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TEST DRIVE MEME ( 013 )
Test Drive Meme #13
Hello, and welcome to LifeAftr! We’re pleased that you’re expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
Remember that Reserves will open on July 17th, and Applications on July 24th!
Two important notes:

Remember that Reserves will open on July 17th, and Applications on July 24th!
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

Sit Down, You're Rocking the Boat
When you wake, it's to the bucking of tumultuous ocean waves and the heavy sluice of rain. The boat you've found yourself on was probably seaworthy at some point, but it's been wind-battered and weatherbeaten to the point where it's begun, quite steadily, to sink into the choppy waves. Looks like you're all in the same, sinking vessel.

That doesn't mean you're completely helpless. There is an island in sight, one that resembles the waking land of Ensō, albeit somewhat far off, its silhouette fuzzy and indistinct from the curtains of rain. But if you can make it...
Well, anywhere's got to be better than here, right?
Gibbon No Quarter
It's been a year since the first adventurers were initially drawn to Mu's shores, and then, later, to Ensō's. And so, in celebration, the dream-island has cribbed only the best bits of the previous year for prospective explorers to sample on their way in.
Take now, for instance. You'll find yourself in a cage of all things, with the pound of drums and excited hoots of hungry simians to greet you upon waking. This particular breed of monkeys was once unique to Ensō, before travelers were forced to more or less thoroughly exterminate them. Devilishly smart and naturally inventive, gun monkeys are so named for their trademark weaponry - coconut guns, naturally - and their generally cunning capacity to craft tools out of very rudimentary resources.

Think fast, or work with whoever's nearby, and you might have a chance. Or you could always call for help. That always works out, right?
To Be Continued
Stories, stories, stories. Anyone who's hung around the block for any length of time can tell you, dear newcomers, that those little things are of the utmost importance in this neck of the woods. There's no mistaking the purpose behind this inviting scene - log seats set up around a roaring campfire, and even a packet or two of marshmallows if you're feeling hungry.
It almost might be enough to distract you from the fact that there's no fuel for said fire. And what's more, the darkness surrounding the woodland backdrop is so impenetrable that you may as well be an isolated blot of warmth in an otherwise unforgiving void. And within that void, if you listen close, you might hear something - a snarling, an indistinct rumble of massive jaws parting, hungrily, in search of something alive.

It's stories, of course. Regale us with tales of your past exploits, or with fairytales or nursery rhymes you remember from your childhood. Relay your tales of triumph and of grief, of laughter and of agony, of anything you can possibly imagine. As long as a story of some sort is being told, the fire will burn merrily onward, and the blanket of all-consuming darkness will be kept at bay.
Just try not to embellish too much. If your story is too vague, if it is more lies than it is something genuine, the fire might start to gutter dangerously low as a consequence. And that beast, whatever it is - oh, it's hungry.
01
[The girl who responds is clinging to the raft for dear life with one hand. The other is stuffing a piece of paper into her pocket before it can get too soaked--or before she gets tossed off.]
oh shit, you're playing from detention! that's so cool!
Everything is so unstable and fraught that Lucretia's stomach lurches uneasily at the thought of her fingers slipping even for a moment. She tentatively lets go of her post and staggers, drunken-like toward her to help. Collapsing down beside her on her knees, she puts her hand over the top of the strangers to help her keep her grip.)
What's happening? Where are we?
:D I'm so glad someone recognizes it!
Thank you.
[It may not even be safe in her pocket, with all the water around them, but, in her worry, she hadn't thought much of that.
And speaking of thought, she has to search her brain for an answer to that question.]
I don't know--there was a typhoon, but--
[How did they get here? She knows she was in the school, and she doesn't recognize this person as a teacher or classmate. Could the rain have swept her right out of the building?]
Is this your boat? Do you know how to sail it?
i haven't finished it yet bc i'm a scaredy cat, but it's such a cool game
(She understands the importance of trying to keep notes safe, after all. Whether or not a pocket is going to protect them from all this ruckus remains to be seen of course, but it's the thought that counts. Lucretia wipes at her glasses uselessly with her sleeve.)
No, it's– I don't know how I got here. (It must be a new cycle, they must have crash-landed. Lucretia's done this before, she knows what to do. She just has to hold her own until she can track down the others. Even more specifically, right now she needs to figure out a way to get to land of some sort. It's totally doable. She can do this.)
I have no idea how to sail it, but I think we're going to have to figure it out while we go. What's your name?
Aww, yeah, it gets pretty rough sometimes
But she steels herself with a nod of agreement. It's their only option.
And, besides, at least there's two of them--she's not facing it alone.]
Fang Ray Shin--but please just call me Ray. What's yours?
[Cautiously, she tries to push herself onto her feet.]
no kidding :S
(Ray looks just as uneasy as she does right now: so that's the both of them that don't have any sailing experience. Terrific. They're by the sails, so while Rey attempts to push herself to her feet, Lucretia looks at the various ropes coiled in a heap at the base of the mast. Giving them each a light tug confirms which is which.)
You... just have to catch the wind, with the sail. Right? And that'll blow you in the right direction? (Easier said than done. The wind is whipping so intensely Lucretia is worried the sails may rip into pieces the moment she raises them.
That, and... well, which way is the right direction, exactly?? It's impossible to tell which way land is. Perhaps they can, at least, blow out of the course of the storm.)
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Yes... From what I've heard, at least.
[Alas, being a high school kid, you don't hang out with too many sailors in order to pick up the details. She tries to blink away the rain water in search of a destination. Anywhere. She's never been too picky in her dreaming and certainly isn't going to start now.]
I think I see land--there!
[When they rise up on one of the swells, something that looks like shore appears in the distance--as near as Ray can tell, in the driving rain.]
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Anyway. If she's going to cast anything it really should be a shield. Lucretia has no idea if it's going to keep the weather out, but it should help with any errant lightning? Or whatever might be waiting for them in the water below. She takes a short moment to prepare and cast shield of faith, watching it expand around their ship like a large, rippling bubble.)
I see it! (It isn't any calmer in the shield, but Lucretia certainly feels safer. Safe enough to throw caution to the... uh, winds, and raise the sails bit by bit, ducking her head to avoid getting hit in the face by the wet fabric as it billows out. Maybe they'll catch a bit of luck and get blown the right way? Either way, they can't stay in the same place and wait for the storm to smash them to bits, so.)
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Oh--what is that?
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Just in case.
Could you give me a hand?
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Of course. Let me--
[She loops one arm around the mast to keep herself anchored and uses her now-freed hands to grab the ropes. Tying them down is difficult with the constant rocking and roiling of the sea, but she soon enough has them tied down in a serviceable knot.]
I think we're getting closer already. [Maybe that's one benefit to the strength of the wind. She's relieved in spite of the uncertainty before them. It has to be better than this--and if it's not... well, she'll just have to keep hoping that it's better. There is the issue of landing, though.]
...We're probably going to crash, aren't we? I don't know how to dock a boat.
[And even if she did, she's not sure they have much a chance of controlling this thing.]
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Lucretia, as per usual, immediately gets the itch to write this all down somewhere but they're not really in a good place right now so she'll file that tidbit away for later.)
Thanks, (she pants, helping Ray to wrestle them down to the foot of the mast, watching her tie them off in a solid looking knot. Good, that's as– well, as sorted as it's going to be. The ship is moving very quickly now, cutting a path through the storm.
Lucretia nods, suddenly uncertain.) Yes. Um– probably. Maybe we should jump when we reach the shallows.
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She looks like she wants to question the idea of jumping off the boat, but, despite her frown and furrowed brow, can't. She doesn't have a better plan, after all.]
Okay...
[Even as they move closer, she's having a hard time telling when the water gets shallower, but soon they're close enough that she figures they can no longer risk it. Her eyes dart from the water to Lucretia.]
Are you ready?
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Um, (she says, and joins Ray at the side of the boat. This is all seeming extremely perilous now that she's considered this. But hey, this is just another cycle right? If she dies she'll just come back in the new one. No harm done.
She clutches the railing a little harder, trying to look more confident. She swallows.) ... Sure.
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[Hey, she wants to make sure she's not jumping alone. And is also maybe delaying a bit.
But another wave makes the boat pitch so dramatically that she realizes she can't delay anymore. She swallows her fear and squeaks out, all at once:]
1-2-3!
[And there she goes, into the drink.]
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That's fine, then. She returns and starts treading water toward the shore, looking about herself.)
Ray?
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Here!
[She waves a few times just to make sure Lucretia sees before she starts paddling for shallower water. Lucretia didn't leave Ray, so Ray will stick with her too--much as she wants to make a mad dash to the beach to get out of the frigid water.
She will, but only once they're both almost at the shore.]
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Lucretia is thinking very longingly of hoisting herself up onto the sands and casting a small fire for the pair of them. By the time she is at the shore her teeth are chattering; she lets her arms fall out of her robes, leaving them in a wet heap on the sand as she staggers out of the surf. It will be much easier to try off her t-shirt and jeans. Lucretia rubs her arms frantically, glancing about them for a moment.)
Let's find shelter; I can light a fire.
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I think I've already forgotten what it's like to be warm... I see plants up there [she points farther inland] but no houses. Do you think anybody lives out here?
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(Lucretia bites the inside of her cheek, still rubbing her arms uselessly: there's really nothing to be done except head for the plants and the trees inland as fast as possible. The moment they have sufficient shelter against a tree trunk she finds a couple of snapped boughs, dragging them over, and casting prestidigitation to light a small fire.
The flame isn't big, but it can, at least, be stoked. After some careful feeding with dried leaves, it starts to burn properly. Lucretia shivers madly, holding her hands out to it.)
Lets dry off as best we can and then go exploring. S-Sound good?
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Yes, that's a good plan. [She creeps as close as she can bear, relaxing in both the warmth and the idea that they have a vague idea of knowing what to do next. With awe in her voice, she stares into the fire.]
How did you do that? I've never seen anything like it.
[Except with the incense in her school, but that had been almost more startling than comforting. And she's relatively certain that some other force, not a human, did that.]
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It's... just a cantrip. (She glances sideways at Ray, confused. She'd been so at ease with the shield she'd just assumed that she knew what magic was. Strange.
That reminds me that she wanted to write everything down and she automatically pats herself as if she's wearing robes... and only then remembers that she left them on the beach in a sodden heap. Her journal is probably waterlogged and useless anyway. She can't find her pen, either. So it's shaping up to be a good start to the cycle. Something that Ray said before comes back to her, then: 'no houses. Do you think anybody lives out here?')
Wait, you don't live here?
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She shakes her head at the question.]
No. I live on an island, but this doesn't look anything like the one I'm from--there would be buildings and mountains. I thought maybe this was one of the smaller ones off the coast.
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(That's... how does that work, exactly? Lucretia's used to appearing in new worlds and having to piece together knowledge about it from the people that live there. Maybe Ray is right in thinking this is an island off the coast of her home. It certainly makes more sense to Lucretia; she'll think of it this way until she can get some more information.)
What is your island like? Aside from the buildings and the mountains, I mean?
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It's off the coast of the Mainland and is much larger than the other surrounding islands. In my region, we usually have typhoons in the summer, which is what I assume this storm is.
If we're on one of the small islands... there probably are some people somewhere around here. But some of the small islands are more vulnerable to bombing attacks from the Communists. Does that help at all?
[She doesn't exactly sound frightened by the last part; she's not convinced anymore that the Communists are more fearsome than some of the Nationalists she lives among.]
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sorry for being slow, but also i finished detention!! please clap
No need to apologize at all! And yaaay! /thunderous applause
it was SUCH a good game!! thanks for inspiring me to pick it back up!
I'm so glad you liked it! :)
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