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aftr_ooc2019-07-09 08:56 pm
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July Exploration: Ignotum Fatum
JULY EXPLORATION: IGNOTUM FATUM
Those of you interested in exploring the underwater structures discussed in our OOC Event Information may do so here! Instead of linking to our Search Requests page, we've chosen to consolidate all OOC discoveries regarding this particular location into one post.
Che Vibra ed Arde
The opportunity is finally yours to find some answers, dear explorers. The underwater structures are yours to pick apart and study at length...as long as you're not stretching the time limit you have to your underwater shape, of course.
Even from a distance, it's apparent that most of these structures have been through quite a lot. Given that they look very much like they were meant to exist on the surface, it's very likely that they were built there and then subsequently sank. The design of each construct is relatively simple, but sturdiness was an evident priority - many of these structures have retained their basic shapes despite whatever it is they may have been through. Certain arches and pillars and supports may seem reminiscent of an almost Greco-Roman architectural style...though if you've been with us for long enough, these buildings might remind characters of a certain other city. Nothing as utilitarian or simplistic, but there's no doubt about it: this sunken city shares many general structural elements with the city of Ai'tuoh.
Bear in mind that the return of this area in the future is not guaranteed. Characters must work together to cover as many of the structures as possible. Planning ahead and searching groups is advised. Also keep in mind the restrictions of the sne'akleriad - characters can only remain in their aquatic form for thirty hours at a time, and the underwater city has no places to rest. Characters may be attacked by predators and other threats, and not every find will be able to be physically transported back to the surface.
So tread wisely!
The opportunity is finally yours to find some answers, dear explorers. The underwater structures are yours to pick apart and study at length...as long as you're not stretching the time limit you have to your underwater shape, of course.
Even from a distance, it's apparent that most of these structures have been through quite a lot. Given that they look very much like they were meant to exist on the surface, it's very likely that they were built there and then subsequently sank. The design of each construct is relatively simple, but sturdiness was an evident priority - many of these structures have retained their basic shapes despite whatever it is they may have been through. Certain arches and pillars and supports may seem reminiscent of an almost Greco-Roman architectural style...though if you've been with us for long enough, these buildings might remind characters of a certain other city. Nothing as utilitarian or simplistic, but there's no doubt about it: this sunken city shares many general structural elements with the city of Ai'tuoh.

So tread wisely!
Vivida Nei Secoli
Below, we have provided the map to the entire area for underwater exploration. As opposed to our standard grid-based exploration system, searchable areas have instead been divided into numbered sections. Each number corresponds to the building or general sub-area that characters may search.
To search any part of the city, respond to our search top-level below. Remember that standard search request restrictions apply, as detailed on our Search Requests page. Make sure to use the event plotting post, as well as any other OOC avenues of communication you might need, to communicate with your fellow players as to who wants to search what!
Hover over a location for its name. Click on the location to read its description, and whatever has been found inside or around it. If a location has not been searched, it will simply read its number, and will not link to anything.

Below, we have provided the map to the entire area for underwater exploration. As opposed to our standard grid-based exploration system, searchable areas have instead been divided into numbered sections. Each number corresponds to the building or general sub-area that characters may search.
To search any part of the city, respond to our search top-level below. Remember that standard search request restrictions apply, as detailed on our Search Requests page. Make sure to use the event plotting post, as well as any other OOC avenues of communication you might need, to communicate with your fellow players as to who wants to search what!
Hover over a location for its name. Click on the location to read its description, and whatever has been found inside or around it. If a location has not been searched, it will simply read its number, and will not link to anything.

Event Timeline
[ ♆ ] July 8th: The Jormun and the kaleidoshells return to Ensō's shores
[ ♆ ] July 10th: Underwater exploration begins
[ ♆ ] July 17th: Part Two of our second year anniversary Test Drive Meme goes up
[ ♆ ] July 20th: Monthly Storytelling occurs
[ ♆ ] July 22nd: The final island in this voting round appears
[ ♆ ] July 25th: The Jormun return home, and the magic of the sne'akleriad recedes
( CODED BY BOOTYCALL )
no subject
Character Name/Journal: Beauregard (
Character(s) Accompanying: Two, Fjord, Jester, Mollymauk, Yasha
Area searched: 1!
Date of search: the 11th
Additional notes: Everyone except Two and Beau can see in the dark via Darkvision, so they can see in pitch black as if it was dim light or dim light as if it was bright up to 60 feet. It's all in black and white though, no color. In addition, Beau just got her Googles of Night fixed up, which allow anyone wearing them the same benefits. As always, the Nein have a bunch of magic at their disposal and actually have fought underwater before, though admittedly not with fins. They will be armed, dangerous, and full of screams.
1 | GUILD HALL
This particular building hosts multiple stories, though the further up one goes, the more progressively dilapidated those stories become. With simple staircases and a plethora of smaller rooms, it looks as though this building was meant to contain multiple offices, if the remaining desks and chairs in some of those rooms are any indication. Ancient bookshelves have collapsed upon themselves, their contents long gone, and old cabinets and chests of drawers have fallen into utter disrepair.
Some of the rooms bear old plaques that were likely meant to be mounted on the desks or walls. The ones that have not been rusted or tarnished beyond legibility can still be read, at least partially, and therefore serve as vague indicators as to what this place might have been.
Two particular labels can be found in two of the offices on the first floor, though both are missing portions of the words they once bore. Nonetheless, they read relatively clearly: M--ICINE and ARCHI-----RE. On the second floor, two more plaques can be uncovered, also incomplete. They read: RCHANTS and LIBRARI, and also seem to be missing several important letters.
The third story contains only one salvageable sign, reading MILI. The rest of the word is damaged beyond legibility.
The combination of office-like rooms are a fair hint as to what this place might have been used for. But in case there was any doubt, there is a mostly-intact sign mounted over the door through which people were meant to enter on foot, not that anyone with the capacity to simply swim in through rotted walls has any use for it:
UILD HAL
Some of the letters are missing, but it doesn't take much context to discern what they might have once read
While any documents contained within these halls are long gone, something still remains. Careful searching will eventually unearth an odd, transparent orb. Clear like glass, the orb is more rubbery in texture, retaining its shape no matter how much pressure one applies to it.
Maintaining physical contact with the orb will slowly strip the color from your surroundings, they greys and blacks transforming into gentle whiteness as far as the eye can see.
And then, you're somewhere else.
The scene fades away, and color bleeds back into the world around you.
A little experimentation will prove that as long as the orb remains intact, anyone who holds it for long enough will relive the scene detailed above.