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The Mods of LifeAftr ([personal profile] lifeaftr_mods) wrote in [community profile] aftr_ooc2019-07-09 08:56 pm
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July Exploration: Ignotum Fatum

JULY EXPLORATION: IGNOTUM FATUM

Those of you interested in exploring the underwater structures discussed in our OOC Event Information may do so here! Instead of linking to our Search Requests page, we've chosen to consolidate all OOC discoveries regarding this particular location into one post.
Che Vibra ed Arde

The opportunity is finally yours to find some answers, dear explorers. The underwater structures are yours to pick apart and study at length...as long as you're not stretching the time limit you have to your underwater shape, of course.

Even from a distance, it's apparent that most of these structures have been through quite a lot. Given that they look very much like they were meant to exist on the surface, it's very likely that they were built there and then subsequently sank. The design of each construct is relatively simple, but sturdiness was an evident priority - many of these structures have retained their basic shapes despite whatever it is they may have been through. Certain arches and pillars and supports may seem reminiscent of an almost Greco-Roman architectural style...though if you've been with us for long enough, these buildings might remind characters of a certain other city. Nothing as utilitarian or simplistic, but there's no doubt about it: this sunken city shares many general structural elements with the city of Ai'tuoh.
Bear in mind that the return of this area in the future is not guaranteed. Characters must work together to cover as many of the structures as possible. Planning ahead and searching groups is advised. Also keep in mind the restrictions of the sne'akleriad - characters can only remain in their aquatic form for thirty hours at a time, and the underwater city has no places to rest. Characters may be attacked by predators and other threats, and not every find will be able to be physically transported back to the surface.

So tread wisely!
Vivida Nei Secoli

Below, we have provided the map to the entire area for underwater exploration. As opposed to our standard grid-based exploration system, searchable areas have instead been divided into numbered sections. Each number corresponds to the building or general sub-area that characters may search.

To search any part of the city, respond to our search top-level below. Remember that standard search request restrictions apply, as detailed on our Search Requests page. Make sure to use the event plotting post, as well as any other OOC avenues of communication you might need, to communicate with your fellow players as to who wants to search what!

Hover over a location for its name. Click on the location to read its description, and whatever has been found inside or around it. If a location has not been searched, it will simply read its number, and will not link to anything.

city

Event Timeline
[ ♆ ] July 8th: The Jormun and the kaleidoshells return to Ensō's shores
[ ♆ ] July 10th: Underwater exploration begins
[ ♆ ] July 17th: Part Two of our second year anniversary Test Drive Meme goes up
[ ♆ ] July 20th: Monthly Storytelling occurs
[ ♆ ] July 22nd: The final island in this voting round appears
[ ♆ ] July 25th: The Jormun return home, and the magic of the sne'akleriad recedes
LOGSOOCSTORIESMAIN NAVIGATION

( CODED BY BOOTYCALL )
heroondecku: (pic#13276160)

[personal profile] heroondecku 2019-07-14 05:01 pm (UTC)(link)
Player: Leriel
Character Name/Journal: Izuku Midoriya([personal profile] heroondecku)
Character(s) Accompanying: Guzma
Area searched: 15
Date of search: The 13th.
Additional notes: Izuku's not really bringing much in the way of offense beyond having One For All, and will be trying to avoid antagonizing anything - his aquatic form has some defensive spines but isn't really made for fighting. He's yet again bringing along some type of bag or other container to collect more portable finds, and will be going over everything as thoroughly as if it were a crime scene. Guzma isn't bringing any weapons or tools, though he is keeping Golisopod out with them to act as support.
yallstupid: (Until we meet again.)

[personal profile] yallstupid 2019-07-14 05:28 pm (UTC)(link)
Guzma also has a small bag/net made of Ariados' silk for goodies, and his aquatic form (which only mimics the Garchomp, not becomes it fully) also has spikes/claws, and his teeth are sharpened, but he won't be fighting unless he really has to. He'll also have his knife, but it will be more a tool as intended than an actual weapon.

Also, if the mods do allow it, Garchomp has an ability called Rough Skin, where attackers that physically hit it also take minimal damage. I can forgo this as needed, though.
yallstupid: (This isn't what I ordered.)

[personal profile] yallstupid 2019-07-15 01:39 am (UTC)(link)
Well, the ability itself is actually passive in nature, since it's the texture his skin takes once he transforms - rough and gravely - it's not something he can turn on or off at will.

I'm fine with saying it doesn't exist though - Guzma's plenty strong on his own, and Golisopod is with him for offensive power. Plus the spikes on his body probably will do more damage than the ability with he decides to elbow something, honestly.
Edited 2019-07-15 01:40 (UTC)
yallstupid: (>:\)

[personal profile] yallstupid 2019-07-15 01:52 am (UTC)(link)
I'll keep it, if you're all fine with it! But like I said, the damage is pretty minimal, sort of like scraping your knee if you fall, or getting a rope burn or something of you slide down a rope too fast. More an irritant than like, actual injury.