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The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] aftr_ooc2018-11-08 08:51 pm
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New Island: Maati

NEW ISLAND: MAATI
The votes are in! And despite the abstracted nature of this round of voting, most characters elected to vote for the fourth option presented: the one represented by golden flames, a set of scales, and a number of shapes that resemble birds.

The newest addition to LifeAftr can be found on our Locations page. The Storyteller alert explorers on the night prior that the new island will be ready for exploration via the mana pools on November 10th.

Transportation
The Storyteller will manage to link Maati's mana pool with Ensō's. As they are still in a state of recovering from the havoc the fabric of Mu has played on your psyches, as well as the multiple resurrections they had to enact all at once, they do not - or rather, cannot - inform you of any specific dangers or things to watch out for on the island of Maati.

The mana pool is present on the E5 square, should the characters choose to arrive via that method. In addition, characters are free to sail there on their own, if they so choose.

The Storyteller does mention the name of the island, at least, in the initial dream.

MAATI has now been added to the Locations page.

Be the Power to Compel Me
The island itself is relatively bare, surrounded on all sides by cliffs. The cliffs are sheer, so much so that attempts to climb them will come with a high chance of failure unless characters invest a few stories into proper climbing gear. Those with powers of flight and teleportation will also be incapable of reaching the top until these areas have been explored...or otherwise made available to them.

This land lacks very many natural resources due to how rocky and desolate it appears to be. However, that does not mean that nothing can be uncovered in this area at all - old tools and equipment can be uncovered with enough searching, as though a great many struggles or battles were fought here, a long time ago.

However, from a distance, it can be discerned that Maati is a peculiarly shaped island: a seven-pointed star. While the center remains the only part of that land that can be initially charted, the different prongs of the star are each walled off with a large door, each bearing a different, glowing sigil. Those who remember the caves underneath Ensō might recall this occurrence as worryingly similar.
No matter how they are approached, the doors refuse to open; they will not yield to magic, to pleas, to prayers, or to brute force attack. Yet that doesn't mean they won't ever open. As for the rest, you'll just have to wait and see, won't you?

Won't You Liberate Me?
The avatar of Maati, similar to Harv, will make their presence known rather quickly. Their temple can be found at the island's center, and it will be fairly obvious when one draws close: some of the only green on Maati can be found there! Their temple is a fairly simple thing, built of iron and copper. Yet more copies of the same seven sigils that can be found on the doors are inlaid periodically across the exterior, carved from differently-colored variants of jasper. Twined about the metallic construct, woven neatly throughout the composition of the building, several chestnut trees rear out into the sky. And everywhere you look, the symbol of the eagle can be found - fanning wings, hooked beak, outspread talons - carved into the walls, in the form of simple ornaments mounted on ledges and peaks.
Maati's avatar will answer to a great many titles: Tyreg, Utag, the Iron Will, and others. For their part, they prefer Anbaki. Their shape is unsurprising to anyone who has so much as glanced at their temple. Anbaki takes the shape of a golden eagle, slightly larger than average, but despite the fearsome curve of their beak, they are surprisingly gentle.

Surprisingly gentle, we say, because Anbaki is the avatar of justice. And they might be able to explain those symbols mounted on all those doors, too...



As always, we'll have a thread for questions and comments, and we encourage you to make use of our Mod Contact page for private correspondence!
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[personal profile] prettypurpleparlor 2018-11-11 09:33 pm (UTC)(link)
Player: Echo
Character/Username: Muffet, at [personal profile] prettypurpleparlor
Prior to coming to LifeAftr, what is an aspect of your character that they struggled with - be it a shortcoming, a fear, a bad habit, or eccentricity? Two words: tunnel vision. Muffet, in her own canon, had a huge problem with not seeing the forest for the trees, focusing so powerfully and absolutely on solving a single problem with a specific method that she completely failed to stop and think about the situation as a whole and consider whether or not what she was doing was actually good and helpful anymore, until it was (almost?) too late.

For her, and for Frisk.

What do they struggle with now? Is it the same as the above? Yes and no. She does still have to make some effort not to get too wrapped up in things, but it's a flaw she's more keenly aware of and is actively working on, so it's proven much less of a stumbling block for her now that she's on guard for it.

Presently, she's also starting to struggle with the limitations of her own power. Muffet will go to great efforts to protect those she loves, and has been repeatedly frustrated here by the amount of things she simply doesn't have the ability, knowledge, or resources to defend them from. She's coping with it by doing as much as she can about the problems she is able to solve, but it's still bothering her a bit. Maybe more than a bit.

What personal demons, specifically, haunt your character from canon or from past game experiences? The experience of nearly killing an innocent child just because she didn't stop to think first still definitely haunts her from time to time. Not constantly, and she doesn't allow herself to wallow in guilt, but it's probably not something she's ever going to forget.

It's not even something she particularly wants to- it doesn't really seem like the kind of thing you should just let go, to her. She doesn't hate herself for it, it doesn't stop her from continuing to live a happy life... but the memory will always stay with her, and it will always make her feel a degree of guilt, and she's okay with that.

...oh, and the whole crystal plague thing down in the tunnels was super fucked up. Fuck that shit, she never wants to see it ever again, it was terrible.

What is the type of person your character hopes to become? Intensely herself.

She wants to gain control of her flaws so that they can no longer sway her unwisely, and refine her virtues so that she can do more and more with them. This is not a process she ever expects to have an actual endpoint, it's more how she'd like to live her life: never just letting herself stagnate, always working to be a better example of herself.

She doesn't want to be a different sort of person than she is now. She just wants to be better at being this.

What is the type of person you hope your character will become? One satisfied with her work, and looking forward to her next project. Let her be happy.

Do any of the Seven Deadly Sins or Virtues stand out as applicable to your character? Why? (gestures wildly at Undertale's Everything)

Greed. Muffet wants absolutely everything and then some, and she's not even a little bit sorry about it. She just also wants to share it with people, because what's the point in having the world if you can't help make it a world worth having?

There's a bit of wrath and pride in there, to a lesser extent- her rage at those who harm Her People is a powerful thing, and she takes no small satisfaction in her skills and her works. She doesn't consider anyone beneath her, but she refuses to consider herself as lesser than anyone, either.

Conversely, because she contains multitudes, she's also strongly aligned with greed's opposing virtue, charity. She will work tirelessly for the sake of others, giving all she can give them, because she loves them and wants them to be not just briefly happy but cared for, given what they need to live a good life in the long-term.

There's definitely also a good case to be made for diligence as her particular virtue- her canon purple-for-perseverance magic is practically the thing itself by another name, and by now everyone here is probably very familiar with her work ethic.

Finally, the classic cardinal virtues give us the option of prudence... although that might just be because no one else on this island seems willing to be The Sensible One as often as they might like.
Edited 2018-11-11 22:36 (UTC)