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TEST DRIVE MEME ( 022 )
Test Drive Meme #22
Hello, and welcome to LifeAftr! We're pleased that you're expressing an interest in the game. Here, you can test the waters, gauge how your character may fare in the world of LifeAftr, and even gain some in-game incentives, if you so choose.
In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on April 24th!
Two important notes:

In conjunction with our monthly Test Drive Meme, Reserves are now open! Applications will open on April 24th!
1. LifeAftr's test drives take place on the island of Mu, which exists apart from the real world and possesses a dream-like quality that characters are innately aware of from the moment they appear on its shores. No need to panic or fret. Dreams are odd things, after all - and anything can happen in them. Why would anyone question where their mind chooses to wander in its sleep?
2. Due to the nature of Mu, threads in our test drive can not only be accepted as thread samples in your application, but can be accepted as game canon as well. In fact, certain choices your character makes in Mu have the potential to bear in-game consequences, largely in the form of test drive reward items.

To Dungeons Deep And Caverns Old
Caves are usually natural structures, though the one you find yourself within shows signs of manual influence. Brackets set into stones hold odd, glowing plants that illuminate the darkness with almost neon tones. Slightly sunken ceilings appear less threatening with the addition of great, wood beams to brace them upright, and traversing the more heavily inclined passages becomes far easier with the addition of roughly carved stairwells, worn smooth by the passage of many feet that have passed this way before you.
If it weren't for the way the ground tremors and rumbles underfoot, it would be a strange but otherwise pleasant scene. As it stands, that clamorous shaking only worsens the longer you stand here, rumbles like thunder vibrating through the stone in dense waves. An earthquake? A volcanic eruption?
...a cave-in?

Your very long downfall. So watch your step.
What's My Age Again?
Last month, adventurers found themselves dealing with the aftermath of a volcanic eruption... and the odd, transformative effects the volcanic ash seemed to have upon them. Ever curious of what occurs in the waking world, Mu has once again sought to emulate this oddity, reshaping its visitors to fit the images of their past - or even their potential future.

Perhaps this dream is precisely the chance you've been looking for. It's time to relive your childhood, or experience your golden years in peace. The calm, resort-like beachfront you find yourself upon will hinder neither. You could always go looking for answers - where you are, why this is happening to you - but there's no guarantee you'll be successful in locating any.
Maybe you'll get lucky, though, and find someone who believes you.
Worth A Thousand Words
The Chamber of Glyphs is a unique feature to LifeAftr, resting on the border between the waking world and Mu itself. An immense room of seemingly infinite length and height, every space, wall-to-wall, floor-to-ceiling, is occupied by images scratched into stone with chalk and charcoal.
The drawings themselves also appear to be- unique. Beams of light from a chalked-in sun mingle with illustrations raindrops to create a shimmering rainbow. Roughly drawn animals leap away from those who approach, startled out of stillness, and ancient battles play out in never-ending loops upon the floor. Everywhere one looks, drawings seem to shift upon the walls, disappearing and reappearing elsewhere, or mingling with images that had not been there prior.

Or not. Take care with just what you decide to draw, as some images may not be content staying glued to flat surfaces. Outliners are perhaps exactly what one would expect them to be, and exactly what they sound like: something that's both out of bounds and out of line. Rogue outlines of chalk, charcoal, and paint, they break away from the surface upon which they were initially spawned to shamble after the living with often awkward shambling. Very few have been given the gift of depth, a fact that leaves most paper thin and prone to crumpling into scribbled heaps.
Though not the greatest of threats, it's best not to let them touch you. Those without depth or dimension may be quite eager to steal yours - and once you find yourself drawn into the two-dimensional spaces across the walls and floor, returning to normal will prove near impossible.
( CODED BY BOOTYCALL )
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[ The answer is immediate, given before Maine even thinks about it. Almost like it's a reflex. It wouldn't be unusual if it were something physical — Maine's body often reacts before he consciously realizes what's happening, and it's saved his life more than once. But this is something verbal. Something that's usually carefully filtered.
It's just a name, Maine tells himself. No reason to think about it too much.
The space marine steps closer, bowing his head slightly to get a better look at the stranger. ]
You?
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Maine. Interesting name even if it doesn't tell him much. The question though, that makes him frown.
He doesn't know already? Jon is marked and everyone he meets in the same situation seems to know what he is, even if they don't know who he is. This question seems genuine.]
I'm the Archivist.
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Like the Storyteller?
[ That's the Freelancer's best guess. Is this another deity of these islands? ]
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The Storyteller though... curious. Another aspect of one of the powers perhaps? Not one he's heard of and it doesn't seem to fit with any of them. If it was the Beholding, then he'd know. He just would.]
No. I don't think so. What is the Storyteller?
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Deity. Runs this place. [ A pause, then Maine makes himself add: ] Looks like giant rabbit.
[ No; he's not joking. He even holds out a hand, palm-down, to illustrate the Storyteller's size: about as big as a toddler. ]
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But giant rabbit?!]
Is that true?
[That is compulsion. He isn't sure if he's being played with and it slips out naturally these days.]
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Yeah.
[ Odd, that he'd answer both physically and verbally. He tries to shake it off. Tries to focus on the situation at hand. ]
Bad place to talk.
[ He gestures for the stranger to follow him. ]
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Before he can get too lost in his thoughts, the man... robot? talks again, and Jon has to agree.]
Not that I'm disagreeing, but... I don't know the way out.
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Will find it.
[ Cocky, perhaps, but there's no trace of doubt in Maine's voice. He needs to find a way out of here, so he'll find a way out. End of story. ]
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I don't know if there is a way out.
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Finding it.
[ All else fails, he'll make a way out.
The Freelancer turns on his heel and begins to walk down the path, intending to turn right at the last intersection instead of left. Accompanied or not, he's getting out of here. ]
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Well, he doesn't want to be left here alone.
He follows after the man and reaches out to press one hand against the wall. It is cool and unforgiving. Almost a relief when part of him was expecting it to sink in.]
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Woke there.
[ Which means there's only one path left to take. It slopes downward, but that doesn't seem to perturb Maine. He starts walking it anyway, still slowing his natural pace. ]
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How did you get here? Just... wake up?
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[ A spoken answer, since a nod might be harder to see as they move. ]
Happens sometimes. [ A pause, as Maine thinks about other times he's woken up and been remarkably calm about his strange surroundings. ] Might be dreaming.
[ Wouldn't be the first time. ]
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[Once it would have been. Now? Now it doesn't even make the top ten. He keeps following the man through the tunnels. he pauses when he mentions dreaming and cocks his head slightly, considering before shaking his head.]
I can't dream. And this doesn't feel like someone else's.
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Would know?
[ If this was someone else's dream, he means. ]
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I can't participate in other people's dreams. All I can do is watch.
[Over and over again. But here... he's part of it. He doesn't like it.]
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Weird.
[ Agent Maine, the Master of Tact. ]
Here now.
[ And this certainly feels like a dream to Maine.
The path they're on climbs slightly before reaching another intersection. Maine curses his HUD's nonfunctional state and squats down, trying to gauge by sight what the most-used path might be. ]
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[Jon mutters the words and it comes with a sigh. He's got used to it and that is perhaps the most worrying thing.
He pauses when the man does, watches as he peers at the branching paths. It comes to him then, a drip of knowledge and for once he's relieved by it. Pleased even.]
That way. It's that way.
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It occurs to Maine that this man might be trying to lead him into a trap — but it doesn't concern him. The massive Freelancer is sure he can handle it. ]
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They head off again, following the path. The walls haven't shifted again yet. They seem remarkably solid and normal.]
Have you been here long?
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Few minutes, underground. [ Maine had just risen and immediately jumped into action, as he does. ] Few weeks on islands.
[ He turns the question back with a gesture and a tilt of his head: "you?" ]
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Islands?
I just woke up. It's a little disconcerting to 'wake up' underground.
[Especially after just crawling out of The Buried.]
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Islands. Connected to dreams? [ He shrugs; he's not sure how it works. ] Storyteller's in dreams.
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