtful, before winking up at the guy.] You wouldn't happen to know a secret codeword of mine, wouldja?
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[As familiar as Tim evidently isn’t.]
I don’t think I give the impression of being someone that trustworthy. Do you?
no subject
[It's the little things. Keeping entertained once all the signs start pointing towards a specific, unpleasant reality... Well, that's an art form Sans felt pretty confident he'd mastered.]
Unless you've already got a bead on me. Lay it on me, slick.
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[Only he didn’t, really. It wasn’t undeserved. It made sense and he knows that, he just - he’s not sure how to deal, when he’s the guy that knows something that Sans doesn’t. That’s not how this story is supposed to go. That’s not how conversations with Sans work.]
[Tim shrugs. Rolls his shoulders underneath the heat of the artificial sunshine.]
Sans the skeleton. You love bad jokes and your brother and doing as little as possible.
[You handed them the keys to end it all and didn’t even remember it.]
I met you, once.
[I knew you, inasmuch as anyone says they “know” you.]
I guess it doesn’t matter, if you don’t remember.
no subject
Huh.
[His rictus remained perfectly wide as he slowly released his grip on the strange man's hand. Casual, as always. After all, this guy had him pegged.
As little as possible.]
Welp, looks like this convo's a little lopsided. You know my name, I should probably get yours, huh?
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rides the phone tag typo express
TO HELL
that's where my house is
second star to the left of memory lane
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"Wh-what?"
If there was a follow-up to that ever-so-astute response, it doesn't come. Instead Chip gapes in confused awe at the...skeleton? Superficially, maybe, but it looks much more like Muffet or Asgore on a magical level. But that can't--
"Who made you?!"
I RECOGNIZE THAT FACE
[The reaction isn't exactly surprising. If anything, there was something passively reassuring about it in a way he didn't quite have the context for. Still, he holds up his hands, a universal gesture for I'm not packing, chill.]
N' you can take it easy. I'm not gonna hurt ya.
what about THIS ONE?
[How does that make any sense? They weren't asking about...UGH. Chip's eyes narrow and their hands ball up into fists, shoulders squaring up in an attempt to look intimidating.]
You...you better not! I know how to break bones!
I know them like the back of my hand
Sounds like I'm the one that oughta be nervous. [Though for all his smile is as easy as ever, his hands stay up.]. You live here?
oho
[Chip looks around nervously at the cookie-cutter houses and blank-faced people, that nervous and scared expression fading back in.]
It's not real, and we're--we were gonna die if we don't wake up.
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Not that he didn't seriously consider it.]How do you figure that, bud? Seems pretty safe here.
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That's what...it's what Bliss did. They took us, and Mu changed, and--
[Okay, yeah, they're definitely panicking now. They can feel their nails digging into their skin, but even those pinpricks of pain can't stop the whirling thoughts in their head.]
When I knew before I woke up, but it's not happening this time and they're supposed to be dead, and--
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And?
[Telling the kid it was all alright clearly wasn't working. Besides, Sans couldn't be sure he even had that right. Maybe this kid -- or Bliss or My -- knew the real score. Maybe Sans had a lot more to worry about than he bargained for.
... Or, the kid was just freaking out. Either way, letting the panic run its course and offering a concerned ear seemed the only option left. If that netted him some information in the process, all the better.]