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New Island: Maati
NEW ISLAND: MAATI

The votes are in! And despite the abstracted nature of this round of voting, most characters elected to vote for the fourth option presented: the one represented by golden flames, a set of scales, and a number of shapes that resemble birds.
The newest addition to LifeAftr can be found on our Locations page. The Storyteller alert explorers on the night prior that the new island will be ready for exploration via the mana pools on November 10th.
Transportation
The Storyteller will manage to link Maati's mana pool with Ensō's. As they are still in a state of recovering from the havoc the fabric of Mu has played on your psyches, as well as the multiple resurrections they had to enact all at once, they do not - or rather, cannot - inform you of any specific dangers or things to watch out for on the island of Maati.
The mana pool is present on the E5 square, should the characters choose to arrive via that method. In addition, characters are free to sail there on their own, if they so choose.
The Storyteller does mention the name of the island, at least, in the initial dream.
Be the Power to Compel Me
The island itself is relatively bare, surrounded on all sides by cliffs. The cliffs are sheer, so much so that attempts to climb them will come with a high chance of failure unless characters invest a few stories into proper climbing gear. Those with powers of flight and teleportation will also be incapable of reaching the top until these areas have been explored...or otherwise made available to them.
This land lacks very many natural resources due to how rocky and desolate it appears to be. However, that does not mean that nothing can be uncovered in this area at all - old tools and equipment can be uncovered with enough searching, as though a great many struggles or battles were fought here, a long time ago.
However, from a distance, it can be discerned that Maati is a peculiarly shaped island: a seven-pointed star. While the center remains the only part of that land that can be initially charted, the different prongs of the star are each walled off with a large door, each bearing a different, glowing sigil. Those who remember the caves underneath Ensō might recall this occurrence as worryingly similar.

Won't You Liberate Me?
The avatar of Maati, similar to Harv, will make their presence known rather quickly. Their temple can be found at the island's center, and it will be fairly obvious when one draws close: some of the only green on Maati can be found there! Their temple is a fairly simple thing, built of iron and copper. Yet more copies of the same seven sigils that can be found on the doors are inlaid periodically across the exterior, carved from differently-colored variants of jasper. Twined about the metallic construct, woven neatly throughout the composition of the building, several chestnut trees rear out into the sky. And everywhere you look, the symbol of the eagle can be found - fanning wings, hooked beak, outspread talons - carved into the walls, in the form of simple ornaments mounted on ledges and peaks.

Surprisingly gentle, we say, because Anbaki is the avatar of justice. And they might be able to explain those symbols mounted on all those doors, too...
As always, we'll have a thread for questions and comments, and we encourage you to make use of our Mod Contact page for private correspondence!
( CODED BY BOOTYCALL )
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Character/Username: Lup
Prior to coming to LifeAftr, what is an aspect of your character that they struggled with - be it a shortcoming, a fear, a bad habit, or eccentricity? I don't personally have a particular development in mind for Lup, but I think it's safe to say her impulsiveness and recklessness is an aspect of her that isn't always ideal. She always acts on and trusts her own emotions, often without first considering how wise that may be. Her wrath is a big one here of course, she's quick to anger and difficult to diffuse once she's set off. She has the potential to be incredibly destructive and dangerous if she lost control of her anger, but this is balanced by her bonds with other people keeping her grounded.
She also tends to take on responsibility for others to a detrimental degree. She feels responsible for all the planes lost to the Hunger and is convinced she can save them. She decided on the risky relic plan, feeling that she could make that kind of call for an entire plane. And her feelings of guilt and responsibility for the relics destroying so many lives led to her leaving her family to fix her mistake without even telling them of her plans. She didn't want to allow anyone else to help her stop the Phoenix Fire Gauntlet because it was her relic and her responsibility, and she was willing to die to do it.
What do they struggle with now? Is it the same as the above? Definitely still the same, I mean the main reason she almost died to flower plague was because she was putting everyone else before her own well-being. Though she was also doing that partly to avoid admitting to herself how scared and helpless she was feeling. She just does not know how to chill in any fashion.
What personal demons, specifically, haunt your character from canon or from past game experiences? She's haunted by the deaths and destruction caused by all the relics, because she was the one who convinced everyone else to turn the Light of Creation into the relics in the first place. Worst of course are the thousands of deaths and complete destruction of entire cities at the hands of the Gauntlet. And she knows that she would be capable of that same kind of wrathful destructive force, if she lost her self-control in her lich form.
She's also fucked up by being trapped in the umbrella and forgotten by everyone for a decade. She still struggles with keeping her grip on herself and reality sometimes, and hates to admit to being so scared and helpless. It feels like a weakness to be messed up by it, and she refuses to put the responsibility of helping her deal with it on anyone else.
What is the type of person your character hopes to become?
A legend. She wants to be powerful enough to defeat the Hunger. She wants to make sure to always be a good sister, friend and partner, and she wants to keep learning and becoming more powerful. But she thinks she's already pretty fucking awesome and she's correct.What is the type of person you hope your character will become? I would like her to be more forgiving to herself for her trauma and for the relics. I want her to be able to be vulnerable to people she trusts about the things that scare her. And maybe CHILL FOR FIVE MINUTES SOMETIMES.
Do any of the Seven Deadly Sins or Virtues stand out as applicable to your character? Why? Last time some all-knowing judges tried to judge her, she interrupted them to announce her own sins as "definitely some lust, some gluttony in there, probably; pride, for sure" and of course "hella wrath". That pretty much all checks out, in particular pride/hubris can fuck her up, cf making a lich-eating umbrella without ever considering that she could get defeated and vored by it herself. Thinking that she can take on so much responsibility by herself is also pretty prideful? And it's pretty gluttonous/greedy to always want more - more experiences, more power, I don't think she could ever be satisfied stagnating anywhere. Though unlike Taako's dissatisfaction, I don't think that's negative and prevents her from being happy, rather it's what pushes her to keep going and gives her meaning.
Wow there are way more than seven virtues huh. Anyway kindness is a big one for Lup, as her intensity of emotion ensures that she will be just as fiercely caring as wrathful. Justice and loyalty are based in her strong sense of right and wrong. Unshakable hope and faith in herself and others are immensely important to her personality and they're what give her the strength to keep going despite all the ordeals during the century fighting the Hunger and beyond.
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Its true meaning, whatever that might be, will only come to be clear in time.