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July Exploration: Ignotum Fatum
JULY EXPLORATION: IGNOTUM FATUM
Those of you interested in exploring the underwater structures discussed in our OOC Event Information may do so here! Instead of linking to our Search Requests page, we've chosen to consolidate all OOC discoveries regarding this particular location into one post.
Che Vibra ed Arde
The opportunity is finally yours to find some answers, dear explorers. The underwater structures are yours to pick apart and study at length...as long as you're not stretching the time limit you have to your underwater shape, of course.
Even from a distance, it's apparent that most of these structures have been through quite a lot. Given that they look very much like they were meant to exist on the surface, it's very likely that they were built there and then subsequently sank. The design of each construct is relatively simple, but sturdiness was an evident priority - many of these structures have retained their basic shapes despite whatever it is they may have been through. Certain arches and pillars and supports may seem reminiscent of an almost Greco-Roman architectural style...though if you've been with us for long enough, these buildings might remind characters of a certain other city. Nothing as utilitarian or simplistic, but there's no doubt about it: this sunken city shares many general structural elements with the city of Ai'tuoh.
Bear in mind that the return of this area in the future is not guaranteed. Characters must work together to cover as many of the structures as possible. Planning ahead and searching groups is advised. Also keep in mind the restrictions of the sne'akleriad - characters can only remain in their aquatic form for thirty hours at a time, and the underwater city has no places to rest. Characters may be attacked by predators and other threats, and not every find will be able to be physically transported back to the surface.
So tread wisely!
The opportunity is finally yours to find some answers, dear explorers. The underwater structures are yours to pick apart and study at length...as long as you're not stretching the time limit you have to your underwater shape, of course.
Even from a distance, it's apparent that most of these structures have been through quite a lot. Given that they look very much like they were meant to exist on the surface, it's very likely that they were built there and then subsequently sank. The design of each construct is relatively simple, but sturdiness was an evident priority - many of these structures have retained their basic shapes despite whatever it is they may have been through. Certain arches and pillars and supports may seem reminiscent of an almost Greco-Roman architectural style...though if you've been with us for long enough, these buildings might remind characters of a certain other city. Nothing as utilitarian or simplistic, but there's no doubt about it: this sunken city shares many general structural elements with the city of Ai'tuoh.

So tread wisely!
Vivida Nei Secoli
Below, we have provided the map to the entire area for underwater exploration. As opposed to our standard grid-based exploration system, searchable areas have instead been divided into numbered sections. Each number corresponds to the building or general sub-area that characters may search.
To search any part of the city, respond to our search top-level below. Remember that standard search request restrictions apply, as detailed on our Search Requests page. Make sure to use the event plotting post, as well as any other OOC avenues of communication you might need, to communicate with your fellow players as to who wants to search what!
Hover over a location for its name. Click on the location to read its description, and whatever has been found inside or around it. If a location has not been searched, it will simply read its number, and will not link to anything.

Below, we have provided the map to the entire area for underwater exploration. As opposed to our standard grid-based exploration system, searchable areas have instead been divided into numbered sections. Each number corresponds to the building or general sub-area that characters may search.
To search any part of the city, respond to our search top-level below. Remember that standard search request restrictions apply, as detailed on our Search Requests page. Make sure to use the event plotting post, as well as any other OOC avenues of communication you might need, to communicate with your fellow players as to who wants to search what!
Hover over a location for its name. Click on the location to read its description, and whatever has been found inside or around it. If a location has not been searched, it will simply read its number, and will not link to anything.

Event Timeline
[ ♆ ] July 8th: The Jormun and the kaleidoshells return to Ensō's shores
[ ♆ ] July 10th: Underwater exploration begins
[ ♆ ] July 17th: Part Two of our second year anniversary Test Drive Meme goes up
[ ♆ ] July 20th: Monthly Storytelling occurs
[ ♆ ] July 22nd: The final island in this voting round appears
[ ♆ ] July 25th: The Jormun return home, and the magic of the sne'akleriad recedes
( CODED BY BOOTYCALL )
11 | SCHOOL
Surrounded on all sides by a forest of seaweed and beautiful anemones, it looks as though this structure once had a thriving garden set up around it. A good fourth of this building has been utterly lost to the elements by now, but the rest of it is still intact enough to be explored at reasonable length. Toppled desks and old chairs have been buried beneath caved-in parts of the ceiling and crumbled walls that used to be made of some sort of mortar and stone. Thick bands of kelp have twined around old cabinets. If any documents were to be found in any of these old furnishings, they've long since disseminated out into the ocean waters.
Regardless, the winding hallways and rooms full of desks and chairs are markers enough for what sort of place this must have once been. It's a school, or some sort of similar educational facility - or, at least, it was. Some of the office-like spaces look as though they should have contained books or journals or supplies, but it doesn't look as though anything salvageable might still remain.
Like any well-stocked school, there are areas for storage. Most of those seem to have become overgrown with seaweed, along with a menagerie of other organisms that one would expect to flourish at the bottom of the ocean. At least one storage closet has had the ceiling and surrounding walls collapsed upon it in such a way that the door has more or less been locked in place, which means that the contents might still be inside.
If one has the time and inclination to force the door or otherwise tear apart the surrounding walls, they'll discover that some of those contents do still remain. Namely, one can find what appears to be some old cleaning equipment: a mop that's certainly no longer useable in its intended sense, a crushed bucket, and plenty of shards of what looks like some broken earthenware jugs. Some of them even have parts of what must have been their label. The largest fragment reads, in very faint letters: UROSPRAY, though the first part of the word looks as though it might be missing. A pity that that all these jugs are broken.
...almost all of them are, anyway. One looks like it's still intact, though the label as worn away. There's no way its contents can still be retrievable after all this time, after who knows how long it's been down here...can there?
Only one way to find out.
You might have difficulty doing so when you uncover the other residents of this place, which happen to be a pack of Uskal. Those familiar with the stories of water-horses or kelpies may find this creature familiar in some respects, though their function is far more similar to that of a siren. With a tall, powerful stature, Uskal resemble ordinary horses but for their size and the webbed, water-slick quality of their glossy coats. Those who grow too close may be caught in the strange aura of the Uskal's ululating cry, which invites one to come close enough to touch its silky, beautiful coat. Provided you cannot resist the lure of the Uskal's song, physical contact with its coat will reveal it to be quite adhesive. Those who do not manage to cut, burn, or tear themselves free are dragged into deep waters and drowned for the Uskal's next meal.
A closet full of dubious fluid and a mess of potentially murderous underwater horse-creatures aren't the only things you'll uncover in this old building. Lying beneath one of the desks that look as though it might belong to an administrative head, or someone else of societal importance, is an odd, transparent orb. Clear like glass, the orb is more rubbery in texture, retaining its shape no matter how much pressure one applies to it.
Maintaining physical contact with the orb will slowly strip the color from your surroundings, they greys and blacks transforming into gentle whiteness as far as the eye can see.
And then, you're somewhere else.
The scene fades away, and color bleeds back into the world around you.
A little experimentation will prove that as long as the orb remains intact, anyone who holds it for long enough will relive the scene detailed above.
no subject
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Experimentation will reveal it to be some sort of herbicide or weedkiller, likely for the garden area set up around the perimeter of the school.
no subject