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aftr_ooc2019-07-09 08:56 pm
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July Exploration: Ignotum Fatum
JULY EXPLORATION: IGNOTUM FATUM
Those of you interested in exploring the underwater structures discussed in our OOC Event Information may do so here! Instead of linking to our Search Requests page, we've chosen to consolidate all OOC discoveries regarding this particular location into one post.
Che Vibra ed Arde
The opportunity is finally yours to find some answers, dear explorers. The underwater structures are yours to pick apart and study at length...as long as you're not stretching the time limit you have to your underwater shape, of course.
Even from a distance, it's apparent that most of these structures have been through quite a lot. Given that they look very much like they were meant to exist on the surface, it's very likely that they were built there and then subsequently sank. The design of each construct is relatively simple, but sturdiness was an evident priority - many of these structures have retained their basic shapes despite whatever it is they may have been through. Certain arches and pillars and supports may seem reminiscent of an almost Greco-Roman architectural style...though if you've been with us for long enough, these buildings might remind characters of a certain other city. Nothing as utilitarian or simplistic, but there's no doubt about it: this sunken city shares many general structural elements with the city of Ai'tuoh.
Bear in mind that the return of this area in the future is not guaranteed. Characters must work together to cover as many of the structures as possible. Planning ahead and searching groups is advised. Also keep in mind the restrictions of the sne'akleriad - characters can only remain in their aquatic form for thirty hours at a time, and the underwater city has no places to rest. Characters may be attacked by predators and other threats, and not every find will be able to be physically transported back to the surface.
So tread wisely!
The opportunity is finally yours to find some answers, dear explorers. The underwater structures are yours to pick apart and study at length...as long as you're not stretching the time limit you have to your underwater shape, of course.
Even from a distance, it's apparent that most of these structures have been through quite a lot. Given that they look very much like they were meant to exist on the surface, it's very likely that they were built there and then subsequently sank. The design of each construct is relatively simple, but sturdiness was an evident priority - many of these structures have retained their basic shapes despite whatever it is they may have been through. Certain arches and pillars and supports may seem reminiscent of an almost Greco-Roman architectural style...though if you've been with us for long enough, these buildings might remind characters of a certain other city. Nothing as utilitarian or simplistic, but there's no doubt about it: this sunken city shares many general structural elements with the city of Ai'tuoh.

So tread wisely!
Vivida Nei Secoli
Below, we have provided the map to the entire area for underwater exploration. As opposed to our standard grid-based exploration system, searchable areas have instead been divided into numbered sections. Each number corresponds to the building or general sub-area that characters may search.
To search any part of the city, respond to our search top-level below. Remember that standard search request restrictions apply, as detailed on our Search Requests page. Make sure to use the event plotting post, as well as any other OOC avenues of communication you might need, to communicate with your fellow players as to who wants to search what!
Hover over a location for its name. Click on the location to read its description, and whatever has been found inside or around it. If a location has not been searched, it will simply read its number, and will not link to anything.

Below, we have provided the map to the entire area for underwater exploration. As opposed to our standard grid-based exploration system, searchable areas have instead been divided into numbered sections. Each number corresponds to the building or general sub-area that characters may search.
To search any part of the city, respond to our search top-level below. Remember that standard search request restrictions apply, as detailed on our Search Requests page. Make sure to use the event plotting post, as well as any other OOC avenues of communication you might need, to communicate with your fellow players as to who wants to search what!
Hover over a location for its name. Click on the location to read its description, and whatever has been found inside or around it. If a location has not been searched, it will simply read its number, and will not link to anything.

Event Timeline
[ ♆ ] July 8th: The Jormun and the kaleidoshells return to Ensō's shores
[ ♆ ] July 10th: Underwater exploration begins
[ ♆ ] July 17th: Part Two of our second year anniversary Test Drive Meme goes up
[ ♆ ] July 20th: Monthly Storytelling occurs
[ ♆ ] July 22nd: The final island in this voting round appears
[ ♆ ] July 25th: The Jormun return home, and the magic of the sne'akleriad recedes
( CODED BY BOOTYCALL )
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Character Name/Journal: Herbert West (
Character(s) Accompanying: Erika
Area searched: 7
Date of search: The 11th
Additional notes: Herbert is being very fastidious in his searching. He's looking for specifically things that he could use for Science but he's also up for general information. He has zero fighting skills, which is why he brought Erika who has a knife and is ready to throw down at all times.
7 | MARKET HALL
This building doesn't seem to be much of a building at all, but rather a large, expansive space surrounded by mostly decrepit walls of wood and stone. The ceiling, if there was one, is now nonexistent.
Or not, actually. Instead, it powders the sand at the ocean's floor in innumerable glittering fragments. What was once a glass ceiling was clearly one of the first casualties of the wear and tear of time, or whatever event may have sunk or flooded this city in the first place.
The intended use of such a structure isn't wholly evident until one takes a closer look inside. Lining the walls and half-buried in the seafloor sand are dozens upon dozens of what appear to be skeletons of old shops and stalls, now abandoned. Fragments of ancient, decrepit wares can be found in sad little shards in between: bits of pottery, discolored scraps of torn and rotting cloth, what may have once been the outline of an old basket, and other small indications that this was once a place where goods were exchanged.
Water and age have made those goods useless in all but identifying the type of building you're currently in.
The open space, however, makes for a very poor means of cover for the Wendel that dwell here.
These creatures are large and almost spidery, with far too many bony limbs and some stunningly agile reflexes. Carnivorous in nature, they seek to devour and destroy whatever crosses their path. Wendel are wily and cunning; their multitudes of limbs bear an abundance of adhesive suckers, much like those of an octopi's, that allow them dart rapidly forward through the waters. They are aggressive and predatory, prone to hunting down travelers so that they might bind them into place with their many sticky, lanky appendages before eagerly tucking in.
The real find of this expedition - aside from the numerous Wendel that have decided that they don't take kindly to intrusions on their living space - can be found just outside the Market Hall, near the place that would probably have once been called the "back" of the building. Old skeletons of barrels and crates suggest that this is the place where storage and wares were kept when they were not actively being sold, or perhaps where surplus wares ended up. In any case, there's nothing notable about the stacks of old, rotted wood containers.
What is notable is the row of headstones just beyond that. All told, there are maybe ten or twenty graves in total - possibly more. It's just that those are the only ones with headstones, and many of them appear to have been done haphazardly, in a hurry, though some look as though they might have once had words. Most of those that actually do have any kind of scripting on them are half-sunken into the sand, their words worn away into nothing.
One of them, however, is still mostly readable.
You can click on the image for a higher resolution.
It seems that this place didn't have a dedicated cemetery.
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If anyone has the ability to discern what kind of matter it is, they'll find that only a small amount of it is the kind of matter you'd expect from very old, decomposed bodies.
Most of it is plant matter.
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