The Mods of LifeAftr (
lifeaftr_mods) wrote in
aftr_ooc2019-07-09 08:56 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
July Exploration: Ignotum Fatum
JULY EXPLORATION: IGNOTUM FATUM
Those of you interested in exploring the underwater structures discussed in our OOC Event Information may do so here! Instead of linking to our Search Requests page, we've chosen to consolidate all OOC discoveries regarding this particular location into one post.
Che Vibra ed Arde
The opportunity is finally yours to find some answers, dear explorers. The underwater structures are yours to pick apart and study at length...as long as you're not stretching the time limit you have to your underwater shape, of course.
Even from a distance, it's apparent that most of these structures have been through quite a lot. Given that they look very much like they were meant to exist on the surface, it's very likely that they were built there and then subsequently sank. The design of each construct is relatively simple, but sturdiness was an evident priority - many of these structures have retained their basic shapes despite whatever it is they may have been through. Certain arches and pillars and supports may seem reminiscent of an almost Greco-Roman architectural style...though if you've been with us for long enough, these buildings might remind characters of a certain other city. Nothing as utilitarian or simplistic, but there's no doubt about it: this sunken city shares many general structural elements with the city of Ai'tuoh.
Bear in mind that the return of this area in the future is not guaranteed. Characters must work together to cover as many of the structures as possible. Planning ahead and searching groups is advised. Also keep in mind the restrictions of the sne'akleriad - characters can only remain in their aquatic form for thirty hours at a time, and the underwater city has no places to rest. Characters may be attacked by predators and other threats, and not every find will be able to be physically transported back to the surface.
So tread wisely!
The opportunity is finally yours to find some answers, dear explorers. The underwater structures are yours to pick apart and study at length...as long as you're not stretching the time limit you have to your underwater shape, of course.
Even from a distance, it's apparent that most of these structures have been through quite a lot. Given that they look very much like they were meant to exist on the surface, it's very likely that they were built there and then subsequently sank. The design of each construct is relatively simple, but sturdiness was an evident priority - many of these structures have retained their basic shapes despite whatever it is they may have been through. Certain arches and pillars and supports may seem reminiscent of an almost Greco-Roman architectural style...though if you've been with us for long enough, these buildings might remind characters of a certain other city. Nothing as utilitarian or simplistic, but there's no doubt about it: this sunken city shares many general structural elements with the city of Ai'tuoh.

So tread wisely!
Vivida Nei Secoli
Below, we have provided the map to the entire area for underwater exploration. As opposed to our standard grid-based exploration system, searchable areas have instead been divided into numbered sections. Each number corresponds to the building or general sub-area that characters may search.
To search any part of the city, respond to our search top-level below. Remember that standard search request restrictions apply, as detailed on our Search Requests page. Make sure to use the event plotting post, as well as any other OOC avenues of communication you might need, to communicate with your fellow players as to who wants to search what!
Hover over a location for its name. Click on the location to read its description, and whatever has been found inside or around it. If a location has not been searched, it will simply read its number, and will not link to anything.

Below, we have provided the map to the entire area for underwater exploration. As opposed to our standard grid-based exploration system, searchable areas have instead been divided into numbered sections. Each number corresponds to the building or general sub-area that characters may search.
To search any part of the city, respond to our search top-level below. Remember that standard search request restrictions apply, as detailed on our Search Requests page. Make sure to use the event plotting post, as well as any other OOC avenues of communication you might need, to communicate with your fellow players as to who wants to search what!
Hover over a location for its name. Click on the location to read its description, and whatever has been found inside or around it. If a location has not been searched, it will simply read its number, and will not link to anything.

Event Timeline
[ ♆ ] July 8th: The Jormun and the kaleidoshells return to Ensō's shores
[ ♆ ] July 10th: Underwater exploration begins
[ ♆ ] July 17th: Part Two of our second year anniversary Test Drive Meme goes up
[ ♆ ] July 20th: Monthly Storytelling occurs
[ ♆ ] July 22nd: The final island in this voting round appears
[ ♆ ] July 25th: The Jormun return home, and the magic of the sne'akleriad recedes
( CODED BY BOOTYCALL )
3 | SPIRES
Though heavily dilapidated, this building offers some of the most unique structure seen throughout the town. The initial two levels follow a more traditional layout seen from street to street, but it's the remnants of four tall spires at each corner of the building that inevitably draw one's eye. Sadly, none of them appear to be intact enough to enter from below, as originally intended.
The interior layout is difficult to follow, due to the extensive damage to the walls and furnishings. Interestingly, much of the floor seems to be coated in the remains of glass-like orbs; cracked, split in half, and shattered into pieces. The material they're made of feels much more like rubber then actual glass, and the pieces retain their shape even after pressure is applied to them.
There's very little left to help make sense of what this space was intended for. And lingering in one place longer than necessary is hardly advisable, as throughout the half-collapsed spaces, desolate moans and gurgling foreshadow the presence of Murk. Humanoid in appearance, these shadowy beings are known for latching onto those still living, slowly taking on a more lively appearance...as what they cling to loses their own life. Whilst killing them will reverse the process, being caught between the veil of life and death is hardly a desirable experience, and best avoided if possible.
Beneath some of the rubble, the group will find a singular, intact orb. It seems to have escaped the fate seen throughout the buildings, the very center softly shining with a wisp of light. The orb is...peculiarly transparent, almost like glass, but it proves almost rubbery to the touch. This deceptive sturdiness must be what has allowed it to survive the wear and tear of time, and the pressure of the water above.
Taking hold of the orb with bare skin will cause color to bleed out of the world around you, hues of greys and blacks slowly transitioning to a full, endless white.
And then you see something else.
The scene fades away, and color bleeds back into the world around you.
A little experimentation will prove that as long as the orb remains intact, anyone who holds it for long enough will relive the scene detailed above.